OptiTex Dynamic Clothes

Avalon999Avalon999 Posts: 43
edited March 2014 in New Users

Hi all,

I just bought some dynamic clothes from OptiTex and exactly these ones:
http://www.optitex-dynamiccloth.com/Store009.php

And these ones:
http://www.optitex-dynamiccloth.com/Store010.php

and thanks to your great advices (or maybe I should call them tutorials especially the ones by Simon JM) on my previous post about Angelic Dynamic Bundle here: http://www.daz3d.com/forums/discussion/35997/ I didn't encounter anty problem in drape those clothes.

Then I downloaded the following free Head pieces for both Clothes:
http://www.optitex-dynamiccloth.com/FreebieDownload07.php

But I cannot drape them at all. Is there a particular procedure to follow ti drape dynamic Head pieces? They do not fit at all the figure also after draping process. Mybe I am doing something wrong with the 'collide with' function. In other words I do not know with which part of the figure head pieces should collide. I tried with head and genesis but it doesn't work.

Any suggestion will be really appreciated.

Thank you all guys!

P.S. To further clarify my question (by reading it again I realizd it may be not so clear): If I drape the 'main' clothing (tunic, dress and so on) everything it's ok but, when I try to drape Collar or Wimple (in case of the nun) or Head pieces I am simply unable to do it. I tried make them colliding with many part of the body but nothing works (after draping sometime they disappear, sometime the do fit wrong). Maybe there is a way to group Dresses and Head pieces and drape them together or... Before posting this message I tried searching some solutions on the forum and on the manual but I didn't find any.

Post edited by Avalon999 on

Comments

  • SimonJMSimonJM Posts: 5,997
    edited December 1969

    I've jiust tried the head piece on V4 and whilst all I did was tilt and bend her head a little for the test the drap looks to have worked ok. Ditto with a Genesis figure.

    For V4 (for the head piece I unset the collsion for left and right ams, plus left and right thighs, also tongue).
    For Genesis, it being a Tri-Ax figure you have to deselect the hip, downwards - see image.

    Collide.jpeg
    326 x 448 - 31K
  • Avalon999Avalon999 Posts: 43
    edited March 2014

    Hi Simon,

    thank you for your reply, hope you're doing great.

    Well I made some test with Genesis and Genesis 2 characters but the head piece didn't work as expected (see the attached image).

    This is what I did:

    • Loaded charachter
    • Loaded dress and Head Piece
    • Selected dress and 'fit to Genesis2' option, then back to 'none'
    • The same with Head piece
    • Into dynamic clothing dialog made the collision for both items by selecting Genesis and then clicked Hip to unselect all other items (as I • usually do as per your suggestion in the previous topic)
    • Opened the timeline and put the cursor at 20 frames or so
    • Applied the Pose to character
    • Applied draping to dress first and then to Head piece

    Did I miss something or make some mistakes?

    You can see the result attached which is not good (talking about head piece)

    genesis3.jpg
    1200 x 522 - 66K
    moregenesis.jpg
    900 x 392 - 45K
    genesis.jpg
    1500 x 770 - 110K
    Post edited by Avalon999 on
  • Avalon999Avalon999 Posts: 43
    edited December 1969

    Oopss I just noticed I should have made some confusion with pictures (some named Genesis are Genesis 2 and vice-versa) but it is not relevant.
    Thank you!

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Avalon999 said:
    • Into dynamic clothing dialog made the collision for both items by selecting Genesis and then clicked Hip to unselect all other items (as I • usually do as per your suggestion in the previous topic)

    You set both items to collide with Genesis. Did you set the headpiece to also collide with the dress?

    It's all a matter of setting up the overlapping layers correctly — a cloth object touching a second object that's clothed with a third object must be set to collide with both of them.

    Also, note that the Garment sub-tab in the Dynamic Clothing tab has controls to let you layer multiple cloth objects. I think you need to set this as well as the collide list.

  • SimonJMSimonJM Posts: 5,997
    edited December 1969

    Avalon999 said:
    • Into dynamic clothing dialog made the collision for both items by selecting Genesis and then clicked Hip to unselect all other items (as I • usually do as per your suggestion in the previous topic)

    You set both items to collide with Genesis. Did you set the headpiece to also collide with the dress?

    It's all a matter of setting up the overlapping layers correctly — a cloth object touching a second object that's clothed with a third object must be set to collide with both of them.

    Also, note that the Garment sub-tab in the Dynamic Clothing tab has controls to let you layer multiple cloth objects. I think you need to set this as well as the collide list.
    That pretty much covers the advice I'd be giving! :)

  • Avalon999Avalon999 Posts: 43
    edited December 1969

    Thank you very much for your replies Spotted Kitty and Simon.
    I will make some test following your advices and I then will let you know. ;-)

  • Avalon999Avalon999 Posts: 43
    edited March 2014

    Here I am.
    I set Headpiece to collide with the dress also and the situation is a bit better on the back and shoulders but still not good on the rest of the head so it looks like I am still missing something.
    As you can see from the screenshot, the right ear is visible under the headpiece (where it shouldn't of course) and on the head there are some 'scratches'.

    I didn't exactly understand about Garment sub-tab:

    Also, note that the Garment sub-tab in the Dynamic Clothing tab has controls to let you layer multiple cloth objects. I think you need to set this as well as the collide list.

    The only setting possible I see is to move a layer at the top/bottom position. How could I set it as well as the collide list?

    Thank you

    p.s. It seems that it is working better with Genesis 2 than Genesis, does it make sense?

    genesis4.jpg
    1500 x 524 - 77K
    genesis_march16.jpg
    1800 x 450 - 120K
    Post edited by Avalon999 on
  • SimonJMSimonJM Posts: 5,997
    edited December 1969

    Avalon999 said:
    Thank you very much for your replies Spotted Kitty and Simon.
    I will make some test following your advices and I then will let you know. ;-)

    I gave the headpiece and another DCC item a quick go last night, in case there was an issue with multiple DCC items in a scene and got some ... interesting results. It just dawned on me that it was on another machine I tried them and the last time I used DCC 'in anger' on that machine I had messed with the physics, specifically gravity. If that was remembered it'd account for the 'hovering' headpiece effect I got. I'll try to remember to double-check that when I egt back home and give it another try.
  • SertorialSertorial Posts: 962
    edited December 1969

    Dynamic clothing is a complete pain. I never bother with it now. It was designed for Poser and they have quite advanced draping functions available in the "Cloth room" The problem with DAZ Studio is that the draping options are so limited and don't work very well.

    Pity

  • KhoryKhory Posts: 3,854
    edited March 2014

    It was designed for Poser 

    No, none of Martins products were designed for Poser. Some have been converted to but none were designed for.

    and they have quite advanced draping functions available in the “Cloth room” The problem with DAZ Studio is that the draping options are so limited and don’t work very well.

    That is a matter of opinion. I find that there are options available in Studio that are not available in Poser. Some of the optitex clothing can not be used at all in poser because it lacks the ability to read enough layers of fabric without intersection and you can't set different parts of a piece of clothing as a different layer.

    Post edited by Chohole on
  • SertorialSertorial Posts: 962
    edited March 2014

    Khory said:
    It was designed for Poser 

    No, none of Martins products were designed for Poser. Some have been converted to but none were designed for.
    apologies. I stand corrected. I guess I assumed that because whenever I hear ppl talking about how great dynamic clothing is and what it can do, they are usually Poser users.


    That is a matter of opinion. I find that there are options available in Studio that are not available in Poser. Some of the optitex clothing can not be used at all in poser because it lacks the ability to read enough layers of fabric without intersection and you can't set different parts of a piece of clothing as a different layer.

    Maybe you have a special plugin for dynamic clothing? All that comes with Studio 4.6 (as standard) is just this (screenshot) and I can't really get it to work very well at all. Frequently clothes drop right through objects they are supposed to collide with when draped. A right mess usually ensues.

    Untitled-1.jpg
    419 x 551 - 54K
    Post edited by Sertorial on
  • Avalon999Avalon999 Posts: 43
    edited March 2014

    So, if those dynamic clothes (indluding head pieces) have been specifically designed for DAZ (as I supposed) it must be a way to make them working fine with genesis/Genesis 2 right?
    If someone is in touch with Martin (the designer) may kindly ask him to explain (or maybe make a brief tutorial) how to make headpieces working correctly?
    What I need to generate are only stil images (obj's) to import into Vue, no animation at all.
    I emailed him through his website but not sure if he got my message.

    A doubt: Maybe the problem should be that I am trying to use those dynamic clothes on Genesis/Genesis 2 while Michael 4 And Victoria 4 are required to make eveything working fine? I apologize for the 'silly' question but I am still a newbie ;-)

    Post edited by Avalon999 on
  • KhoryKhory Posts: 3,854
    edited December 1969

    Maybe you have a special plugin for dynamic clothing? All that comes with Studio 4.6 (as standard) is just this (screenshot) and I can’t really get it to work very well at all. Frequently clothes drop right through objects they are supposed to collide with when draped. A right mess usually ensues.

    I do have the plug in but the layers should have already been added for any products created after the ability was added. So if you have a dress that consists of a waist band and two layers of skirt material the program can be told that the waist band and the bottom layer are 1 and then the next layer on top is 2.

    In addition to that I have found it pretty impossible to get poser to layer multiple layers of clothing in some cases even if they are parts of different pieces. 2 pieces that layer seems to be the limit for poser as far as I could tell when I was trying.

    As to the wimple. I'm very little help with it since I don't have it. Do be sure that you have the top level of genesis1/2 checked before you uncheck anything under it as far as collision goes. If something like ears is not colliding properly it may be that it does not have enough vertices for the fabric to catch on properly. You need to take a little primitive sphere and use scale to flatten it so that it doesn't stick out further than the ear and have it collide against that as well. Be sure that it has enough vertices for the fabric to catch on so you will need to set it to 40 or so (that is a guess).

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    The ears have always been a problem for that veil...that's why there's a 'no ear' morph on the download page.

    I don't know of any 'no ears' for G2F/M, but any one should work. There are a couple for Genesis 1, including this one from Sickleyield.

    http://www.sharecg.com/v/57901/favorite/21/DAZ-Studio/SickleYields-Mutations-For-Genesis

  • Avalon999Avalon999 Posts: 43
    edited March 2014

    MJC, the 'no ear' morph is very useful actually and it improved a bit the rendering but still the draping is not good enough.
    Moreover the one for Genesis 1 posted on sharecg is working perfectly while the ones for Victoria 4 and Michael 4 (posted on OptiTex website) seem not working on Genesis 2.

    I tried following the advice of Khory but maybe I am not skilled enough with DAZ because the Nun's wimple is still not working at all.

    Since I do definitely need those clothes with head pieces (Biblic, Sheperd tunics) and Wimple (Nun), do you think I will solve the problem by buying Victoria 4 and Michael 4 characters? If so I will do it immediately, no problems.

    Or maybe I could buy this for Genesis
    http://www.daz3d.com/v4-and-m4-shapes-for-genesis

    and these for Genesis 2
    http://www.daz3d.com/michael-4-for-genesis-2-male
    http://www.daz3d.com/victoria-4-for-genesis-2-female

    Post edited by Avalon999 on
  • KhoryKhory Posts: 3,854
    edited December 1969

    I think before I stepped into the way back machine and bought the old figures I would invest in the dynamic clothing control (preferably on sale) and see if perhaps fiddling with some of the fabric settings made a difference.

  • Avalon999Avalon999 Posts: 43
    edited December 1969

    If you think it will solve my problems I would buy it without any exhitation but, before spending almost 50 bucks, I'd like to be sure that it will properly work on my clothings.

    I tried to contact Martin through OptiTex site but I didn't get any answer from him. Too bad because, apart these last Clothings I purchased a few days ago I already bought another item from him (Angelic Bundle M4 and V4) and I would buy more in the next future.

    Anyway, talking about dynamic clothing control, are you referring to this item?
    http://www.daz3d.com/dynamic-clothing-control

    Besides, I read that there are still some known issues on Mac OSX 10.7. Hope it works on 10.8 and 10.9. Are you informed about it?

  • KhoryKhory Posts: 3,854
    edited December 1969

    Mac! I am about the last person on earth to ask about anything Mac related. Unless you need it right now .. the control should go on sale at some point for a good discount. I wish I could say absolutely that it would work on your nun but I can't because I don't have it.

  • Avalon999Avalon999 Posts: 43
    edited March 2014

    So it looks like that the only chance I have to know about compatibility on Mac 10.8 and later and if this plugin will work on my nun is that Martin sees this post and replies.
    Hope it will happen soon.

    Thank you anyway Khory ;-)

    Post edited by Avalon999 on
  • KhoryKhory Posts: 3,854
    edited December 1969

    I'm not sure if Martin uses MAC or windows.. He creates the clothing models not the software by the way.

  • Avalon999Avalon999 Posts: 43
    edited December 1969

    Of course... but maybe he knows if the 'known Issues' are only about 10.7 and not with later versions (as I hope)

    Moreover he will surely know if the dynamic clothin control plugin will work on nun since the clothing model has been created by him.

  • KhoryKhory Posts: 3,854
    edited December 1969

    There is no question that it will work on the nun.. the question is will it solve your issues with it not colliding fully. You might find the answer somewhere in this thread http://www.daz3d.com/forums/discussion/7143/

  • SertorialSertorial Posts: 962
    edited December 1969

    Khory said:
    Maybe you have a special plugin for dynamic clothing? All that comes with Studio 4.6 (as standard) is just this (screenshot) and I can’t really get it to work very well at all. Frequently clothes drop right through objects they are supposed to collide with when draped. A right mess usually ensues.

    I do have the plug in

    Mind telling me what the plug in is? (because standard Studio 4.6 out of the box support for dynamic clothing is rubbish!)

    Thanks

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Sertorial said:
    Khory said:
    Maybe you have a special plugin for dynamic clothing? All that comes with Studio 4.6 (as standard) is just this (screenshot) and I can’t really get it to work very well at all. Frequently clothes drop right through objects they are supposed to collide with when draped. A right mess usually ensues.

    I do have the plug in

    Mind telling me what the plug in is? (because standard Studio 4.6 out of the box support for dynamic clothing is rubbish!)

    Thanks

    The 'full' version of the plugin...not the 'lite' version included in DS...

    http://www.daz3d.com/plugins-utilities/dynamic-clothing-control

  • Avalon999Avalon999 Posts: 43
    edited December 1969

    I understood Khory but what I need is to achieve a good result with those clothes; If I will not, it means I threw almost 20 euros in the trash.

    I took a look at the thread you suggested but it's so long and now here it's quite late.
    Tomorrow I will take a look more in deep but actually the only thing I would like to know is if with Michael 4 and Victoria 4 (or Michael 4 and Victoria 4 for Genesis 2) or with the Dynamic Control Plugin, the dynamic clothes I bought can work correctly (my collision setting are OK I guess so I definitely don't know where I have to act to correct the mistakes).
    I can buy any of the above items without any problem because I definitely need this kind of clothes for an upcoming project.
    As far as I know there are not more biblical, ancient tunics and nun clothes for Genesis/2 or other DAZ Characters around, am I wrong?

  • mjc1016mjc1016 Posts: 15,001
    edited March 2014

    Avalon999 said:

    As far as I know there are not more biblical, ancient tunics and nun clothes for Genesis/2 or other DAZ Characters around, am I wrong?

    At least not quite 'realistic'...most are 'fantasy' oriented.

    Post edited by mjc1016 on
  • KhoryKhory Posts: 3,854
    edited December 1969

    I would get the plugin myself. I don't often fiddle with the fabric settings but they can make a big difference depending on pose and so forth. What I use most is the internal pressure and the wind.

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