OsoDreamer's FelineFolk

124

Comments

  • burdenadburdenad Posts: 33

    Don't mess with Calliope.

    Calliope En Guard.jpg
    3000 x 4243 - 1M
  • Lx75Lx75 Posts: 25

    Hello Mr. Oso3D, 

    have you ever considered doing some kind of bird folk for genesis 8?

    I think there is something out for old genesis 2 called raven whatever...

    We have cats, dogs, wolves and bears....how about bird-like creatures for genesis 8? That would be an instant purchase for me!

  • GordigGordig Posts: 10,091
    scorpio said:

    I wouldn’t consider that a good counterpart to these catfolk, which are styled much more realistically, as opposed to the more Donald/Daffy/Howard styling of JQ’s ducks. 

  • scorpioscorpio Posts: 8,425
    Gordig said:
    scorpio said:

    I wouldn’t consider that a good counterpart to these catfolk, which are styled much more realistically, as opposed to the more Donald/Daffy/Howard styling of JQ’s ducks. 

    Its still a 'bird folk' though.

  • scorpioscorpio Posts: 8,425
    Mattymanx said:

    Khajiit is not happy

    https://www.daz3d.com/gallery/images/952841

     

    The hair width was reduced to 0.12 root and 0.08 tip

    density was increased from 400 to 2000 and anything not seen by the camera was hidden so that it would be easier to render

     

    How do you alter the density etc of the fur  please?

  • Oso3DOso3D Posts: 15,018

    I've thought about it, but I have other furries I'm more keen on getting to first.

    Maybe eventually!

     

  • scorpioscorpio Posts: 8,425
    Oso3D said:

    I've thought about it, but I have other furries I'm more keen on getting to first.

    Maybe eventually!

     

    Could you please explain how I can alter the density etc of the fur especially if possible the length. Thanks.

  • Oso3DOso3D Posts: 15,018

    Number of hairs per unit is govered by PR or PS hairs/cm2. In the surface parameters, type 'hairs' in the search bar and it'll come up. Beware that if you raise this a bunch, your machine might just keel over.

    The width of hairs is Line Width (start, end)

    The length of hairs can be easily adjusted by adjusting Generated Hair Scale.

     

  • scorpioscorpio Posts: 8,425
    Oso3D said:

    Number of hairs per unit is govered by PR or PS hairs/cm2. In the surface parameters, type 'hairs' in the search bar and it'll come up. Beware that if you raise this a bunch, your machine might just keel over.

    The width of hairs is Line Width (start, end)

    The length of hairs can be easily adjusted by adjusting Generated Hair Scale.

     

    Thank you.

  • GordigGordig Posts: 10,091

    Oh yeah, I guess I did this a while back:

    Frejlamh

  • EboshijaanaEboshijaana Posts: 506
    Oso3D said:

    Number of hairs per unit is govered by PR or PS hairs/cm2. In the surface parameters, type 'hairs' in the search bar and it'll come up. Beware that if you raise this a bunch, your machine might just keel over.

    The width of hairs is Line Width (start, end)

    The length of hairs can be easily adjusted by adjusting Generated Hair Scale.

     

    Honestly, your fur maps are a joy to study. Especially the grey you used to get higher fur density without making the render too heavy for the computer.

  • Oso3DOso3D Posts: 15,018

    It's been a really tricky juggle to try to keep fur density just right.

    I actually experimented with the House Cat to get TRUE proper density. And I SIGHED.

    Because it's a good 100x as much as normal, and I MIGHT be able to render JUST THE CAT in a long period of time.

    So, I've learned some techniques. ;)

     

  • 3Diva3Diva Posts: 11,608

    .

    Oso3D said:

    It's been a really tricky juggle to try to keep fur density just right.

    I actually experimented with the House Cat to get TRUE proper density. And I SIGHED.

    Because it's a good 100x as much as normal, and I MIGHT be able to render JUST THE CAT in a long period of time.

    So, I've learned some techniques. ;)

    I missed the FelineFolk bundle the first time around, but since your store gets a nice discount today with the purchase of a new release I'm jumping on that. :)

     

  • EboshijaanaEboshijaana Posts: 506
    Oso3D said:

    It's been a really tricky juggle to try to keep fur density just right.

    I actually experimented with the House Cat to get TRUE proper density. And I SIGHED.

    Because it's a good 100x as much as normal, and I MIGHT be able to render JUST THE CAT in a long period of time.

    So, I've learned some techniques. ;)

     

    It is, this is why I mostly use custom maps with Daz Dog 8. Your Feline Folk fur has been great for werewolves and other furry creatures on G8, though.

    Example of what I have done with combining dForce sets;

     

    tigerggirl.png
    999 x 799 - 2M
  • I wonder if this can be used in Daz Studio 4.10, I don't use the later editions as I get horrible results with less details and jagged edges in them. I love cats so I would love to play around with this cat character but only if it can be used in 4.10 with the Dforce fur. Also: can this extreme morph be mixed with other characters? I would love to make a cat Lara using my own Lara model laugh

  • GordigGordig Posts: 10,091

    I wonder if this can be used in Daz Studio 4.10, I don't use the later editions as I get horrible results with less details and jagged edges in them. I love cats so I would love to play around with this cat character but only if it can be used in 4.10 with the Dforce fur. Also: can this extreme morph be mixed with other characters? I would love to make a cat Lara using my own Lara model laugh

    dForce fur won’t work in 4.10. As for mixing these with other characters, it’s possible, but the cat morph does tend to overpower the other morphs somewhat. See this image I posted earlier in the thread:

    For what you’re looking to do, you’re probably better off with MAB and WillDupre’s catgirls. I do heartily recommend these cats, though. 

  • Gordig said:

    I wonder if this can be used in Daz Studio 4.10, I don't use the later editions as I get horrible results with less details and jagged edges in them. I love cats so I would love to play around with this cat character but only if it can be used in 4.10 with the Dforce fur. Also: can this extreme morph be mixed with other characters? I would love to make a cat Lara using my own Lara model laugh

    dForce fur won’t work in 4.10. As for mixing these with other characters, it’s possible, but the cat morph does tend to overpower the other morphs somewhat. See this image I posted earlier in the thread:

    For what you’re looking to do, you’re probably better off with MAB and WillDupre’s catgirls. I do heartily recommend these cats, though. 

    Thank for the reply! smiley I will have skip this product then, perhaps I can buy it later if I get better results in later editions of Daz Studio. It also seams hard to get this cat character to look like anything else than a cat, it's too realistic I guess. The other cat character you linked to looks great also, but I need a fur with it too, real fur. 

  • GordigGordig Posts: 10,091

    The two products definitely serve different purposes, and they’re both great. OsoDreamer’s comes with fur shaders that use displacement to simulate fur, which can be done independently using Oso Fur Shaders and a couple similar products. If you absolutely NEED real fur...you may be out of luck unless you upgrade. I’m not aware of any full-body hair products (for DS) that don’t use dForce hair. There are ways to keep whatever version you’re currently using and install the current version as well, if that’s what’s holding you back. 

  • GordigGordig Posts: 10,091
    edited May 2020

    Whoops. 

    Post edited by Gordig on
  • ArtiniArtini Posts: 9,492
    edited May 2020
    Oso3D said:

    It's been a really tricky juggle to try to keep fur density just right.

    I actually experimented with the House Cat to get TRUE proper density. And I SIGHED.

    Because it's a good 100x as much as normal, and I MIGHT be able to render JUST THE CAT in a long period of time.

    So, I've learned some techniques. ;)

     

    It is, this is why I mostly use custom maps with Daz Dog 8. Your Feline Folk fur has been great for werewolves and other furry creatures on G8, though.

    Example of what I have done with combining dForce sets;

     

    Your image looks great and is the best posted so far IMHO. It encourages to do further experiments.

     

    Post edited by Artini on
  • Gordig said:

    The two products definitely serve different purposes, and they’re both great. OsoDreamer’s comes with fur shaders that use displacement to simulate fur, which can be done independently using Oso Fur Shaders and a couple similar products. If you absolutely NEED real fur...you may be out of luck unless you upgrade. I’m not aware of any full-body hair products (for DS) that don’t use dForce hair. There are ways to keep whatever version you’re currently using and install the current version as well, if that’s what’s holding you back. 

    Thanks again for the reply! smiley I backed up 4.10 before I got 4.11 and 4.12 so I have all  three versions, I have only made a few tests in the newer ones but in those renders I get less details when using the denoiser and I also get jagged edges, I haven't tested this in a while so I'm not sure but I think I get jagged edges (like in a game without the anti-aliasing on) with both denoiser on and off, and either of  thoose things is unaccepable for me. It could perhaps be better with different render settings but if so then I have no idea on what that would be. I have been using Daz for a few years but many things about it is still new and a mystery to me lol. So I could buy the cat  and use 4.11 or 4.12 in just scenes with this cat but if it means a lower quality render then it's not worth it, no matter how much I like thoose cat models. I have made a cat Lara before (without fur as I don't have that) with a little bit of a cartoony cat model for g8 https://www.daz3d.com/thistle-for-posey-and-petunia

     

  • watchdog79watchdog79 Posts: 1,026
    edited May 2020
    Gordig said:

    The two products definitely serve different purposes, and they’re both great. OsoDreamer’s comes with fur shaders that use displacement to simulate fur, which can be done independently using Oso Fur Shaders and a couple similar products. If you absolutely NEED real fur...you may be out of luck unless you upgrade. I’m not aware of any full-body hair products (for DS) that don’t use dForce hair. There are ways to keep whatever version you’re currently using and install the current version as well, if that’s what’s holding you back. 

    Thanks again for the reply! smiley I backed up 4.10 before I got 4.11 and 4.12 so I have all  three versions, I have only made a few tests in the newer ones but in those renders I get less details when using the denoiser and I also get jagged edges, I haven't tested this in a while so I'm not sure but I think I get jagged edges (like in a game without the anti-aliasing on) with both denoiser on and off, and either of  thoose things is unaccepable for me. It could perhaps be better with different render settings but if so then I have no idea on what that would be. I have been using Daz for a few years but many things about it is still new and a mystery to me lol. So I could buy the cat  and use 4.11 or 4.12 in just scenes with this cat but if it means a lower quality render then it's not worth it, no matter how much I like thoose cat models. I have made a cat Lara before (without fur as I don't have that) with a little bit of a cartoony cat model for g8 https://www.daz3d.com/thistle-for-posey-and-petunia

     

    That's awesome, thank you for the tip. I have Osodreamer's bundle and these two:

    https://www.daz3d.com/catgirl-megapack-for-genesis-8-female-s

    https://www.daz3d.com/cleo-the-cheetah-girl-for-genesis-8-female

    Together, they allow me to make some really nice characters, with a little bit of kitbashing, which I enjoy doing. Will the Thistle cartoony character work with just Genesis 8 as a morph? Am I corect to assume that's what you did on your renders? Or do I really need to own Posey and Petunia too?

     

    @Oso3D - Thank you for the wonderful bundle. I would especially like to thank you for the eyes you made there. They allow me to modify Genesis 8 characters to look a lot less humanlike. I used them for my High Elf here: https://www.daz3d.com/gallery/#images/981046/

    One thing I do not understand is how to make your felines to be able to wear outfits, without the fur completely poking through. I think I saw some guidelines somewhere around here, but I didn't understand it at all. Still a biit too much "rocket science", taking my lack of such advanced DAZ Studio skills into consideration. I may need a more plain English explanation, if that is possible, please. I would love to be able to dress them up, because they would make absolutely awesome Suthay Khajiit for my fan fiction scenes from the Elder Scrolls universe.

    Post edited by Chohole on
  • Oso3DOso3D Posts: 15,018

    The easiest way to do outfits without pokethrough is to do two renders, one with and one without fur, composite the images and carefully set up a mask to control it. It's best if you take this into account when setting up the scene to make it easier to composite.

    A slightly less certain but possibly useful is to add push modifier to clothes : Edit / Object / Geometry / Add Push Modifier

    Push modifier basically balloons out the clothes to give some space, and might give enough room for the fur. The amount is stored in Parameters / Mesh Offset.

    The really complex method is to create a mask for scale and pop it into PS Generated Scale. This requires... a bunch of work and painting and whatnot to get it just right. I considered, at one point, including templates for clothes scaling, but even simple tshirts, the exact sleeve length would throw it off wildly.

     

  • watchdog79watchdog79 Posts: 1,026
    Oso3D said:

    The easiest way to do outfits without pokethrough is to do two renders, one with and one without fur, composite the images and carefully set up a mask to control it. It's best if you take this into account when setting up the scene to make it easier to composite.

    A slightly less certain but possibly useful is to add push modifier to clothes : Edit / Object / Geometry / Add Push Modifier

    Push modifier basically balloons out the clothes to give some space, and might give enough room for the fur. The amount is stored in Parameters / Mesh Offset.

    The really complex method is to create a mask for scale and pop it into PS Generated Scale. This requires... a bunch of work and painting and whatnot to get it just right. I considered, at one point, including templates for clothes scaling, but even simple tshirts, the exact sleeve length would throw it off wildly.

     

    As I said, this is unfortunately rocket science for me. I have to admit I was expecting to be able to use outfits on them like on the promo renders without all these things I have no idea what they mean or how to do them. I do not remember any warning about not being able to use outfits on them sort of out of the box.

    Basically, you lost me at "composite the images and carefully set up a mask to control it" already. I have no idea what are you talking about. If some third party software is needed for this, in my opinion this should clearly be mentioned in the product description.

    I know, I lack the skills and understanding of the tools you talk about, but that is how it is and I may not be the only beginner around here.frown

  • Oso3DOso3D Posts: 15,018

    The product is 'furry cat people.'

    If you want to do something extra with that, that's... not something that goes in the product description.

    Compositing is when you take two images and combine them. You can do it in Photoshop, GIMP, and probably a dozen other photo editors. In Photoshop, what I would do is open one image, then drag in the second image. Then make a mask (in the layer pane, it's the white square with a clear circle). This creates a mask that selectively makes parts of the image transparent. You can then click the mask and 'paint' black in the mask to make parts transparent. If you make a mistake you can use a white color on the mask to have the layer appear more. I prefer masks for compositing because it's easier to change your mind; if you have two layers and just erase parts of the upper layer you're kind of stuck.

    And if all of that is above your experience level, then maybe stick with the push modifier.

    Or maybe try not using fur at all, I'm not sure what kind of renders you want; a more stylized, illustrated look might not need it.

    If, in the end, this is too time consuming and this product really isn't what you had in mind, I'm sorry. Daz has a wonderfully open return policy, and I'd suggest perhaps RawArt's cat world or MAB and WillDupre's Catgirl products; I think they may fit clothes more easily.

     

  • watchdog79watchdog79 Posts: 1,026
    Oso3D said:

    The product is 'furry cat people.'

    If you want to do something extra with that, that's... not something that goes in the product description.

    Compositing is when you take two images and combine them. You can do it in Photoshop, GIMP, and probably a dozen other photo editors. In Photoshop, what I would do is open one image, then drag in the second image. Then make a mask (in the layer pane, it's the white square with a clear circle). This creates a mask that selectively makes parts of the image transparent. You can then click the mask and 'paint' black in the mask to make parts transparent. If you make a mistake you can use a white color on the mask to have the layer appear more. I prefer masks for compositing because it's easier to change your mind; if you have two layers and just erase parts of the upper layer you're kind of stuck.

    And if all of that is above your experience level, then maybe stick with the push modifier.

    Or maybe try not using fur at all, I'm not sure what kind of renders you want; a more stylized, illustrated look might not need it.

    If, in the end, this is too time consuming and this product really isn't what you had in mind, I'm sorry. Daz has a wonderfully open return policy, and I'd suggest perhaps RawArt's cat world or MAB and WillDupre's Catgirl products; I think they may fit clothes more easily.

     

    Yes, I am afraid much of what you say is way above my curent skill level, but that is not really your fault. I love the bundle, and I am certainly not asking for a refund. Nobody is taking these kitties from me, even if it takes me a long time to learn how to use everything properly.wink

    It is just the so common problem with the promo renders - the buyer thinks that this is how it works. Well, it does in a way, it is achievable, but not with just the product alone. The need for a third party product for the same effect would be a nice addition to the product description. Or maybe a link to a short tutorial how to make the outfits fit without the fur poking through? That would be awesome.

    I am going to try the no fur option and see how the characters look. Maybe I am going to try the push modifier too. Coincidentially, there is an ongoing New User Challenge with the Intermediate category for just that.

  • Gordig said:

    The two products definitely serve different purposes, and they’re both great. OsoDreamer’s comes with fur shaders that use displacement to simulate fur, which can be done independently using Oso Fur Shaders and a couple similar products. If you absolutely NEED real fur...you may be out of luck unless you upgrade. I’m not aware of any full-body hair products (for DS) that don’t use dForce hair. There are ways to keep whatever version you’re currently using and install the current version as well, if that’s what’s holding you back. 

    Thanks again for the reply! smiley I backed up 4.10 before I got 4.11 and 4.12 so I have all  three versions, I have only made a few tests in the newer ones but in those renders I get less details when using the denoiser and I also get jagged edges, I haven't tested this in a while so I'm not sure but I think I get jagged edges (like in a game without the anti-aliasing on) with both denoiser on and off, and either of  thoose things is unaccepable for me. It could perhaps be better with different render settings but if so then I have no idea on what that would be. I have been using Daz for a few years but many things about it is still new and a mystery to me lol. So I could buy the cat  and use 4.11 or 4.12 in just scenes with this cat but if it means a lower quality render then it's not worth it, no matter how much I like thoose cat models. I have made a cat Lara before (without fur as I don't have that) with a little bit of a cartoony cat model for g8 https://www.daz3d.com/thistle-for-posey-and-petunia

     

    That's awesome, thank you for the tip. I have Osodreamer's bundle and these two:

    https://www.daz3d.com/catgirl-megapack-for-genesis-8-female-s

    https://www.daz3d.com/cleo-the-cheetah-girl-for-genesis-8-female

    Together, they allow me to make some really nice characters, with a little bit of kitbashing, which I enjoy doing. Will the Thistle cartoony character work with just Genesis 8 as a morph? Am I corect to assume that's what you did on your renders? Or do I really need to own Posey and Petunia too?

     

    @Oso3D - Thank you for the wonderful bundle. I would especially like to thank you for the eyes you made there. They allow me to modify Genesis 8 characters to look a lot less humanlike. I used them for my High Elf here: https://www.daz3d.com/gallery/#images/981046/

    One thing I do not understand is how to make your felines to be able to wear outfits, without the fur completely poking through. I think I saw some guidelines somewhere around here, but I didn't understand it at all. Still a biit too much "rocket science", taking my lack of such advanced DAZ Studio skills into consideration. I may need a more plain English explanation, if that is possible, please. I would love to be able to dress them up, because they would make absolutely awesome Suthay Khajiit for my fan fiction scenes from the Elder Scrolls universe.

    The Thistle character works without Posey and Petunia if you dial in the morph on G8, when I load the character I get two missing files errors: /simplified nose graft/simplified nose graft.dsf and: textures/littlefox/posey/llf-poseyheadgloss.jpg. One of thoose results in a gray box in front of her face as seen in the pick. If I dial in the character and add the ears, tail, textures I only get the lipgloss error. There are morphed cat ears that makes a very handy cat ear morph on hairs so I can dial out the cat ears, the morphed ones. There are also addon cat ears for use when the morphed ones are hidden by hair. I used no ear morph from another morph package to get rid of the ears completly, when using the more cartoony addon ears, as you could see a little bit of the morphed ears, see below,  forgot to make a screen of them completly hidden. 

    The first pick here shows: Thistle character loaded with error, the full body and closeup pick, the third pick shows the character dialed in on g8. 

    Here I dialed in 65% of Cartoonized, first pick on the top: addon ears, second: the morphed ears. Below: Here I added my fav human skin: Albany. The addon ears can't load Albanys skin of course and doesn't have human textures so I used a cat ear morph from G3 one the first pick. 

     

    I hope this helps you see how you can use Thistle without the other two smiley, Sorry for the very late reply blush

  • watchdog79watchdog79 Posts: 1,026

    @tombraider4ever - Thank you. What I am most interested in is the image with the "cat ears from G3 female". What are those ears, please? That is exactly what I am looking for to depict Ohmes-raht Khajiit.

  • MattymanxMattymanx Posts: 6,914
    scorpio said:
    Mattymanx said:

    Khajiit is not happy

    https://www.daz3d.com/gallery/images/952841

     

    The hair width was reduced to 0.12 root and 0.08 tip

    density was increased from 400 to 2000 and anything not seen by the camera was hidden so that it would be easier to render

     

    How do you alter the density etc of the fur  please?

    Hey Scorpio, sorry for the delay in responding to you, I have not been following this thread.

    To answer your question, the surfaces for the cats hair, scroll down and look for "Additional PR Hairs Density (cm2)"

    The default is 400, I set it to 2000 for the close up.

    Just a side note, any body part or hair that is NOT seen and therefore NOT needed were shut off in the scene tab to avoid loading those in to vram.

    Also, I adjusted the line start width to 0.12 and the end width to 0.08 - This way the hair was finer and looked better up close.

    Hope this helps

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