Shadow bias is some kind of offset for shadows. If you increase the ammount, then the shadow moves away from the figure. It sometimes helps when you have problems with deep shadow maps. But with raytraced shadows you never need it, except you need that effect for some reason.
To be more precise Shadow Bias might need adjusting with Ray Traced Shadows if an object in tiny then a value of 0.10 may be needed. Just something to consider. :) But generally 1.00 should do most images.
The Shadow Bias is, as XoechZ says, an offset and it's measured in CM. It's used to prevent self-shadowing, which usually shows as dark bands across surfaces, but it can cause problems such as nostril glow (because the space is smaller than the offset, so no shadows get applied) or blotchiness under close-fitting translucent garments such as tights, where some areas get shadowed and some don't.
or blotchiness under close-fitting translucent garments such as tights, where some areas get shadowed and some don't.
Not so much blotchiness, it's more like the shadow abruptly stops as the clothes mesh gets closer to the figure mesh. And as far as I can see, it's all clothes, translucent/transparent or not. I used to see this all the time until I finally learned how to adjust the Shadow Bias setting properly.
Note that sometimes, turning the setting down enough to give good shadows will affect the render time. It's yet another "faster or better, not both" decision you'll have to settle for yourself.
It sounds like using it is a lot of trouble....or probably would be for me anyway...I think I will just experiment in my spare time with it and see how it goes.....Thanks All....Trish
No, it is quite the opposite. You have to use it only when you have troubles (with wrong looking shadows)! :-)
exactly....don't make it more complicated than it is.....many things are easier than people think....well That is what I found when I started learning.
Comments
Shadow bias is some kind of offset for shadows. If you increase the ammount, then the shadow moves away from the figure. It sometimes helps when you have problems with deep shadow maps. But with raytraced shadows you never need it, except you need that effect for some reason.
Ok Thank you ....I just was not seeing what it did appreciate your help.....Trish
To be more precise Shadow Bias might need adjusting with Ray Traced Shadows if an object in tiny then a value of 0.10 may be needed. Just something to consider. :) But generally 1.00 should do most images.
The Shadow Bias is, as XoechZ says, an offset and it's measured in CM. It's used to prevent self-shadowing, which usually shows as dark bands across surfaces, but it can cause problems such as nostril glow (because the space is smaller than the offset, so no shadows get applied) or blotchiness under close-fitting translucent garments such as tights, where some areas get shadowed and some don't.
Thanks for that Richard. I rarely look at that parameter, but at least now, after all these years, I know what it's for. :coolsmile:
Not so much blotchiness, it's more like the shadow abruptly stops as the clothes mesh gets closer to the figure mesh. And as far as I can see, it's all clothes, translucent/transparent or not. I used to see this all the time until I finally learned how to adjust the Shadow Bias setting properly.
Note that sometimes, turning the setting down enough to give good shadows will affect the render time. It's yet another "faster or better, not both" decision you'll have to settle for yourself.
It sounds like using it is a lot of trouble....or probably would be for me anyway...I think I will just experiment in my spare time with it and see how it goes.....Thanks All....Trish
No, it is quite the opposite. You have to use it only when you have troubles (with wrong looking shadows)! :-)