Modeling Genesis clothes and Genesis characters

Hi there,
I used to model quite a bit with 3D Studio 4.0 (yes... I am that old) but today I mostly use bought content for Daz.
What tools should I acquire to model Genesis Clothes and Genesis Characters for Daz Studio?
(To sell and for personal use)
I was thinking 3D Coat to model everything - maybe BlackSmith3D also for characters also.
3D Coat
http://3d-coat.com/
BlackSmith3D
http://www.blacksmith3d.com/
What do you guys think?
Thanks
Comments
Someone said people rarely use Carrara to model clothes saying they'd use Hexagon instead. Me I have not modeled anything in my life, but I still want Carrara 9 when it comes out. Look at hexagon if you want to save some money, its what $20 and Carrara if you can spend a bit. Blender is free and people use it too. I'd wait for Carrara 9 if you are interested in it.
Yes. You can base model in 3d Coat or Blacksmith, but it's not easiest or recommended. Hexagon has a good interface and Blender has a very powerful tool set. Others use Mudbox, Wings3D, or one of the big-ticket suites (3ds Max, Maya, Modo, etc.).
I use Blender, with Zbrush for adding details that are best done with its insert mesh functions. I use 3d Coat only for painting textures.
(Edit: Wait.. CAN you model in Blacksmith? If so it's new to me. I need to read my copy's documentation more carefully.)
I've gotten adequately proficient at exporting Genesis (and Genesis 2) to Zbrush, making my own custom face sculpts and then exporting back to Studio, however, I have never tried clothing.
Say I load up a clothing item (a robe for example) onto a Genesis figure and I fit and pose the robe the way I want and then export to ZBrush using the GoZ bridge. In ZBrush I would have two assets (or tools as they call the models), the Genesis figure and the robe. If I sculpt the robe (say I move the mesh around to make a better flowing wind blown effect for the robe) and then send it back to Studio--would the robe come over as a morph with a dial, or would it come over as a solid obj that would still fit the Genesis figure (assuming I don't change the figure pose, or course)? I guess it would come over as a morph if I keep the sub-division (and number of vertices) the same as what was exported out of Studio in the first place and as an obj if I changed the mesh around or sub-divided it to get a higher-rez model.
I've gotten adequately proficient at exporting Genesis (and Genesis 2) to Zbrush, making my own custom face sculpts and then exporting back to Studio, however, I have never tried clothing.
Say I load up a clothing item (a robe for example) onto a Genesis figure and I fit and pose the robe the way I want and then export to ZBrush using the GoZ bridge. In ZBrush I would have two assets (or tools as they call the models), the Genesis figure and the robe. If I sculpt the robe (say I move the mesh around to make a better flowing wind blown effect for the robe) and then send it back to Studio--would the robe come over as a morph with a dial, or would it come over as a solid obj that would still fit the Genesis figure (assuming I don't change the figure pose, or course)? I guess it would come over as a morph if I keep the sub-division (and number of vertices) the same as what was exported out of Studio in the first place and as an obj if I changed the mesh around or sub-divided it to get a higher-rez model.
I would expect so, if you've managed to get the body and robe in as separate objects (which can be hard to do and keep them scaled properly relative to each other, at least for a Zbrush newbie like me). I do all my morphing in Blender, frequently making use of its morph target system (which lets you keep a morph list and apply them individually to one item, much like DS and Poser do).
Post moved to another thread for applicability.