DAZ to blender with geografts

Hey, I've been trying to get into animating and heard that Cycles is pretty OK for render-times. An additional bonus is that apparently texture painting there is pretty good as well

I've tried dabbling around with Diffeomorphic's add-on as most of my stuff is from G3F. So far, it's been ok in importing some base models, but as soon as I include geografts into the mix, things start to get very very wonky. Parts of the geograft that should be hidden are vissible, meshes and skeletons don't merge. etc

I was wondering if anyone had any luck with bringing G3Fs into Blender with geografts, particularly anatomical elements.

Comments

  • PadonePadone Posts: 3,688
    edited March 2020

    The current support for geografts is limited. That is, it works fine for the standard geografts provided by daz, but you may have to fix things for more complex geografts provided by PAs or other vendors. So please report your issues at diffeomorphic, it's a better place to post pictures and discuss bugs. I'm confident enough that Thomas may be interested in expanding the geografts features.

    https://bitbucket.org/Diffeomorphic/import-daz/issues

     

    EDIT. Just tested the V8 anatomy and it seems to work fine here.

    Post edited by Padone on
  • Oh. I was wondering regarding custom geografts and the like. I was wondering if there was an alternative to using diffeomorphic, actually.

  • TheKDTheKD Posts: 2,691
    edited March 2020

    I have tried newgens geograph, it works with diffeomorph. Going off memory here, cannot open blender right now. First you have to select the geograph geometry(I think it's an orange triangle in outliner), hold control, then select the figure geometry. Then in the toolbar, checkbox finishing and hit merge anatomy. That will fix the weird looking pokethrough of the base geometry.

    Post edited by TheKD on
  • Sorry for bringing abck an old topic, but I was thinking along the lines of geograft on geograft. I'm not sure if I can say which geograft I'm trying to use, but it's NSFW. It involves a geograft being attached to the original geograft which apparently messes up the UV

  • TheKDTheKD Posts: 2,691

    Unless the name itself is vulgar language, I think just naming the product would be OK. A geograph onto a geograph, sounds intriguing, as far as I know I have never seen that done before lol.

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