Quality of hair render

reserv888reserv888 Posts: 1,150
edited March 2014 in New Users

I have seen some renders where you can see every single strand of hair. I haven't been able to copy that.
What determines the quality of the hair render?
Is it the hair prop itself? (If so, what should I look for when i puchase hair?)
Is it the render settings? (If so, what settings?. I have tried with very low shading rate settings, but that doesn't do the trick).
Is it the render engine? (If so, which should I use?)

Would greatly appreciate input on this one, cause I am spending lots of time on this, without "getting there". :)


EDIT: My spellchecker/translator objects to the term "strand of hair", but I can't find a better term. Hopefully you get what I mean anyway. :)

Post edited by reserv888 on

Comments

  • frank0314frank0314 Posts: 14,298
    edited December 1969

    Can post a screen shot of you render settings

  • reserv888reserv888 Posts: 1,150
    edited December 1969

    Thanks Frank for super fast response.

    In the pics you can see "City dove hair" and the settings it was made with.
    This is nowhere near what I am aiming for.

    City_dove_hair_test_settings.jpg
    436 x 930 - 238K
    City_dove_hair_test.jpg
    900 x 1200 - 249K
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Can you give some examples of the end result you want?

    There's a pretty good chance that what you are looking for is down to the hair prop (or in some cases not prop, but rather hair system) used.

  • reserv888reserv888 Posts: 1,150
    edited December 1969

    @mjc1016


    Attached is a good example of what I would like to do.

    And here are two - not as good examples, but still good - I found browsing through the galleries:

    http://www.daz3d.com/gallery/#images/23604/
    http://www.daz3d.com/gallery/#images/22437

    Example_hair.png
    807 x 732 - 1009K
  • McKinnanMcKinnan Posts: 0
    edited December 1969

    I'll be following this thread reserv888 - I've had the same question myself!!

  • mjc1016mjc1016 Posts: 15,001
    edited March 2014

    Well, this is getting to be comparing apples to oranges to bananas....

    That first render, I can't find where the artist specified what hair it was, so it could be anything...since it was done in Poser and then exported to Octane for rendering it could be a 'fibermesh' hair...which means, yes, it is individual strands or a 'standard' transmapped hair. Octane can do some amazing things, but at a cost (not just for it, but it NEEDS a pretty high-level Nvidia video card with minimally 3 GB of RAM).

    The other two...the first one, with the Spiderqueen Hair, uses the UberHair presets for the UberSurface shader. This pretty much means it is rendered in Studio/3Delight. The UberHair presets do help a lot, but work best on 'good' hair.

    The third one doesn't specify anything special. So it could be anything...

    In general, though you need 3 things to do good hair...

    1. If you are using transmapped hair, it must have 'clean' transparency maps. None of the big white 'blobs', but individual hairs showing. A well made diffuse map, with well defined strands and a purpose crafted displacement/bump map. Pretty high resolution is a bonus.

    2. A good shader setup, with the ability to exclude occlusion or control raytraced shadows, or your render times will become astronomical.

    3. Plenty of patience to keep trying and adjusting settings...because there is no 'universal' setting for hair that will work at all camera angles or with all lighting sets.

    In this thread (in the later pages especially) are a lot of good hints and details on hair in 3Delight rendering.

    http://www.daz3d.com/forums/discussion/21611/P330 (back a few from that post, even)

    Post edited by mjc1016 on
  • JaderailJaderail Posts: 0
    edited December 1969

    Hair and how it renders depends on many many things. First is the Detail of the Texture map itself, if the texture map is not detailed then your not going to get that every hair shows render. Second is the all the other maps at play on the hair, Is the Transmap made well is it really Clear were it should be and detailed enough to pull the hair to that life like look. Are Bump or displacement in use if so are they set for a close render or a far shot render. Do the Spec and or Reflect maps enhance the effect or do they blur the final render. If set well and made well they should help pull that each strand is separate look off. And all this is just the hair.
    Now add in your Lighting and you really need to pay close attention to it all. The Lighting can and will cause you to need to adjust every thing to get one good render for the hair. Here is the one I think I did the best hair in...

    bruuna_by_jjw.jpg
    722 x 860 - 355K
  • McKinnanMcKinnan Posts: 0
    edited December 1969

    Nice job Jaderail!

    So if you are going to purchase hair from DAZ, is there anything I should look for?

    I.E. if I see "7 Texture and Transparency Maps (3000 x 3000)" in the description it looks like good quality hair to me. Would you agree?

  • JaderailJaderail Posts: 0
    edited December 1969

    To me I look hard at the Promos, do they show the Detail? If they do that tells me with work I should be able to do as good a render myself. Then I check for Number of Maps and Map size, keep this in mind the larger the Texture map should equal more detail, but that may or may not always be the case.

  • McKinnanMcKinnan Posts: 0
    edited December 1969

    Got it. Probably the same logic holds true for clothes (maybe?).

    Thanks for the link mjc1016 - I'll be reading that.

  • JaderailJaderail Posts: 0
    edited December 1969

    Pretty much, in clothing you want to see many maps, bump, displacement or normal maps are often the texture detail or weave of the cloth so If I see a good Promo and it lists one of those maps we as users should be able to get that detail in our renders as well if we try.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Do to the layered nature of hair props/figures and their use of trans maps you really need Max Ray Trace Depth set to at least 2 and I prefer setting it to 4. I don't see that renders are much slower at 4 than at 2 but I do see better image quality.

  • reserv888reserv888 Posts: 1,150
    edited December 1969

    @mjc1016

    Thanks for the link. I will read it carefully.

    I am still quiet green when it comes to 3D art so I don't fully grasp " If you are using transmapped hair, it must have ‘clean’ transparency maps", but this is a good reason to learn!


    @Jaderail
    Good pic! That is pretty much what I am talking about.

    @jetsmart
    Thanks for tip about MRT. I seldom use anything beyond 2. I will test that.


    I understand that I have recieved a lot of great tips. At the moment some of them are technichalwise beyond what I get. But as said previously; this is a good reason to learn.

    I am truly grateful for your valuable input.

  • mjc1016mjc1016 Posts: 15,001
    edited March 2014

    jestmart said:
    Do to the layered nature of hair props/figures and their use of trans maps you really need Max Ray Trace Depth set to at least 2 and I prefer setting it to 4. I don't see that renders are much slower at 4 than at 2 but I do see better image quality.

    If you really want to get obsessive about it, load the hair, without any maps and count the number of layers...then set the depth to 1 more than there are layers...

    @mjc1016

    Thanks for the link. I will read it carefully.

    I am still quiet green when it comes to 3D art so I don't fully grasp " If you are using transmapped hair, it must have ‘clean’ transparency maps", but this is a good reason to learn!

    Many transparency maps for hair are just white 'blobs' on a black background...right there is a big hit to the detail level. Also many of them if they do have some individual strands show artefacts, jagged edges or signs of just being desaturated color maps...not purpose built transparency maps. Yeah, most of those short comings are on older products, but many of those items are still in circulation and widely used. Low bit depth is another big problem that, by itself can lead to some of those other failings. An 8 bit greyscale map isn't going to be as smooth/clean as a 16 bit one...and going to be far below a 24 or 32 bit one (yeah, 32 bit greyscale maps aren't very common....not even all image editors can do 32 bit, yet).

    Post edited by mjc1016 on
  • reserv888reserv888 Posts: 1,150
    edited December 1969

    @Jaderail

    I see now that the two hairs I use the most and have the greatest problems with are made by the same vendor. Though they look great from some distance, they are not suitable for close-ups. Pitty.

    So while trying to understand the technical aspects of the products (I still don't understand what a SSS-shader does...) I am going to go with your suggestion to check the promos more in detail.

  • reserv888reserv888 Posts: 1,150
    edited March 2014

    One other question.

    I have seen photoshop brushes to make hair , like Mane Attraction. Are they only used for making entire "hairs" or can you improve existing hair in photoshop, or will it just look weird?

    Post edited by reserv888 on
  • XoechZXoechZ Posts: 1,102
    edited December 1969

    reserv888 said:
    One other question.

    I have seen photoshop brushes to make hair , like Mane Attraction. Are they only used for making entire "hairs" or can you improve existing hair in photoshop, or will it just look weird?

    Of course you can paint over existing hair and change its style and length. It only depends on the brushes you use (if you work in Photoshop) and of course your painting skills :-)
    A graphics tablet (like Wacom) is essential if you want to do some serious painting on your PC.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    This is an example of an older image where I have used brushes to bush out the hair model, an also the mane on the horse

    https://s3.amazonaws.com/bw-1651cf0d2f737d7adeab84d339dbabd3-gallery/media/folder_115/file_1142533.jpg

  • reserv888reserv888 Posts: 1,150
    edited December 1969

    XoechZ said:
    reserv888 said:
    One other question.

    I have seen photoshop brushes to make hair , like Mane Attraction. Are they only used for making entire "hairs" or can you improve existing hair in photoshop, or will it just look weird?

    Of course you can paint over existing hair and change its style and length. It only depends on the brushes you use (if you work in Photoshop) and of course your painting skills :-)
    A graphics tablet (like Wacom) is essential if you want to do some serious painting on your PC.


    Thank for your reply.

    I only intend to make the parts that I consider to "massive", get finer details, not create new hairdos. And I only intend to make this as postwork, not change the hairsystem. Do you still think I need a Wacom? My drawing skills are mediocre, at best...

  • ChoholeChohole Posts: 33,604
    edited December 1969

    reserv888 said:
    XoechZ said:
    reserv888 said:
    One other question.

    I have seen photoshop brushes to make hair , like Mane Attraction. Are they only used for making entire "hairs" or can you improve existing hair in photoshop, or will it just look weird?

    Of course you can paint over existing hair and change its style and length. It only depends on the brushes you use (if you work in Photoshop) and of course your painting skills :-)
    A graphics tablet (like Wacom) is essential if you want to do some serious painting on your PC.


    Thank for your reply.

    I only intend to make the parts that I consider to "massive", get finer details, not create new hairdos. And I only intend to make this as postwork, not change the hairsystem. Do you still think I need a Wacom? My drawing skills are mediocre, at best...

    I only use a mouse.

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    Of course you can also use your mouse only. It may be enough if you really just want to add some details. But a graphics tablet gives you much more control. You get pressure sensitivity and drawing with a stylus is like drawing with a pencil. It feels much more natural and your strokes will have much more flow.

  • barbultbarbult Posts: 24,836
    edited March 2014

    I have been very happy with hair from 3Dream/Mairy. This is Gregoria Hair. Besides that fact that they render nicely, I like that they come with lots of colors and styles. The styles are poses for the hair that you can just click on to apply - very handy. In this picture I used autofit to apply the Genesis hair to the G2F Norma character. The autofit causes some strange kinks in the hair, but it is not too bad, I think.

    I noticed that your render settings have unusual fractional settings for Pixel Filter Width X and Y (near the bottom of the render settings). The default value is 6, and that usually works fine with the Sinc filter. I'm not sure why you changed to the values shown in your render settings screenshot. Try 6 and see if that improves anything for you.

    I have attached a screenshot of an image I rendered with Gregoria Hair and the settings I used, as an example.

    Edited to fix product link.

    G2F_Norma_Gregoria_Hair-crop.jpg
    912 x 720 - 353K
    Screenshot_2014-03-23_18.39_.31_.png
    392 x 1504 - 159K
    Post edited by barbult on
  • reserv888reserv888 Posts: 1,150
    edited December 1969

    @Barbult

    I checked out 3Dreams hair. They seem to have fine details. Looks promising. Thx for the tip.

    The Pixel Filter Width setting is another example of me not fully grasping the knobs and sliders. I just noticed when experimenting that higher values punched holes in the picture and I therefore just assumed that "lower is better". So I lowered the setting... Test rendered the City dove hair a few minutes ago with the default setting of 6 and it was no difference, neither better nor worse, than a setting of 2.

  • barbultbarbult Posts: 24,836
    edited December 1969

    I think Gregoria Hair is the one that was used in your "good Hair" image posted here.

  • McKinnanMcKinnan Posts: 0
    edited December 1969

    Jaderail said:
    Pretty much, in clothing you want to see many maps, bump, displacement or normal maps are often the texture detail or weave of the cloth so If I see a good Promo and it lists one of those maps we as users should be able to get that detail in our renders as well if we try.

    OK... getting it. Just took this off of a product in my Wish List -

    Tenera Morphing Armor for Genesis 2 Female(s) http://www.daz3d.com/tenera-morphing-armor-for-genesis-2-female-s

    165 Texture, Bump, Specular and Displacement Maps (2048x2048).

    I think it looks pretty outstanding!

    Thank you for your input Jaderail! Don't mean to turn this into a clothing thread!!

  • JaderailJaderail Posts: 0
    edited December 1969

    McKinnan said:
    Thank you for your input Jaderail! Don't mean to turn this into a clothing thread!!
    Happy to have helped and a bit of Off Topic never hurt any thread. :lol:
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