Blender -> DAZ?
Hi all, I need some help with imports/exports since I've never really put time into working across multiple programs before. Basically, I want to import a character from Blender into DS so I can pose/render it there. Are there any tutorials on this or maybe some sort of video? There's also a 3DS Max version of the model if that makes a difference. Here're the files I'm looking at:
Blender:
http://revzin.net/sfm.php#sfm-liz-source
3DS:
http://tf3dm.com/3d-model/elizabeth-35092.html
Pic:
http://silvermooncrystal.deviantart.com/art/3DS-Max-Elizabeth-BioShock-Infinite-370483055
Maybe it would be easier to just try an recreate her look with a Genesis model? If that's the case I'd like to try and import hair/clothes. Anyway, any help would be greatly appreciated.
Comments
Normally there's no way to get working bone rigs or materials from any other program into DS (except sometimes from Poser). If you just want the model you can use obj export and import. If you google it you will find some different experimental processes, but I can't tell you about those because I tried one a while back and quickly gave up.
Very much so...you could probably import her into Blender and use her as a model/form to sculpt Genesis to...and then use that sculpt as a morph for Genesis.
Or one thing you can try, if the 'base' pose is close...and you aren't going to even think about redistribution...'borrow' Genesis's rig...import her as a 'piece of clothing' for Genesis and the play around with the weight maps, after she's 'rigged'.
Clothes and hair are just a matter of adjusting them to fit in Blender, exporting as obj and then rigging them in DS...usually with the transfer utility, as if setting up any new clothing item (or if dresses, Sickleyield has some nice products in the store to help with rigging dresses).