Victoria 6 Merchant Essentials Eyes and Makeup

Leo ChenLeo Chen Posts: 697
edited February 2014 in New Users

I have bought this product but it does not show up on Smart Content and Content Library.

How I know if I install it correctly?

PS:
http://www.daz3d.com/victoria-6-merchant-essentials-eyes-and-makeup

Post edited by Leo Chen on

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    The Product Page says:

    •Two .PSD Files (2500 pixels and 4000 pixels)


    PSD are Photoshop files (Gimp can open them too)

    If you installed using DIM, then go to the Installed tab, find the item, right click on it, and select 'Installed Files'. It will show you where everything was installed to.
  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    The Product Page says:

    •Two .PSD Files (2500 pixels and 4000 pixels)


    PSD are Photoshop files (Gimp can open them too)

    If you installed using DIM, then go to the Installed tab, find the item, right click on it, and select 'Installed Files'. It will show you where everything was installed to.

    Thank you,JimmyC_2009.

    BTW,
    There are only two . image files.
    Is there any tutorial showing how to use them?

  • Richard HaseltineRichard Haseltine Posts: 101,097
    edited December 1969

    In general, make a copy of the PSD you want to use, open it in your image editor and resize it to fit the head map you want to apply it to, copy the layers you want to use onto a copy of the head map you want to add them to, save. You can also, for DS, save individual layers out as .png files and layer them on top of the face map in DAZ Studio using the Layered Image Editor.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited February 2014

    I don't have this set, but I assume that it is set up to use on the templates for V6 (UV Map)

    The PA is ForbiddenWhispers, and you could try sending him/her a PM to see if there is any help available, but I think it is fairly straightforward to use.

    You need to find the Face texture for V6 by selecting it in DAZ Studio using the Surface Selection Tool (Alt+Shift+M) In my setup, it is called Ry_Belle.JPG, and you would take that into Photoshop (or similar) and use the layers in the resource kit t add to the texture.

    You MUST save it under a different name to prevent overwriting the original, then apply it to the Diffuse channel in the Surfaces pane inside DS.

    These things aren't usually meant for New Users, but I'm sure you will be able to work with it. Let me know how you get on.

    EDIT:

    Too slow again :)

    Post edited by JimmyC_2009 on
  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    Thank you, JimmyC_2009 and Richard Haseltine.

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