But with a camera (which takes all of 2 seconds to create) you get a range of options and control not available via the viewport. It is really worth taking the time to have a look and play.
I actually have a Startup Scene that has 2 cameras in it, one for rendering (which I lock in place once I have the view I want to render), and the default camera, which I often use for getting up close when I'm posing hands and/or fingers, especially when the character is holding a prop.
I only use perspective to fly around the scene and leave my camera(s) static at where I want the actual render to be. I'll do spot renders out of it sometimes, or quickie renders for the forum to help answer a question, but that's about it.
I use Active Viewport to set up scenes, then switch to a render camera with Aspect ratio on. Then I can tell which props will effect my final render (test render from Active for shadows for example) and which ones I can remove to save on Ram and file size. But not to render with.
Also cameras get saved with the scene, perspective view does not.
This feature of cameras has saved me no end of hassle.
I actually have a Startup Scene that has 2 cameras in it, one for rendering (which I lock in place once I have the view I want to render), and the default camera, which I often use for getting up close when I'm posing hands and/or fingers, especially when the character is holding a prop.
Comments
But with a camera (which takes all of 2 seconds to create) you get a range of options and control not available via the viewport. It is really worth taking the time to have a look and play.
Also cameras get saved with the scene, perspective view does not.
What they both said. ~points up~
I actually have a Startup Scene that has 2 cameras in it, one for rendering (which I lock in place once I have the view I want to render), and the default camera, which I often use for getting up close when I'm posing hands and/or fingers, especially when the character is holding a prop.
I only use perspective to fly around the scene and leave my camera(s) static at where I want the actual render to be. I'll do spot renders out of it sometimes, or quickie renders for the forum to help answer a question, but that's about it.
I use Active Viewport to set up scenes, then switch to a render camera with Aspect ratio on. Then I can tell which props will effect my final render (test render from Active for shadows for example) and which ones I can remove to save on Ram and file size. But not to render with.
And this tip is going to save me a lot more.
Cheers,
Alex.