JCM to dial morph OFF with positive and negative bend
m.evans
Posts: 3
I have a morph which I want at 100% when a joint is at zero bend. When the joint is bent in either direction, I want the morph dialed to zero as the rotation approaches its limit.
I've gotten it to work correctly in one direction by setting the morph's default value to 100% (minimum value 0), and proceeding to hook the morph up to the joint with ERC freeze. But when I bend the joint to its opposite extreme and repeat the process of ERC freezing the morph at 0 there, it stops working in the first direction (the morph no longer dials towards 0 that way).
So to summarize, I want:
joint bend 0, morph 100
joint bend +50, morph 0
joint bend -90, morph 0
Is it possible to do this?
Comments
I'm rendering at the moment so I can't check it but, Richard sorted it for me. Mine was a slightly different problem but, I'm guessing it's the same solution. I can see it in my head. How's your maths?
https://www.daz3d.com/forums/discussion/387186/jcm-terrible-at-50#latest
Oh, I sorted this problem out in the past by fudging, I imported and exported the morph a couple of times until I'd got it working in the opposite direction using reverse deformation. It worked perfectly.
Thank you, I can see now I will need a 2nd morph for one of the directions (which will just be restoring the default shape). It seems a little redundant but I suppose there's no getting around it, as long as it works I can live with it. Thanks again jimmac-donald (and Richard by proxy)