are you rendering from the active viewport or from a camera?

AristocAristoc Posts: 254
edited December 1969 in New Users

I am rendering right from my active viewport. No need to set up a camera since it takes extra time.

Comments

  • SimonJMSimonJM Posts: 5,985
    edited December 1969

    But with a camera (which takes all of 2 seconds to create) you get a range of options and control not available via the viewport. It is really worth taking the time to have a look and play.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Also cameras get saved with the scene, perspective view does not.

  • Miss BMiss B Posts: 3,071
    edited March 2014

    What they both said. ~points up~

    I actually have a Startup Scene that has 2 cameras in it, one for rendering (which I lock in place once I have the view I want to render), and the default camera, which I often use for getting up close when I'm posing hands and/or fingers, especially when the character is holding a prop.

    Post edited by Miss B on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    I only use perspective to fly around the scene and leave my camera(s) static at where I want the actual render to be. I'll do spot renders out of it sometimes, or quickie renders for the forum to help answer a question, but that's about it.

  • JaderailJaderail Posts: 0
    edited March 2014

    I use Active Viewport to set up scenes, then switch to a render camera with Aspect ratio on. Then I can tell which props will effect my final render (test render from Active for shadows for example) and which ones I can remove to save on Ram and file size. But not to render with.

    Post edited by Jaderail on
  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    Also cameras get saved with the scene, perspective view does not.

    This feature of cameras has saved me no end of hassle.

    I actually have a Startup Scene that has 2 cameras in it, one for rendering (which I lock in place once I have the view I want to render), and the default camera, which I often use for getting up close when I'm posing hands and/or fingers, especially when the character is holding a prop.

    And this tip is going to save me a lot more.

    Cheers,

    Alex.

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