I've seen this happen a time or two, sometimes you have to use Smoothing and/or Collision to fix it. Also try the Fit For Shoes morph on the feet, that might help with the toes.
I've seen this happen a time or two, sometimes you have to use Smoothing and/or Collision to fix it. Also try the Fit For Shoes morph on the feet, that might help with the toes.
Is your figure wearing stockings, as indicated by what's showing in the Smart Content tab? You may want to try this:
Apply the smoothing modifier to the Shoes and adjust the collision settings:
1. In the Scene tab, select the shoes or shift select is there is a left and right shoe. Don't select the shoes in the view port. Use the Scene tab to be sure the shoe(s) is/are selected.
2. From the DS Menu bar, select Edit>Object>Geometry>Apply Smoothing Modifier
3 If the problem still persists, try setting the shoes to collide to the stockings.
a. With the shoes selected in the Scene tab, select Parameter Tab then General>Mesh Smoothing.
b. Change Collide Item to the Stockings. You can use tweak the Mesh Smoothing with the Smoothing Iterations and Collision Iterations sliders.
that might be the file name but there's no product with that name- what is the name as found on the product page please?
(EDIT: I tried peep toe, nothing came up.)
That would also be V4 instead of Genesis :) Either this or the peeptoe, the fit which resulted from a V4 pump onto a Genesis isn't surprising. Let's see if they clarify what product it is. IF it's a Genesis product for Genesis and I have it, I'll test it.
To me the issue is easy to see. The Shoes only support 3 morph shapes, default Basic Female, FMBV5 and FMBV5 super model. Any other body shape applied to the figures feet cause them to not fit properly. I'm pretty sure the OP's figure as shown is none of the above.
One of the problems, that this particular poster has and it is a recurring one, is that frequently muscle/male type morphs are mixed with female and many specifically V5 items can't handle those morphs without extra work, especially if autofollow is not set. What it amounts to, is that the specific morphs used on the figure, while not necessarily extreme, end up being extreme for what is attempting to be worn by the morphed figure.
These videos, while for an earlier version of DS would probably be more in line with what needs to be done than trying to clean up the problems with smoothing/collisions and result in a 'quicker' system, because there won't have to be high levels of either applied...
I agree MJ. Often the users expect a bit much from content that was never designed to do what they are trying to do. I personally am a fan of Deformers and will even go so far as to ADD new morphs to items so I only have to correct items once.
I agree MJ. Often the users expect a bit much from content that was never designed to do what they are trying to do. I personally am a fan of Deformers and will even go so far as to ADD new morphs to items so I only have to correct items once.
There's a reason things like all the Muscle Morph promos are done with barefoot models...and it's not the 'cool' factor. Especially the Vicky ones...
Of course if the poster really wants to use those shoes, there are a few kludges available. Firstly, turn off visibility for the models toes, that'll solve half the issue. As for the heels, if the poster has a Genesis morph pack, he could try shrinkinking the feet slightly to see if that eliminates the poke-through. Lastly, of course there's always postwork in an image editor. Black is pretty simple.
Comments
I've seen this happen a time or two, sometimes you have to use Smoothing and/or Collision to fix it. Also try the Fit For Shoes morph on the feet, that might help with the toes.
Could this thread possibly help? http://www.daz3d.com/forums/discussion/36361/
yea I tried all of that but no option to smooth.
Can you re-scale the shoes slightly? Sometimes a tiny increase in the scale, just a click or two, will solve issues like this.
tried didn't work
Is your figure wearing stockings, as indicated by what's showing in the Smart Content tab? You may want to try this:
Apply the smoothing modifier to the Shoes and adjust the collision settings:
1. In the Scene tab, select the shoes or shift select is there is a left and right shoe. Don't select the shoes in the view port. Use the Scene tab to be sure the shoe(s) is/are selected.
2. From the DS Menu bar, select Edit>Object>Geometry>Apply Smoothing Modifier
3 If the problem still persists, try setting the shoes to collide to the stockings.
a. With the shoes selected in the Scene tab, select Parameter Tab then General>Mesh Smoothing.
b. Change Collide Item to the Stockings. You can use tweak the Mesh Smoothing with the Smoothing Iterations and Collision Iterations sliders.
You can't smooth with these and they're not left and right. Those stockings are material and I just put that on so people could see better.
It would help to know what shoe product you are using.
ptpumps
that might be the file name but there's no product with that name- what is the name as found on the product page please?
(EDIT: I tried peep toe, nothing came up.)
I believe its this one http://www.daz3d.com/platform-pumps-1-1
http://www.daz3d.com/peeptoe-pumps
Is this it? (EDIT: If so, those are V4)
That would also be V4 instead of Genesis :) Either this or the peeptoe, the fit which resulted from a V4 pump onto a Genesis isn't surprising. Let's see if they clarify what product it is. IF it's a Genesis product for Genesis and I have it, I'll test it.
PTPumps are a pair in this pack
http://www.daz3d.com/v5-shoe-pack
To me the issue is easy to see. The Shoes only support 3 morph shapes, default Basic Female, FMBV5 and FMBV5 super model. Any other body shape applied to the figures feet cause them to not fit properly. I'm pretty sure the OP's figure as shown is none of the above.
One of the problems, that this particular poster has and it is a recurring one, is that frequently muscle/male type morphs are mixed with female and many specifically V5 items can't handle those morphs without extra work, especially if autofollow is not set. What it amounts to, is that the specific morphs used on the figure, while not necessarily extreme, end up being extreme for what is attempting to be worn by the morphed figure.
These videos, while for an earlier version of DS would probably be more in line with what needs to be done than trying to clean up the problems with smoothing/collisions and result in a 'quicker' system, because there won't have to be high levels of either applied...
Morph clean-up part 1: https://www.youtube.com/watch?v=ppi--4q56B0
Morph clean-up part 2: https://www.youtube.com/watch?v=O-SKYTOkVo4
Using D-formers: https://www.youtube.com/watch?v=GoGqfV8E7Co
I agree MJ. Often the users expect a bit much from content that was never designed to do what they are trying to do. I personally am a fan of Deformers and will even go so far as to ADD new morphs to items so I only have to correct items once.
There's a reason things like all the Muscle Morph promos are done with barefoot models...and it's not the 'cool' factor. Especially the Vicky ones...
Of course if the poster really wants to use those shoes, there are a few kludges available. Firstly, turn off visibility for the models toes, that'll solve half the issue. As for the heels, if the poster has a Genesis morph pack, he could try shrinkinking the feet slightly to see if that eliminates the poke-through. Lastly, of course there's always postwork in an image editor. Black is pretty simple.
I'm not sure hiding the toes on an open-toed shoe would be a fix for this particular problem...
LOL! That would be extremely weird, wouldn't it?!