how to load "multiple textures" into one texture channel in the surface?
ItsaMe
Posts: 42
I was looking through the documentation, but i wasn't able to figure out how to make my textures work in a multi tile system(UV's) system)
To explain this better, i noticed some surfaces from figures i bought have "multiple textures" and when going to the folder they all end up as 1001, 1002, etc for the uv's (genesis 8)
how can i load textures the same way? right now I'm loading a displacement texture, and i have all the endings as 1001, 1002, etc, but it seems like it only loads the one i open and not all of them.(which means my displacement is wrong on the other uvs i get face displacement on arms, etc)
how can i make it work in multi tile?
thank you
Post edited by ItsaMe on
Comments
Are you talking about LIE images, or asking which slots textures go in?
You don't - you apply it to the relevant surface, and DS will use the UVs from the matching tile. UDIMs are just deliberately out-of-range UVs, confined to a single unit square - it's always been possible to set things up that was as any integer portion gets wrapped (people used to use out-of-range UVs as a way to tile textures), what is new is editors that know to treat each tile as a separate group - but that's mainly relevant when creating new textures, not when applying them to an existing model.