why does joss V4 not look as good after render?
I loaded Victoria 4.2 and then Joss V4. I loaded the full mat as well as the lights that were included. I don't know why my render does not look as good as the promo. The skin is not even close. And the eyebrows are fuzzy.
Any suggestion to improve? Thank you.
joss2.jpg
639 x 929 - 352K
joss1.JPG
509 x 653 - 53K
Post edited by Aristoc on
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Can you post a screen shot of your render settings?
I don't have the product, but I see in the product page it says it has separate lights and materials for Poser and DAZ. Are you sure you have loaded the right items for the software you are using? (I don't mean to be insulting, but sometimes it is hard to find all the right parts of a product in all the separate directories the files end up in.)
here are the render settings I used. Normally I use the render settings from adamr001
http://www.daz3d.com/forums/discussion/16085/
but this time i just used whatever was the default.
The product info does also say that you don't have to worry if you have Daz and not Poser. It should make things work.
when i bought this i had downloaded and installed everything using DIM. all files which probably included both Daz Studio and Poser files.
It's possible that i am not loading the right ones but they seem to load and change the image after l click them. No errors.
Shading rate needs to be .10 or just slightly higher
Yes, the little yellow scroll in the upper left corner of the icon means it will automatically load the DAZ Studio materials. So that looks good. What about the lights? Can you show the icons for the lights that you used. I ask, because the render you posted looks like the lights don't have shadows turned on. This is typical of what happens when Poser lights are loaded in DAZ Studio.
That Gamma of 1.15 will wash out your image a little, too. Try putting it back to 1.00. These don't look like DAZ Studio default render settings. I'm curious how you selected the values. Using Adam's settings of Average or High quality should help.
Umm The Big one is Shading Rate. It mostly goes DOWN and never up. 1. then .5 then .3 .2 and so on. Also it appears the lighting is included with the product but not set to the same angle as the lighting in the Promo to my eyes.
I attached the icon for lights I used.
I changed the gamma to .9 and I adjusted the shading rate to 0.2 and i used the rest of the settings suggested by adam for high quality.
Only one of the preset lights had shadow turned off so I turned it on.
i rotated the model around so that the lights were more on the right side of her body, approximating the one from the ad.
So far , the eyebrows look better already.. Crisper. And the skin pinkish isn't very attractive.
Much closer, try adjusting the bump and or displacement settings to get that skin detail form the Promo. And also the Back Ground color the figure is rendered on can effect how the human eye adjusts the colors it perceives, try to match the Promo base Back ground color and see if that helps the final render to your eyes.
Well...since this is DS3 materials, it's probably 'faking' the SSS with a color in the Ambient and something in Ambient Strength. Set the strength to 0%...and color to black.
As suggested:
I turned the spot light around some more to try to recreate the nose shadow better and added a background.
I turned the Ambient down to just 6% and it was already on black.
I tried but I don't know how to adjust bump or displacement just yet.So i pretty much left that alone.
I probably should keep going but what a huge improvement. Thanks so much for your input. Very encouraging. i know anything is possible!
I must have adjusted a strange control somewhere along the way by accident because there is now some artifact I caused on the right side of the face. Im really not that familiar with the surfaces tab yet.
Or maybe the product promo was rendered in Poser, and the product just doesn't have good DS materials or lights. It would be nice if someone who had the product could contribute to this discussion.
If the product promo was done in some other program with who knows what then I think it is a little bit misleading.
any way I corrected an error which was that I had some shadows set to deep shadow map instead of ray traced. this corrected the artifact seen on the right side of her face.
one more image before I rest the CPU. Oh I loaded this in photoshop just before uploading and sharpened the image. the images that come out after renders often look a bit fuzzy and sharpening in photoshop makes a big difference to seeing more detail. and it's easier.
she is looking very close. thanks so much everyone.
You've definitely come a long way. It looks much better. If the product is sold for both Poser and DAZ Studio users, and the promo isn't labeled as to which program it was rendered in, then it is hard fir a buyer to know what to expect. in their program.
Edited to add: You might want to try increasing the shadow softness on the lights to avoid the hard shadow line on the face. The promo image looks like softer shadows to me.
To increase the Detail in DS renders you change the Render Settings value of Shading Rate to a lower value. I often use .3 or .1 for close up renders.