[Released] Camera View Optimizer [Commercial]

13

Comments

  • I can't believe that I somehow missed the release of this product and only just saw it today.  I found this thread because my only question was about what happens to an object outside the camera that is used to create instances.  First post of this thread includes the manual and I found the answer to my question in less than a minute.

    On the basis of being able to read the manual to help me make a decision, this product is going into my cart to buy right now.  I'm looking forward to doing some testing on some of my bigger scenes.

  • Thank you for your kind words and support smiley

  • xyer0xyer0 Posts: 5,929

    Excellent concept, documentation, and implementation. Your extreme anal retention is so admirable. Your previous employers must love you (or be threatened by you). Hopefully, you don't require that your family members live up to your own standards. Keep up the great work (as if you have a choice). yes

  • Callidus SimiaCallidus Simia Posts: 132
    edited January 2020

     

    xyer0 said:

    Excellent concept, documentation, and implementation. Your extreme anal retention is so admirable. Your previous employers must love you (or be threatened by you). Hopefully, you don't require that your family members live up to your own standards. Keep up the great work (as if you have a choice). yes

    blush Aw shucks, thank you indeed for that.

    I strongly believe in doing something that gives one good value for their money because that's what I would want from a product.

    Cheers

     

    Post edited by Callidus Simia on
  • LoonyLoony Posts: 1,817
    edited January 2020

    I did try it again.

    I just want that the script hide the bodyparts under the blanket, so i save Renderpower/time.

    The body parts of the sitting man did I already hide.

    And... why the heck is the script always bringing BACK the big thing I just used for the Dformer? -_-... I thought its job is it to HIDE.... *sigh*....

    I dont wanna delete it, and... yeah thats all what the script does, it unhide my object :/

    so... what is "is DzBone" why does he ignore it?

     

    Post edited by Loony on
  • LoonyLoony Posts: 1,817

    Hi there,

    MrDarck said:

    Hoi!

    I wanna use the Camera View Optimizer but... its not working correct...

     


    Without having access to your scene it's a bit difficult to pinpoint as to why the chair, cutlery, plate etc end up removed. However someone else is bound to encountre this scenario at some point or other,  so here's some troubleshooting :

    1. Can you look at the third tab called "Optimization Report", and see why those objects were removed ? If the objects have very large bounding boxes, and the corners fall outside the view port, they will be "removed".
    2. If you enter the names of the objects (comma separated) into the second tab called "Filter Settings" and into the textbox under the section "Ignore specific scene objects", and optimize again, do they still disappear ?
    3. Have you tried to move the camera a tiny fraction backwards or forwards as described in the documentation ?
    4. If you set the focal length back to its default value, do you still get the same result ?

    Point 2 or point 3 should be the workarounds of choice and both these workarounds are listed in the documentation in case you want to get more information.

    With regards to your comment about reactivating stuff that is disabled, this is intentional as every node is made visible before it is tested (which in hindsight might not have been that clever). I intent to change this behaviour in the next release as this might not be what everyone wants (i.e. if a node is found to be already hidden it will skipped automatically)

    Hope this helps.
     

    Uh, I will take a look at it, when i open the scene again, but atm... I hate to work at the set... it takes just too long... my PC can not really handle the room, it have 4.000x4.000textures on all objects thats just an overkill -_-

  • MrDarck said:

    And... why the heck is the script always bringing BACK the big thing I just used for the Dformer? -_-... I thought its job is it to HIDE.... *sigh*....

    As I explained earlier here, this behaviour will change in the next release. There will be an option for the tool to ignore hidden nodes.  

    MrDarck said:

    so... what is "is DzBone" why does he ignore it?

    Nodes of type DzBone are the body parts (bone nodes) of the figure, like the hip, pelvis, abdomen lower etc. Although they are valid nodes, the tool ignores them as it does not hide (at present) individual body parts, only props and full figures. I plan to change this behaviour in an upcoming version.

    MrDarck said:

    it have 4.000x4.000textures on all objects thats just an overkill

    I suggest you use this tool to reduce the size of your textures and make your life easier.

    Hope this helps 

  • Hi, I am using daz studio 4.10 and would like the patch.

  • Hi, I am using daz studio 4.10 and would like the patch.

    Check your PM.  I've sent you a link on the 26th January with the patch. (Right after you messaged me)

  • Thank you don't check that too often. Downloaded and installed. Nice plugin

  • You're welcome

  • LoonyLoony Posts: 1,817
    edited February 2020

    I still wanna try the tool, but... it say nope ;(

    See attachment, I wanna make a Scene from the House entrance, but the tool doesnt want to hide all the stuff in the background.

    The fences, the stairs inside, the walls and doors in the house, that all should be hidden.

    Do I use it wrong?

    I made it now all by hand, see image 2. I don't understand why the script not does it ;(

     

    Hide.jpg
    1878 x 876 - 1M
    2020-02-07 20_22_09.jpg
    1340 x 756 - 847K
    Post edited by Loony on
  • What you want hidden, is actually visible in the viewport. The script will (attempt) to hide items not visible in the viewport.

  • LoonyLoony Posts: 1,817
    edited February 2020

    What you want hidden, is actually visible in the viewport. The script will (attempt) to hide items not visible in the viewport.

    that is what I want...

    but it does not hide anything.

     

    I found now the problem, "bones" objects and Parents of a group dont get hidden by the script, thats sad...

    The black cube get not hidden, because its the parent.

     

    And here it does not get hidden, because its "bones" of a object.

    Thats... weird, so i have to hide it all by hand.

     

    2020-02-16 16_24_47.jpg
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    2020-02-16 16_25_10.jpg
    951 x 630 - 125K
    Post edited by Loony on
  • fastbike1fastbike1 Posts: 4,077
    edited April 2020

    You still don't seem to understand. If part of a prop extends into the viewport, the portion outside of the viewport can't be hidden / eliminated. The script can't modify individual props. 

    MrDarck said:

    What you want hidden, is actually visible in the viewport. The script will (attempt) to hide items not visible in the viewport.

    that is what I want...

    but it does not hide anything.

     

    Post edited by fastbike1 on
  • After some initial testing of this product right after buying, I was busy with work for a while and just got back to having some time for rendering.

    Absolutely loving this product.  I've just used it with the Ultratrees product in a scene with two of the ultratrees.  It made a huge difference to the size of the scene by stripping out thousands of unseen leaves.

  • After some initial testing of this product right after buying, I was busy with work for a while and just got back to having some time for rendering.

    Absolutely loving this product.  I've just used it with the Ultratrees product in a scene with two of the ultratrees.  It made a huge difference to the size of the scene by stripping out thousands of unseen leaves.

    Loved that scene you posted in the gallery. 

  • After some initial testing of this product right after buying, I was busy with work for a while and just got back to having some time for rendering.

    Absolutely loving this product.  I've just used it with the Ultratrees product in a scene with two of the ultratrees.  It made a huge difference to the size of the scene by stripping out thousands of unseen leaves.

    Loved that scene you posted in the gallery. 

    Thank you very much.  Your product helped a great deal in fitting the scene into GPU memory.  Fantastic product, worth every penny.

  • alexhcowleyalexhcowley Posts: 2,386

    I'm using 4.11.0.383 and I am having the same problem as many others. Please send the patch. 

    Thanks,

    Alex.

  • I'm using 4.11.0.383 and I am having the same problem as many others. Please send the patch. 

    Thanks,

    Alex.

    I've sent you a PM.

    Please check your inbox. 

    Thanks 

  • SevrinSevrin Posts: 6,306

    Is there a way to exclude items that are emissives?  I've caused myself problems by not triple checking what's hidden and what's not.

  • Sevrin said:

    Is there a way to exclude items that are emissives?  I've caused myself problems by not triple checking what's hidden and what's not.

    Unfortunatly not in this version. You can only exclude using partial or exact matches of node names. 

    This feature has been asked for before and will be taken into consideration in the upcoming version. 

  • Hi ;) I'm using daz studio 4.10 and i would like the patch please

    thx

     

  • Hi ;) I'm using daz studio 4.10 and i would like the patch please

    thx

     

    I've sent you a PM.

    Please check your inbox. 

    Thanks 

  • thank you ;)

  • deankutdeankut Posts: 298
    edited April 2020

    @Callidus Simia, I'm using 4.12. If I install Camera View Optimizer today, will I need the patch?

    Post edited by deankut on
  • deankutdeankut Posts: 298

    Okay... I just purchased this product, and I must say it is a Godsend. Wow! I'm typically a one-and-done type of renderer, so I'm not really worried about stuff being deleted. Even if I was, I'd just save the file first, then close it w/o replacing it. Camera View Optimizer literally stripped thousands of unseen things in my scene, saving valuable render time. There was no way I was going to go through that set, trying to figure out which things to delete, etc. Thank you, @Callidus Simia!

  • deankut said:

    Okay... I just purchased this product, and I must say it is a Godsend. Wow! I'm typically a one-and-done type of renderer, so I'm not really worried about stuff being deleted. Even if I was, I'd just save the file first, then close it w/o replacing it. Camera View Optimizer literally stripped thousands of unseen things in my scene, saving valuable render time. There was no way I was going to go through that set, trying to figure out which things to delete, etc. Thank you, @Callidus Simia!

    Thank you for the kind words :)

     

  • mavantemavante Posts: 734

    I can see that this would be very useful indeed—for still-image renders. I read through the manual you thoughtfully provided, and through this thread, and apparently (?) this script does not work dynamically with an animated camera, in which the camera's motion moves to show different parts of the scene.

    Is that right? If so, it would seem to make sense that this should be stated expressly in the marketing and in the manual.

     

  • mavante said:

    I can see that this would be very useful indeed—for still-image renders. I read through the manual you thoughtfully provided, and through this thread, and apparently (?) this script does not work dynamically with an animated camera, in which the camera's motion moves to show different parts of the scene.

    Is that right? If so, it would seem to make sense that this should be stated expressly in the marketing and in the manual.

     

    You are correct in your conclussion that this tool can only be used for still image renders. This current version (which at the time of writing is 1.0.2) is not designed to work with animated cameras and this is a feature might  be coded in a future version as a possible addon.

    As you rightly point out, there is no mention of animated cameras in this thread, nor is there any mention in the accompanying manual and that is because I initially thought that there was no need to state that fact. However,  I think that your point does makes sense, and I will add a disclaimer at the bottom of the description of the product in this thread.

    Changing the marketing wording in the store together with the accompanying manual to add the one line is a longer process that usually takes weeks, so that will be done when I'm ready to push out an update that will fix a few minor bugs which have been nagging me.

    Stay safe

    K.

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