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Comments
LOL fantastic!
Can we get your foot morphs somewhere by the way?
Thanks a lot, xyer0.
What can I say. Once you start rendering scenes with Bluejaunte's characters, you can't stop, especially with Ensley.
Hey Bluejaunte, I never really put them up for sale. I would have to bone up on properly creating the morph in DAZ as a slider you can include in a figure. I just Goz and morph away. I then just import the morph via morph loader pro and set to 100%. The nice thing about your characters is you can set the foot morph to neutral and apply my morph. Saves me the trouble of having to do that myself in Zbrush. My hats off to the PA's because its not just creating assets its also supporting them plus answering issues some may arise with a product. I would imagine a morph would be something easy.
Hmm yeah if you wanted to sell some you'd have to make them into a full product with all the hassle that comes with it. Unless you put them on some third party site like Gumroad. Maybe I could buy some off you for use in my characters though?
Ensley smile and skin materials on Carina - https://www.daz3d.com/carina-hd-for-robyn-8
One more render of Carina with smile and materials from Ensley.
Not a bad idea, I will see about Gumroad or something. Its now just an .obj but I don't think I can share an .obj for a DAZ figure. I'm glad you really like my work!
It is hard not to like your work - the images you presented looks extraordinary.
Now it was a time for me to try mixing different Bluejaunte's characters.
I have started with Ensley and dialled her down to 50%, and then I have put more, much more...
The render is below
By the way, does anybody knows, what sole displacement on Ensley means?
Is it just a displacement or does it only changes the sole (but I do not know, where is the sole located on the character).
The sole is the bottom of the foot.
Thanks Artini!
Ok, it looks like, I have to make some renders of the feet of the characters...
I don't understand why a PA uses displacement in Iray instead of an HD morph? Non-PA users can't create HD morphs, so they must rely on displacement and mesh SubD to get extra detail. Why would a PA choose displacement over HD morph? What am I missing?
Have changed sole displacement to 4 (max), but could not see a difference...
Just gonna leave this here...
Nice job Artini! I use subD level 3 gets the job done!
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Silence of the Lambs?
Thanks. I have also realized that subD level 3 is enough for my renders.
just curious, is this rendered in blender? it doesn't look like a daz render.
Excellent freckles, excellent render!
Tested Noemi with wet / shiny skin settings. I made this preset for Amira originally. Turned out a bit too strong for Noemi.
First post, hi all, feel the need to appreciate... *appreciate*
Played with DAZ a lot recently because Iray and next level of realism. Misumi is my figure #13, dropped it in a studio dome, closeup and WOW do portraits look good out of the box. The promos really should have one closeup that shows off the detail level, I would have bought it much earlier.
This is imo really the next level, what I hoped to see in DS 5. This amateur never rendered anything closer to “is this real or CGI?”
Applied skin, eyebrows and smile to Mousso/Millarosa (one of my favorites) and it really improved it for closer shots, the skin is great (she's got 1/4 asian eyes now though :)
I'll buy more for sure, and if it was only for the skins.
Attached a Misumi with only minor modifications, it's hard to improve on. Photoshopped (Affinitied) sparsely to highlight the hair a bit and to soften the somewhat harsh knuckle skin.
(the bra is lame of course, but didn't want to provoke the mods with my first post, and I don't have any clothing that passes for real, or maybe not the skillset).
Critique/Thoughts
This is not meant to bash it in any way, I'm super happy; but I'm the kind of guy who wants to make very good things better.
- oh noes: next to Misumi, my other figures suddenly look cartoonish, I'm spoiled now and I cannot go back (solution: spend *even more* money)
- the eyebrows are the best I have, but in high res they subtly stand out, because they are a touch too soft/antialiased/smudged next to the very clear and detailled face textures. Tweaked the colors but still not 100% there.
- natural teeth still look bleached to me (an unfortunate beauty standard imo). I'll try and add a touch of ivory
- small bug: selecting the eylashes MAT also changes the eye color
- probably a topic for another post, but yeah ‘downstairs hairs’. I mostly learn with nudes because clothing is an extra complication, especially with dforce long hair involved. I like to have nature's fig leave (aka pubic hair) to cover the unnatural barbie shape, but it's so hard to aquire. I bought a bunch of Mousso figures because that's about the only souce of decent quality hair I know of (and you can't even preview it before you buy).
In short, when the artist doesn't like it, don't do it; but high quality body hair that suits the figure is a big bonus in my book.
- Misumi's sisters are all interesting and I appreciate ‘different from the mainstream’, but bad luck for me, most are just not quite what I imagine for my scenes. Too young/cute or they don't tickle my “oooh hot” nerve. Now everyone does best what they love the most, so please do whatever inspires you.
Just want to note that the qualitiy is a league of its own, so a “mainstream” figure (Vic, Lara Croft, fashion)
is still unique and desirable to me. Ah, a Mousso shape/OOT hair/BJ skin collaboration, I would so buy that.
- Finally, thanks for the excellent Misumi, I enjoy her a lot. Makes me feel like im any good at this stuff :)
This is the most beautiful render, her smile, and her eyes are amazing @artini. I PM'd you
Default Misumi with new clothes she's trying out
And Young Lyra practicing ballet with Minto