Eye pointers always reset on load
hadavar
Posts: 25
Without fail, when I load a scene, my figures' eyes have reset to a zeroed position, any "Point At" settings notwithstanding. I have to translate the figures to get the proper eye setting to register. Is this a known issue? Is there a solution for it? I'm just getting started with queued rendering, and I suspect it's going to muck things up mightily.
Comments
Same for me ! I move the character or the pointed object to get the eye correct position. Then a ctrl-z to get the previous position with the eye correct.
If someone know the solution I'm also interested !
DS has had this problem since at least version 4.9, and it has yet to be addressed by the devs. Put in a ticket. Maybe if enough of us gang up on them they'll fix it.
Good grief. That's a long time to leave a modeling bug that occurs without fail on every scene load in a piece of software whose purpose is to load scenes to be modeled. I'll request a refund on the render queueing software I just purchased and mention this as the reason. Is there a different place to open technical tickets, or is there only the one ZenDesk page?
Maybe I'll investigate scripting a solution, while I'm at it -- though that would only be useful for me if I could get it to run automatically on scene load without requiring user input.
Thanks for your help.