M4 gens skin color

AristocAristoc Posts: 254
edited December 1969 in New Users

i have the M4 Morphs++ package with M4 however is there any skin color other than the default pink? to make it match the skin of Michael 4?

Thank you.

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Some character texture packs will come with genital textures, but for those without you'll have to rely on a bit of blending magic to make them work. Opacity maps work well for this so you can gradually fade inwards from the edge to make it look more seamless.

  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited February 2014

    The "default pink" I presume is what the gens load with by default, but this is simply a diffuse colour (212/165/149). Of course, you can change this, but you really need a texture map (an image file), which the genital model itself doesn't come with. As Herald says, many of the character texture sets for M4 come with a matching gens texture map, which will, of course, match the rest of the skin for that character. A good example is Jeremy for M4 by DAZ.

    For texture sets which don't have a genital texture you can try colour matching one from a set that has one using an image editor (of course, saving the result as a copy). This can work very well with M4 (unlike Genesis, which requires seamless texturing) as the transparency map that comes with all purchased genital textures takes care of the seams very effectively.

    Post edited by Hiro Protagonist on
  • AristocAristoc Posts: 254
    edited December 1969

    I have Beck for M4. Yes it appears to have a gens texture. But still, it means I have to add a another character to the base M4. Wish I didn't have to. I looked at Jeremy. Perhaps that is OK to use as a character. TY.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    joeinhose said:
    I have Beck for M4. Yes it appears to have a gens texture. But still, it means I have to add a another character to the base M4. Wish I didn't have to. I looked at Jeremy. Perhaps that is OK to use as a character. TY.

    Why do you have to add another 'character'?

    Textures aren't specific for a character, in most cases. So you can just manually load (if needed...you may be able to use an existing preset to load them) on your character of choice and create a new preset.

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