How to isolate a figure part?
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Hey! Sorry to bother, but I'm new to Daz3d, and I'm trying to make a character with the genesis included in the studio and the millenium dragon.
What i would like to do is to take the hind limbs of the dragon, from the shin and down, and change them into separate entities, so I could put them on the Genesis figure... a bit like boots. That way I would have a character with talons....
The problem is that I don't know if it's possible to cut off a part from a figure?
I tried hiding the rest of the dragon and saving it as character preset, but it doesn't save just the leg, it save also the invisible parts.
I tried exporting it as object, but then I lose all the weight maps and rigging.
Is it possible to cut off a part like I want?
If not, is it possible to take the bones and weight maps of the leg when it's still attached and copy them to the .obj limb?
Not that I'm afraid of rigging myself, but I tried and it's... well it's really not that good ^^""
thanks in advance!
Comments
Do you HAVE to save it as a Character Preset? Couldn't you just save it as a scene?
I'm new around here, so you may get a better answer from someone else, but I've thought about doing what you seem to want to do and I guess I just thought I would hide the parts I don't want showing.
Yeah that's what I've started by doing, but it doesn't work very well for two reason:
First if I want to apply a morph, a size change etc, I got to take in account the whole body, and not just one limb, which is more complicated.
Second, and sadly that's just for me, my pc can't handle very well too many characters, even hidden, so if I use the dragon and genesis I won't be able to add much other stuff to the scene...
Well, there is always "post work", where you could effectively erase what you do not want to see. Many people here use PhotoShop but I use Paint Shop Pro.
Also... by "handle" do you mean when you're just trying to work on a scene or when you try to render a scene?
I think your best option is using Hexagon or zBrush to modify the Genesis' geometry/topology and when you do go to reshape this figure you do not want to exceed the polycount when you get ready send it back to Daz Studio. You can sub divide all you want while sculpting and retexturing but you have to lower sub division levels back to the original when you are ready send it back to Daz Studio. Then there are other steps you have take once in Daz Studio which have to do with rigging I think which I am not yet familiar with. ...but I have sent Genesis, Genesis 2 and Generation 4 models back and forth from Daz Studio to zBrush many times.
zBrush is an awesome tool with a lot power but it costs a lot of money, but if you can afford and don't mind the learning curve its a great investment. Otherwise Hexagon is inexpensive, easy to learn, simple to use and is very effective for modifying Daz Studio models plus there are a number of training tutorials you can buy teaching how to use Hexagon, how package up your creations and so forth.
Not certain I got everything you meant, but I'll give Hexagon a go (I'm broke and can't exactly afford paid software, thus why Daz was such an awesome occasion for me)
I'll see if it work... but if anyone else have another solution, i'm still all ears ^^