Removing the eyeballs from the character in Daz Studio

edited December 1969 in New Users

Hi,

I am trying to remove the whole eyeball from Michael 5 (and 6) while in Daz Studio 4.6.

The reason is that I need to use my own eyeballs in my target game engine (because the default Daz eyeballs are split into two different objects for the ball and the cornea). I know I can take the model to a 3D program first and manually remove the objects and re-export the model to the engine but it would be very useful to do it in Daz itself (Or atleast if there is a way to force the eyeball to be one object instead of the current two).

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited December 1969

    you find the eyeball and in the scene hierarchy click the little eye icon
    any hidden mesh with be removed in FBX export
    also make sure you buy the game developers license from Daz store before distributing any games
    (for you own use on own computer learning it is ok but cannot use Daz mesh for games otherwise)

  • edited December 1969

    That worked out great. Many thanks.

    I already got the game developers license.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited December 1969

    just saying it always a good idea to point that out when posting anything regarding using mesh in games on this forum or a bunch of "forum police"
    (not Daz admins etc just busybodies)
    are likely to dwell on the game license topic and not answer your question.

  • edited December 1969

    No problem at all.

    Currently the default eyeball in Daz characters is made up of two parts. Is it possible to replace that specific one with a simple eye ball (that only has one part and one texture). The reason is that in the game engine I game to use a custom shader to control things like eye color and pupil dialation and target look at. I want to automate the process as much as possible and want to keep things (Daz-->Game Engine) without a modeling program in the middle.

  • patience55patience55 Posts: 7,006
    edited December 1969

    just saying it always a good idea to point that out when posting anything regarding using mesh in games on this forum or a bunch of "forum police"
    (not Daz admins etc just busybodies)
    are likely to dwell on the game license topic and not answer your question.

    Wendy, some are just being "friends" ... trying to keep "forum friends" from getting too much free accommodation in undesirable places.

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