Small question to move objects in a ! large ! Scene
Hello,
I have a very large scene (Forest of Andrey Pestryakov), and have found a position where I want to place my character.
Well now when I go to my character to move it to the position it will take with my PC for years until the character stay at this position. Is there a possibility to place objects in a scene to any Position without having to push this object through the entire scene. I think about "I click with the mouse to the position where I want to have the object".
I hope it very much that this possibility exists and I just have not found yet, because the objects are always loaded in the center and need to be moved, what will jigsaw with such a large and resource-heavy scenes.
Sorry for my bad english ;-)
greathings
Yandris
Comments
TO my knowledge, no. You have to place everything where you want it manually by using the arrows or parameter tab
Save your Dressed figure as a Scene Subset. Load the BIG scene file. Then do this...
With the Windows ALT key (or Mac of same function) held down do a Right Click on the figure file.
DRAG the figure to the Scene with the ALT key and Right mouse both held down, you get a yellow red target on the screen
The figure will load there but on the World Plane, often all you need do is then move the figure UP.
Give it a try a few times you will soon see how it works...
The Figure loads when you release either the KEY or the Mouse Button.
Oh, Yes :-) !
Thanks both of you,
@Frank : you brought me to the way to use the Parameter tab, why am I just not hit on that?
- good idea if the object is already in the scene.
@ Jaderail: This is the "fine art" to get objects in a position, that is I was looking for, even if the object previously must be saved before loading the scene. Thank you
How do you deal with such a big scene? my pc seems somehow so overwhelmed, even though I have an i7 2.0 with 8GB ram.
Sometimes it only remains to finish the program when I try to select objects, which is a shame.
Greathings
Yandris
The Forest Set is one of the Largest Mesh sets made, even my i7 Hex 3.3 Mhz with 64Gb Ram slows down. One trick for that set is to set it to Bounding BOX View to set up stuff and then set it back to Texture Shaded for rendering.
An easy way is to click on an item that is near where you want your character. Say a mushroom. It will be highlighted in the Scene tab.
Write down the mushrooms X / Y / Z translations from the Scene tab.
Select your character. Use those for your character's X /Y / Z translations and off they go to those coordinates.