Hidden geometry, via Geometry Editor, becomes visible again after re-opening the scene file.
Flortale
Posts: 611
Hidden geometry, via Geometry Editor, becomes visible again after re-opening the scene file.
When I hide geometry using the geometry editor, save my scene, then re-open it, the hidden geometry becomes visible again. How do I make the polygons that I hid stay invisible?
I basically select the polygon on the hair, i grow the selection, I do hide selected polygons, everything works fine. When I save and re-opent he scene file, the polygons I hid become visible again.
Post edited by Flortale on
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This is by design (though I'd prefer them to stay hidden like you) - to remove them completely, choose 'delete hidden polygons' from the menu (I think it's under 'Geometry editing')
Got it, thanks :)
Alternatively, if you don't want to permanently delete those polygons, create a new surface from the polygons you select in Geometry Editor and then set its opacity to zero.
or create a new bone with the Geemtry Editor, create a new group with the polygons you want hidden, and set the group as the selection set for the bone - you can then hide/show the bone (the slight benefit being that a transparent surface is still sent to the render engine while a hidden bone isn't).
thx
I assume you have the polygons youn want to hide selected, since it's only the last step you query.
That should be it - you now have a bone in the Scene pane that you can use to show or hide the geometry.