FBX - C4D - Morphs - eyelashes and head combine

Hello guys,

I tried to be as short as possible in my title but I will explain here in details.

I am working with a Genesis 8 female that I Tposed. I would like to export all the morphs for the head in order to animate in Cinema 4D.

I know I have to add the Morph rule "head export" in FBX export settings, it is working great and I can find back my morphs in Cinema.

My problem is that it generates a morph tag for each geometry elements, including the eyelashes...

I don't get why the eyelashes is a separated element from the head but it seems counter productive to have to keyframe both eyes and then eyelashes to animate a "eyes closed" morph. It makes things so much more annoying and time consuming.

I saw 2 or 3 threads on the forum where people have the similar issue, but every time no solutions were provided. Note that I am not talking how to export the eyelashes, I know I have to thick the "merge Clothing into Figure Skeleton".

Basically, is there a way to combine eyelashes and head morphs so that it come with only one track of blendshapes in Cinema 4D ?

Thanks a lot for your help ! :)

Jeremy

Comments

  • Have you tried the Merge Skeletons option in the FBX Exporter in DS? If that doesn't work/isn't suitable, does C4D have a way of linking properties across meshes - if so you could link the lash property to the figure property and key frame only the latter (which is, of course, how it works in DS).

Sign In or Register to comment.