Spot Render, what have i done wrong?

azureprophecyazureprophecy Posts: 0
edited December 1969 in New Users

Just loaded the basic M6 texture and tried a render. I'm guessing it has something to do with the SSS since trying a different strength changed it a bit. Is this right?

How do i get rid of the reptile skin?

wrong.JPG
467 x 294 - 60K

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    Yes that is the SSS thing, I do not use the Shader myself so can not help you solve the issue. Try to find the Thread on it in the Commons, I know the fix was posted in it.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    It's the shading rate and shading scale. What are they set to now for his skin?

  • jestmartjestmart Posts: 4,449
    edited December 1969

    The ID # for surfaces is important. Surfaces that makes sense to be grouped together should have the same ID # and have the same shading rate and shading scale.

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