The problem with IK chains

If figure limits are enabled. Moves and rotations occur within the limits. For example. You pinned your foot. Lowering the pelvis, at a certain point, the thigh will stop bending as it reaches the limit. And the pinned foot will move.

What happens if you turn off the limits on all the bones? The same thing will happen. Lowering the pelvis, at a certain point, the thigh will stop bending. It will hit the limit of -115. According to the logic with the limits turned off, it should continue to bend.

Why is this necessary? Imagine that the character is in a sitting position with a barbell on his shoulders. In this case, the character's thigh is beyond the flexion limits. For example, -125. If we grab the pelvis and start lifting the character. On the thigh there will be a jerk to the limit set by the program -115. This will confuse the position of the foot.

I hope this will be fixed in future versions of the program. I apologize for my English.

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