Is there a tutorial on the Surface Tab settings somewhere (Iray)?

I really try to understand how the shader settings in Iray work. As far as I understand, they can follow the specular or metallic workflow.

I'm especially interested in Skin settings. Are there any tutorials or further information about that? What i found so far is this
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/shader_general_concepts/start
I assume that the PAs have a lot more information.

I really try to understand which bitmaps control, which effect, as I want to transfer the bitmaps and settings to Cycles and Vray.

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