How much memory ??

AJ2112AJ2112 Posts: 1,416
edited March 2014 in New Users

Hi friends, so tired of my old dual core, windows xp, less then 2GB ram system for 3D, specially out of memory issue/memory crashing system. Custom building an AMD 8 core, ordering all parts this evening.

Can't decide on 8GB or 16GB ram. I can alway's increase later, to 32GB.

Will 8GB ram be sufficient, for windows 7, 64 bit system ? Or 16GB recommeded ? Thanx.

Post edited by AJ2112 on

Comments

  • frank0314frank0314 Posts: 14,302
    edited December 1969

    I would go with the 16GB. of RAM. 8 GB is the bare minimum for this type of stuff. By the time you account for the operating system and other apps you looking at 4-5 GB. I have 32 so I never have any issues with that. I would start at the 16GB and if you find yourself do bigger and bigger scenes then upgrade to the 32GB

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Thanx Frank, 16GB in shopping cart. Only found one mobo that would support 64GB ram. Anyway, hopefully I can increase to 32GB next month :-)

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    I bought an i7 PC three years ago, and it came with 8GB. Within a year I upgraded that to 16GB, and have never looked back.

    I am using Win 7 Home Premium, so 16GB is as high as I can go, but it serves me well for the moment.

  • SylvanSylvan Posts: 2,718
    edited December 1969

    I have 20 and with a large scene I am using it all!

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Hi friends, thanx for feedback. Daz is surely memory intense. I was going to purchase windows 7 home, till I read only supports 16GB. Not to many 64GB mobo's on the market yet or cpu's that can handle 64 ram.

  • JaderailJaderail Posts: 0
    edited December 1969

    awesomefb said:
    Hi friends, thanx for feedback. Daz is surely memory intense. I was going to purchase windows 7 home, till I read only supports 16GB. Not to many 64GB mobo's on the market yet or cpu's that can handle 64 ram.
    But those that do do it well... I'll not say what I'm running but I love it.
  • AJ2112AJ2112 Posts: 1,416
    edited April 2014

    Keeping secrets Jade ? Lol ! Well, whatever you are using is creating amazing renders :-)

    Post edited by AJ2112 on
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    If the machine is equipped to use it you can never have too much RAM - not for the rendering itself, but for navigating the viewport with a lot of stuff in it. I'm getting by with 16, but it is a limitation on how many people etc. I can get into a given scene.

    Bear in mind that an AMD octo does not perform better than an Intel quad in a lot of cases. Best to look up your specifically intended model, but here's one comparison.

    http://www.tomshardware.com/forum/325917-28-intel-quad-core-core-worth

  • JaderailJaderail Posts: 0
    edited April 2014

    Well Thank you Awesome. I'm currently running a Asus MB with a i7-3970X, that's a hex core, with 64Gb Ram. So far I've not reached a limit but 36 fully dressed textured, haired and posed Genesis 1's is pushing it pretty hard. That's just figures, has no set loaded yet.

    Post edited by Jaderail on
  • frank0314frank0314 Posts: 14,302
    edited December 1969

    I'm rendering a scene now that is taking up 97% my 32 GB of RAM, so more RAM goes a long way. Jade has the next model up from my i7. His is hte extreme and mine is the standard.

  • JaderailJaderail Posts: 0
    edited December 1969

    Frank0314 said:
    I'm rendering a scene now that is taking up 97% my 32 GB of RAM, so more RAM goes a long way. Jade has the next model up from my i7. His is hte extreme and mine is the standard.
    I will take the time to mention that Frank did my PC design for me from what I could afford to spend. This is what I call a Monster, she has power. But even I could use more...
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    awesomefb said:
    cpu's that can handle 64 ram.

    Actually any 64 bit CPU should be able to handle 64 GB and a lot more than that of RAM...what is usable in any given system is controlled by the motherboard. (some of the all in one may be locked to a given range, but 'regular' desktop and server CPUs will handle it)

  • JaderailJaderail Posts: 0
    edited December 1969

    mjc1016 said:
    awesomefb said:
    cpu's that can handle 64 ram.

    Actually any 64 bit CPU should be able to handle 64 GB and a lot more than that of RAM...what is usable in any given system is controlled by the motherboard. (some of the all in one may be locked to a given range, but 'regular' desktop and server CPUs will handle it)Yes, If I wished I could go for 128Gb but the cost was the issue for this build. I might do the 128 as my next upgrade.

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Sweet system Jade :-) Serious computing power. Can I borrow it ? Lol !!! Your renders are amazing, keep at it friend.


    Jaderail said:
    Well Thank you Awesome. I'm currently running a Asus MB with a i7-3970X, that's a hex core, with 64Gb Ram. So far I've not reached a limit but 36 fully dressed textured, haired and posed Genesis 1's is pushing it pretty hard. That's just figures, has no set loaded yet.
  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Yeah, you may be correct. But 8 core is a thousand times faster then my dual core ;-)

    If the machine is equipped to use it you can never have too much RAM - not for the rendering itself, but for navigating the viewport with a lot of stuff in it. I'm getting by with 16, but it is a limitation on how many people etc. I can get into a given scene.

    Bear in mind that an AMD octo does not perform better than an Intel quad in a lot of cases. Best to look up your specifically intended model, but here's one comparison.

    http://www.tomshardware.com/forum/325917-28-intel-quad-core-core-worth

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Holy Moly ! Intel boards go up to 256GB ram ! Wow ! that is sweet. Had no idea, till I just look'd

  • McKinnanMcKinnan Posts: 0
    edited December 1969

    I have a very standard business Lenovo that I purchased BEFORE I found the world of DAZ.

    i5, 2.90Ghz, Quad core, 64-bit, on board graphics. Bumped it to 16GB of ram recently (based on what I read in these forums) and every dime spent was worth it! Heck, I think I only paid a little over $100.

    It was actually a relief to find out the render engine in DAZ is memory based not CPU/graphics card based. Leaves this world open to so many more users out there.

    I do primarily portraits, so only 1-2 characters in a scene, usually a background and, of course, lighting. No V6 HD characters at all though.

    I recently did start using the Look at my Hair product and that did indeed increase my render time but even a High Quality render only took maybe 30-45 minutes. I don't think that is too bad.

    Fine for now but my next system??? I will drop some serious money :-)

  • srieschsriesch Posts: 4,241
    edited December 1969

    Speaking of memory, I would suggest that you take the time to do some memory tests on your new memory, as well as perhaps just on random occasions. memtest68+ seems to work for me. (I haven't actually gone to this site in years because I have it burned to a CD, but I have http://www.memtest.org/ bookmarked, I think that was it.)

    I bring this up because I was just reminded the hard way how bad memory can mess with your system; I had a few errors copying files, then errors accessing files, and spent quite a while trying to determine if I had a hard drive going bad before finally seeing an error running an application that got me to run some memory tests. In fact, one stick of memory that had been working and had previously tested fine had gone bad. (I kind of got lucky here; the error in the application that caused me to try running memory tests seems to actually BE an error in the application, and wasn't caused by the bad memory. Surprising that it didn't affect more things.) This isn't the first time I've seen bad memory either, I've had brand new memory arrive and not work correctly and have to be shipped back for replacement (in fact, I think this IS the replacement, although I tested the snot out of the replacement memory right away, and it did work fine for I think a few years before going bad.)

    I now have the fun job of trying to determine what files if any could have been corrupted during backups/creation/use since it failed (and honestly I have no idea how long I've been running on the failed memory).

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Agreed Sean Riesch. both Memtest86+ and Prime95 are my basic tests. for both the accuracy of the memory and CPU, And the computers ability to keep it's cool under extreme crunch loads. Some computers start to throttle back when they get hot, and a hot slow computer is the last thing you want when renders will peg the CPU for hours at a time.

    As for RAM, I asked this back a bit running XP 32bit. I'm now running Windows7 Pro, with 16GB of RAM, and I want more after a few months. I will say 16GB is the minimum unless you will never do more then a hand-count of figures, and nothing else with that computer. If you multitask while rendering, as I do, 16GB will limit you.

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