Remove unused morphs
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Does anyone know any easy way for purge unused morphs. from figures on DAZ Studio 4.6?
Thanks in advance.
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Does anyone know any easy way for purge unused morphs. from figures on DAZ Studio 4.6?
Thanks in advance.
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Yes.
Couldn't resist.
A little more information would be helpful. Are these morphs you made yourself or purchased ones for example.
If purchased, run the deinstallers.
If thine own or if not caring what happens to other morphs which may be relying on them, morphs are located somewhere in the data folder and can be simply removed from said folder. I would suggest moving them to another location [such as the desktop] and running a test load to be sure everything else is working correctly before deleting them off the computer.
n.b. Always close D/S before messing around in the content folders.
I don't have D/S on this computer, so may be missing a folder in the hierarchy, basically it is something like: My Library > data > creator's handle > figure's name > base > morphs > creator's handle > etc.
btw - they'll return when any scene is loaded that had them too. So may want to run a computer search to find all instances of these unwanted morphs and check out the indicated folders.
Seriously though ... morphs don't usually 'weigh' that much, so unless house-cleaning out one's own creation efforts, no harm that I'm aware of in simply leaving them be.
I created a V4 model. First injected all morphs base and morphs++, but i dont use all dials. I want to remove the morphs I have not used but can not find the option "Delete"
Okay ... that's another kettle of fish.
I don't have the full set loaded atm in D/S4.6 but if memory serves, there may be some "rem" [remove] pose files somewhere under Runtime > libraries > poses > .... to click on to have the program remove them from the figure loaded/selected in the scene.
One definitely does NOT want to "delete" any of those base and ++ morphs. They are/will be used by too many other characters for V4.
Also on the Parameters Tab, with the appropriate body part selected, there would be dials to slide to increase/decrease the morph effect.
yes, there is a rem morphs but this delete all morphs, and i dont want delete morphs i have used...
Okay, well they are not hurting anything to just leave them there. To shorten the visible list at least for the Genesis family of figures, one can select "currently used" on the parameters tab ... haven't check it myself for the legacy figures. If it works that may be sufficient.
Not sure how long you've been working with DAZ but I am very new. I thought about doing the exact same thing you asked early on because it just seemed like there was SO MUCH STUFF and it overwhelmed me.
This may NOT be your issue at all but just in case it is... I'm so glad I didn't try to get any morphs off the listings. I'm using things today that I thought I would never use 4 months ago.
I do wish DAZ gave me a little more control over organizing morphs. Sometimes I just don't think like DAZ or maybe the artist thinks.
Well, if/when you get to the point of making your own morphs and see how the whole system works, you'll have a better understanding of why somethings must be left where they are, why it's important to create/save them to the proper folders in the first place and oh so much more ;-)
Does the Save As> Character Preset no longer offer the Option of Active morphs only? I thought both versions had that. The Duf format for Genesis and The Deprecated Save As> for the none weight mapped figures like V4. I pretty much just save as Scene Subset now so have not noticed if it no longer does that.