How does it work? I think I want to buy it if I get a refund for these other environments I bought. If every thing was as good as sheer legs it be so easy.
Its a Shader. You load your Item first, then you select it in the Scene TAB, then you open the same item in the Surfaces Tab and select the texture ZONE, also called Material zone, that you wish the Ragerator applied to. Then you Double click one of the RAG options and it is added to the items texture. Often they will show in the Viewport but some times they do not show properly until you do a full render. Most shaders work that way.
They are shaders (because they can be applied to any surface) and they make use of Layered Image Editor functions to overlay the existing texture maps.
Well the term Shader really only applies to effects that the 3Delight render engine can use to add effects that textures themselves can not do. But the term has been adopted to cover most items that can change the surfaces and textures in any way. It's just better than calling them all different things when they all Kind of do one thing like change the surfaces in some way.
Yeah, isn't it just? :)
The terminology involved does seem a touch ... irregular? But it does pay dividends in coming to grips with. Pretty much everything render-related is a shader (that's lights, materials, cameras ...). It is easier to think of camera as cameras, and lights as lights. For surfaces you tend to get materials and shaders. The main difference (in my mind at least) is that materials are dependent on the underlying surface zone names: thus is you have a table, say, selected which has surface zones called legs and top, and you double-click a Michael 4 skin texture you don't suddenly see Mickey 4 spread out across the table! Usually a material preset will only apply to the figure or prop for which it was made. In addition it will apply to a figure or prop that has the same names in it's surfaces (you CAN apply a V4 texture to M4, for example).
What is referred to as a shader is surface agnostic, and will apply to any surface selected - the only 'trick' being that the root item(s0 must also be selected in the scene tab (that one used to drive me bonkers to begin with!!!!)
In many Shader examples they just add the shader to a ORB to show how well they work on a item and how well the Shader works on a rounded surface. But Most of the Time a Shader will work on almost ANYTHING unless it says in the INFO it only works on one thing. And Remember this too. DAZ Studio can not use Carrara or Bryce Shaders, they are sold here also.
That is one of the (few) DS shaders I don't have! It sounds like you are using them correctly as they are shaders for surfaces. Click on the thing (figure, prop, etc.,) you wish to have the metal shader on, then in the Surafces tab select each surface (if the item(s) selected have more thna one) and then double-click on the metal shader you want to use.
Your doing right. If you like it on something use it. Its all up to you. I use stuff like that in my Comic book work for Body suits and such, and I use one like it to do the X-Man colossus. If it works for your use it works.
OH, Use it just like Any Shader as explained before.
The Difference is you can ADD different settings (mix them up) to make different looks. Many Fabric sets will do that to. Have a set of textures you can add to the others for different looks.
Here is a Quick how too... Here I have the GSuit on Genesis.
I Select the Suit in Scene...
I Select the Surfaces in Surfaces...
I apply a Shader to it by Double clicking...
I then render...
No once you HAVE the item Selected in SCENE and Surfaces you can then go to the Content location that HOLDS the shaders. But you MUST Select the Item in Scene and Surfaces before you go to the shader. It is just that easy.
Comments
yes I use it often.
How does it work? I think I want to buy it if I get a refund for these other environments I bought. If every thing was as good as sheer legs it be so easy.
Its a Shader. You load your Item first, then you select it in the Scene TAB, then you open the same item in the Surfaces Tab and select the texture ZONE, also called Material zone, that you wish the Ragerator applied to. Then you Double click one of the RAG options and it is added to the items texture. Often they will show in the Viewport but some times they do not show properly until you do a full render. Most shaders work that way.
Sounds simple hopefully it is when I get it. I was looking for a genesis version of dirt have you seen anything like that?
The same PA (PAs?) also do a Grime-a-nizer, which uses the same mechanism (Layered Image Editor) to add types of grit and mud to a surface.
The Hybrid Grunge set has Grime Rags Gore and Rust all in it. Very useful on all items, be it Genesis or props.
EDIT: I'm a BIG Shader user.
Grime-a-nizer and Hybrid Grunge are both layers and shades?
Hybrid Grunge is a set of 4 different shader sets. They are all Shaders. Here is what they can do fast and easy....
They are shaders (because they can be applied to any surface) and they make use of Layered Image Editor functions to overlay the existing texture maps.
oh sweet!
oh why call them shaders then? that's confusing
Well the term Shader really only applies to effects that the 3Delight render engine can use to add effects that textures themselves can not do. But the term has been adopted to cover most items that can change the surfaces and textures in any way. It's just better than calling them all different things when they all Kind of do one thing like change the surfaces in some way.
hmm next is lighting and that's gonna suck for now I am going to try this.
Yeah, isn't it just? :)
The terminology involved does seem a touch ... irregular? But it does pay dividends in coming to grips with. Pretty much everything render-related is a shader (that's lights, materials, cameras ...). It is easier to think of camera as cameras, and lights as lights. For surfaces you tend to get materials and shaders. The main difference (in my mind at least) is that materials are dependent on the underlying surface zone names: thus is you have a table, say, selected which has surface zones called legs and top, and you double-click a Michael 4 skin texture you don't suddenly see Mickey 4 spread out across the table! Usually a material preset will only apply to the figure or prop for which it was made. In addition it will apply to a figure or prop that has the same names in it's surfaces (you CAN apply a V4 texture to M4, for example).
What is referred to as a shader is surface agnostic, and will apply to any surface selected - the only 'trick' being that the root item(s0 must also be selected in the scene tab (that one used to drive me bonkers to begin with!!!!)
I though it would apply to lights. Those orbs like metal and stuff like that are shaders right?
In many Shader examples they just add the shader to a ORB to show how well they work on a item and how well the Shader works on a rounded surface. But Most of the Time a Shader will work on almost ANYTHING unless it says in the INFO it only works on one thing. And Remember this too. DAZ Studio can not use Carrara or Bryce Shaders, they are sold here also.
This is what I have http://www.daz3d.com/metalize-shader-presets-for-daz-studio how do I use it? I have been putting it in surface stuff.:smirk:
That is one of the (few) DS shaders I don't have! It sounds like you are using them correctly as they are shaders for surfaces. Click on the thing (figure, prop, etc.,) you wish to have the metal shader on, then in the Surafces tab select each surface (if the item(s) selected have more thna one) and then double-click on the metal shader you want to use.
Your doing right. If you like it on something use it. Its all up to you. I use stuff like that in my Comic book work for Body suits and such, and I use one like it to do the X-Man colossus. If it works for your use it works.
OH, Use it just like Any Shader as explained before.
The Difference is you can ADD different settings (mix them up) to make different looks. Many Fabric sets will do that to. Have a set of textures you can add to the others for different looks.
Where does it go in diffuse?
No just on the Section of the Item. ALL shaders only NEED the NAME of the section selected in the Surfaces Tab. Not any of the PARTS in the section.
Iam sorry I think iam lost again. So not in the diffuse image? I don't browse for it?
Here is a Quick how too... Here I have the GSuit on Genesis.
I Select the Suit in Scene...
I Select the Surfaces in Surfaces...
I apply a Shader to it by Double clicking...
I then render...
still lost after scene you went to surface and your shaders just appeared from somewhere.
this is where iam
No once you HAVE the item Selected in SCENE and Surfaces you can then go to the Content location that HOLDS the shaders. But you MUST Select the Item in Scene and Surfaces before you go to the shader. It is just that easy.
where is the content location? Smart content?
ok thanks I think I got its time for some grundge. Why do some shaders make the item disappear ?
Some will only Work properly when Rendered. That's the Shader part of some of them that ARE real 3Delight Shaders.