UltraScenery [Commercial]
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This scene fully rendered in 25 minutes. I'm just floored by how much detail these scenes have and yet still render super fast.
Light postwork in Photoshop.
Your image is beautiful @Divamakeup! You are very welcome, one of the reasons I decided to compile it. Someone suggested doing the images but I don't see that being possible because there are so many of them!
The list is fully updated to this page! If I missed anything though please let me know and I will add it.
Thanks a lot.
The boat is https://www.daz3d.com/marmara-boat
I immediately thought of the movie Kong Skull Island. This is an exceptional render.
Cheers,
Alex.
@3dOutlaw and @barbult, thank you both for the additional cameras!
Hi everyone,
I can't agree more with those in this thread on how much fun and addictive playing with this script can be. Here is my latest render using a height map snapshot from Tangram Heightmapper at github. I was excited that I was able to recreate a favorite place that I would frequently visit while out riding my pony. If you're interested in a full listing of everything I used in the image, please visit my gallery.
Trish
Oh, how did I not recognise it?! (I bought it during the March Madness sale and have used it a couple of times too) Thanks for reminding me!
And you just made a future sale for Orestes Graphics - somehow I missed that set of HDRIs. Lovely image.
I am a huge fan of Orestes hdris for skies; they are high quality and 'clean'.
Hi @MelanieL
Thank you for the compliment. I just realized that I chose the wrong Orestes Graphics HDRI package in my list of items used for the image. The HDRI in the image is from the Orestes Iray HDRI Skydomes Vol 4 package, orestes-sky-sunset06-488.hdr.
Trish
Ah, thanks - I'll have to wishist that set too. (I have about 8 Orestes HDRI sets but neither of those for some reason - maybe I was short of funds when they released)
I agree - I have some rather poor HDRIs (from other vendors) which disappointed, but I like the Orestes ones.
Edit to clarify.
When I re-logged in, the thread opened here and your image took my breath away. So beautiful.
I love those HDRIs Orestes does too.
Hi @memcneil70
I'm glad you like the image. I think UltraScenery and Orestes HDRIs are a winning combination. Here is one more using an Orestes HDRI.
Trish
Seconded. I use these and Cloudscape almost exclusively for outdoor scenes.
Oh my Stormlyght, that is so soothing. And looks so cool as in the temperature as I broil here in Denver! Such a treat.
Mary
Thank you! (Both for the sweet comment and the updated list!)
I accidentally made a rather creepy scene. I was trying to set up the figure for the second image below and I accidentally hit the "bank" function in my Daz Studio viewport and the angle spun all wonky. lol I decided to just render it to see what it would look like ...aaaaand it looks creepy. lol
The main render I was aiming for, also ended up looking a little bit eerie looking as well:
Gorgeous renders, Trish!
Well, UltraScenery has the ability to make many models look at their best. Below is a V3 model, Blackhearted's GND2, in a pose that V3 models find very difficult due to thigh distortion and glutes turning an odd shape. The grasses hide all that.
Before I even read your description, I thought, wow, her pose looks so natural. Good job! And V3 no less!
Small peice of advice that I discovered this morning...
Make sure that the addons to US are installed to the same installation directory, this includes the required items. Also when you get a new add on, try uninstalling and reinstalling everything.
I noticed that Mossy Hollow, which I had had for a while, wasn't showing up in my menu. Since the formats don't directly connect to the add ons, it was easy to overlook.
After I did a quick uninstall / reinstall, everything popped up the way it should have.
Yesterday afternoon, I went to work on a US / Iray Catlyzer render and could not find the main US files in Smart Content. I found them still in My DAZ 3D Content under two or three levels of folders. All the add-ons are in Smart Content, where I used to find the base US file the last time I used it. After a long render was done on my other computer I checked it and it too had lost US in Smart Content. Uninstall/Reinstall does not fix it. Categorizing it in metadata does not work. But, I know where the access point is, but it is not easy to access. And I haven't had an update since my last usage of US so I am at a loss.
If you can't find it where you expect it, check My DAZ 3D Content. It also does not show up under Product Library.
I did a Catalyzer render with UltraScenery, too. I had to try a couple critters I bought in the Kendall Sears sale.
@mCasual, This one is working well, thank you for the new script.
I long ago encountered those issues. So I did something that not everyone would agree with...
I created a DAZ subdirectory right on the root of my C drive. Under that I created directories for executibles, content, projects, etc.
I have one "main" content directory where I installed everything that is default or that I use a lot.
I install to each project directory as I need individual items. This way I can uninstall them when the project is done.
I also have a "New" directory that I install to when I am just testing new items.
I keep DIM open the entire time I am working, so I can quickly install new items while working. If the new item is a "complex item" (character, morph, plug in, etc.), I exit DS before I do the install. All other items ("dumb items;" props, shaders, etc.) are fine to install while DS is running.
Hey Jason Galterio, thank you for the feedback. I don't want to derail the thread talking library organization but I understand your concept, but I just wanted to warn others who may use Smart Content. I wasted over an hour looking for it.
A recent file migration happened when my IrayCatlyzer moved itself from the Public Build to the Beta on my laptop. So I had to do this moose that I bought during the Kendall Sears sale (a total of seven moved into my runtime). While the US scenery formed quickly, my fiddling with lighting took forever. The first render found a flat, stuffed looking moose in the dark. This is a little better.
@barbult, I like your render so much better than mine.
I will keep trying.
Mary
Public Build is the Beta.