What are Bones and how do I use them?

BendinggrassBendinggrass Posts: 1,371
edited December 1969 in New Users

Hello everyone.

I read a lot of comments about bones, but I don't have any idea what they are, or how to use them.
This turned up in the context of using bones to adjust a piece of clothing on a figure.
If you could direct me to a tutorial or help me here, I would appreciate it.
Thanks.
R

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,874
    edited December 1969

    Bones are just the body parts of a figure, the things listed under the figure in the Scene pane.

  • BendinggrassBendinggrass Posts: 1,371
    edited December 1969

    I have read about, eg., a piece of clothing having bones. How does it apply in that case?
    Thanks.
    R

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Conforming clothing has bones matching the bones of the figure it is made for. For example, a conforming shirt will have chest, collar, shoulder, forearm bones so that it can match the movement of the corresponding bones on the figure wearing it.

  • BendinggrassBendinggrass Posts: 1,371
    edited December 1969

    Thanks, Mike.
    So can we adjust the bones to adjust the item to the character?
    Is that the reason for the bones?

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    When you "Fit to" ("Conform to" in Poser), the clothing matches the rotations in the bones of the figure, so as the figure moves the clothing moves along with it.

  • Richard HaseltineRichard Haseltine Posts: 100,874
    edited December 1969

    You may have seen a reference to things like skirts having "helper bones" or "body handles" - extra body parts, that aren't on the human figure, that can be posed to adjust the shape of the skirt to better fit the figure's legs. Using them is just like using the regular bones on Genesis or V4.

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