Version D here of my second idea, adding some space between the main character and their pursuers, and some sparks being kicked up from rounds hitting the asphalt behind her.
And more Nefetina fun! :) I do like the skin for this figure. This is Babina 8 with an Edie 8 pose, which was good for only minimal tweaking. As ever, light is mostly a linear point light to the face.
The reflection in the eyes needs work. I also softened the shadows in photoshop to have a more natural interaction with the sand plane.
cloth1975 Not sure, if I like the first entry better, but what I would definitely do, is to open one hand of the hero. In the scene it looks more like he pushed the victim.
marjoemartino Not bad, only his left leg who comes out of the fog looks a little out of place. Btw. this splatters should be blood or sparks?
Shinji Ikari 9th You could give the motorcycle a bit of an incline and let the driver fire backwards with a gun. That would give the event more dynamism and narrative power.
Daventaki I love how the materials work together in this scene, well done.
Wicked WhompThe last entry looks good, you could try to move her closer to the cube
Kaye Kaye Simply but good composens. What I ask me and I hope of an answer from all the experiented users, is it possible to use her skin texture and made a displacement map for the bandages, so that they look more realistic and not so skin painted?
Shinji Ikari 9th You could give the motorcycle a bit of an incline and let the driver fire backwards with a gun. That would give the event more dynamism and narrative@ power.
@daybird Thanks for commenting, I like the idea, but will have to see what I can do with it if I get a chance before the end of the month.
Wicked WhompThe last entry looks good, you could try to move her closer to the cube
I honestly tried, however it appears I am in need of some morphs, whether I make them myself or purchase, because the female model would actually clip if moved any closer. Though perhaps it wouldn't bee all that noticeable...So I can try and give it a go nonetheless.
@daybird, I took a stab at what you suggested with version E here.
I added a new camara to change the angle, gave her a firearm, and tried to get her to look like she was blind firing behind her without the pose looking like someone couldn't make it (does that make since?) while keeping her other hand on the controls with the arm looking natural and not at some weard angle.
@daybird, I took a stab at what you suggested with version E here.
I added a new camara to change the angle, gave her a firearm, and tried to get her to look like she was blind firing behind her without the pose looking like someone couldn't make it (does that make since?) while keeping her other hand on the controls with the arm looking natural and not at some weard angle.
Yeah, that looks much better, now we have much more storytelling in this scene, maybe you could give her a better expression, she looks very emotionless now.
Yes I know shadowrunner are coldhearted bastards, but emotions are always good.
Oh, one last suggestion, did you have the possibility to give her hair a movement, like the wind blows it behind her? That would also increase the feeling of movement a lot.
@daybird, I took a stab at what you suggested with version E here.
I added a new camara to change the angle, gave her a firearm, and tried to get her to look like she was blind firing behind her without the pose looking like someone couldn't make it (does that make since?) while keeping her other hand on the controls with the arm looking natural and not at some weard angle.
Yeah, that looks much better, now we have much more storytelling in this scene, maybe you could give her a better expression, she looks very emotionless now.
Yes I know shadowrunner are coldhearted bastards, but emotions are always good.
Oh, one last suggestion, did you have the possibility to give her hair a movement, like the wind blows it behind her? That would also increase the feeling of movement a lot.
I'll have to go back in and take a look at her hair to see what morphs there are to do so, I forgot about the hair until the render was finishing. As for her expression, all I have are the basics for G2F, so I'll have to see what I can do.
In case I don't post again until thursday, happy hollidays everyone.
@daybird here's version F. I changed her expresion, and tried to give her hair some more motion (I had to disable the limits on one of the morphs to get what I have.), added some sparks flying from the side of the pursuing vehicle as well as rising said vehicle a bit because I noticed that the tires were poking into the ground.
Here is lovely Sunny, doing her aerial work above the Cloud City....wrapping up what I have learned since my first render in July. I hope to learn more in the first half of 2020!
Photoshop was for the texturing and color grading, and a tiny bit of burning to match everything to the light.
I'm sorry I haven't been around much this month. Real life is unexpected busy this month, having nothing to do with the holidays. Anyway, I wanted to stop in and say:
Here is lovely Sunny, doing her aerial work above the Cloud City....wrapping up what I have learned since my first render in July. I hope to learn more in the first half of 2020!
Photoshop was for the texturing and color grading, and a tiny bit of burning to match everything to the light.
Great idea a cool posing, but I wish you did not downgrading the light. I think it would be even more spectacular with this sun rays.
I present the latest iteration of my entry. First of all, thanks everyone who offered constructive criticism. I tried to integrate every criticism that made sense to me.
And boy, did I learn much this time around.
What I wanted to add as a finishing touch were spectators. But this presented quite a technical hurdle. Using more actors in the same scene was more than my
PC could handle. It ran out of VRAM. Doing renders with only the spectators with the idea of adding them in post processing also did not work. The single actors
were so far away from the camera and the world center, that they did not render correctly (textures in the face didn't show up). My research suggests, that this
is a problem with the Iray renderer.
My next idea came from a product called Now-Crowd. Fantasy Crowds I and II are in my collection. This is of course not useful for my contemporary image and
I looked for crowds that might fit. However, there is no "superhero-admiring-crowd" I fear, so I needed to create my own. So I researched how to do billboards,
and the first results are in the current iteration of the scene.
So here is the changelog from the previous version:
one criticism was, that the hand poses looked to aggressive. Having thought about it I agree. I made three changes to compensate this:
switching from fist-style-flying to chop-hand-style-flying.
the right hand now tries to reach the woman
the spiky, aggressive energy aura was replaced with a smoother one
the woman now looks at and tries to reach the right hand showing her will to be rescued
the matte paint of the car was replaced with a reflective car paint. I think this looks more contemporary and you can see the building in a subtle reflection
the exhaust fumes were reworked to look less geometrical
added self-made spectator bill boards
Because of my remaining time this year, I think this will be the last iteration. Although if there is critique that can be implemented in short time, I will probably do it.
'WELL, I LIKE TO DO SOME THINGS THE OLD-FASHIONED WAY'
Starring Edward 8 as Daniel Craig as James Bond.
Many, many morph applied + auto face enhancer. I think it ended up looking more like 50% Craig, 25% Gene Hackman 25% Bruce Willis, but that's my best effort.
Using i13 Estate Agency Office as the window wall and Stonemason's excellent Urban Sprawl 3 buildings as background.
It's using Sun+Sky + a single spotlight behind the blinds for extra drama.
Rendered on Iray, tone mapped and some mild post done on Photoshop.
'WELL, I LIKE TO DO SOME THINGS THE OLD-FASHIONED WAY'
Starring Edward 8 as Daniel Craig as James Bond.
Many, many morph applied + auto face enhancer. I think it ended up looking more like 50% Craig, 25% Gene Hackman 25% Bruce Willis, but that's my best effort.
Using i13 Estate Agency Office as the window wall and Stonemason's excellent Urban Sprawl 3 buildings as background.
It's using Sun+Sky + a single spotlight behind the blinds for extra drama.
Rendered on Iray, tone mapped and some mild post done on Photoshop.
Hope you like it!
I thaught I was seeing Bruce Willis as the image loaded. Nice one, and Happy New Year.
'WELL, I LIKE TO DO SOME THINGS THE OLD-FASHIONED WAY'
Starring Edward 8 as Daniel Craig as James Bond.
Many, many morph applied + auto face enhancer. I think it ended up looking more like 50% Craig, 25% Gene Hackman 25% Bruce Willis, but that's my best effort.
Using i13 Estate Agency Office as the window wall and Stonemason's excellent Urban Sprawl 3 buildings as background.
It's using Sun+Sky + a single spotlight behind the blinds for extra drama.
Rendered on Iray, tone mapped and some mild post done on Photoshop.
Hope you like it!
I thaught I was seeing Bruce Willis as the image loaded. Nice one, and Happy New Year.
LOL, thank you!. You're right. I think he's 25% Daniel Craig, 25% Bruce Willis, 25% Doom Guy 25% Gene Hackman :)
I did some changes to the scene,basically, I wanted a colder, more cinematic ambiance, so I shifted around the buildings, added some decorative spotlights, changed some mats, gave him a new wardrobe, dialed in some extra head morphs and gave the final render a slightly different tone mapping (I'm a total noob on Photoshop).
Comments
Version D here of my second idea, adding some space between the main character and their pursuers, and some sparks being kicked up from rounds hitting the asphalt behind her.
And more Nefetina fun! :) I do like the skin for this figure. This is Babina 8 with an Edie 8 pose, which was good for only minimal tweaking. As ever, light is mostly a linear point light to the face.
The reflection in the eyes needs work. I also softened the shadows in photoshop to have a more natural interaction with the sand plane.
Hi folk, sorry for my absence
cloth1975 Not sure, if I like the first entry better, but what I would definitely do, is to open one hand of the hero. In the scene it looks more like he pushed the victim.
marjoemartino Not bad, only his left leg who comes out of the fog looks a little out of place. Btw. this splatters should be blood or sparks?
Shinji Ikari 9th You could give the motorcycle a bit of an incline and let the driver fire backwards with a gun. That would give the event more dynamism and narrative power.
Daventaki I love how the materials work together in this scene, well done.
Wicked WhompThe last entry looks good, you could try to move her closer to the cube
Kaye Kaye Simply but good composens. What I ask me and I hope of an answer from all the experiented users, is it possible to use her skin texture and made a displacement map for the bandages, so that they look more realistic and not so skin painted?
@daybird Thanks for commenting, I like the idea, but will have to see what I can do with it if I get a chance before the end of the month.
I honestly tried, however it appears I am in need of some morphs, whether I make them myself or purchase, because the female model would actually clip if moved any closer. Though perhaps it wouldn't bee all that noticeable...So I can try and give it a go nonetheless.
@daybird, I took a stab at what you suggested with version E here.
I added a new camara to change the angle, gave her a firearm, and tried to get her to look like she was blind firing behind her without the pose looking like someone couldn't make it (does that make since?) while keeping her other hand on the controls with the arm looking natural and not at some weard angle.
Yeah, that looks much better, now we have much more storytelling in this scene, maybe you could give her a better expression, she looks very emotionless now.
Yes I know shadowrunner are coldhearted bastards, but emotions are always good.
Oh, one last suggestion, did you have the possibility to give her hair a movement, like the wind blows it behind her? That would also increase the feeling of movement a lot.
I'll have to go back in and take a look at her hair to see what morphs there are to do so, I forgot about the hair until the render was finishing. As for her expression, all I have are the basics for G2F, so I'll have to see what I can do.
In case I don't post again until thursday, happy hollidays everyone.
a warm welcome
giving a try with d-force
@daybird here's version F. I changed her expresion, and tried to give her hair some more motion (I had to disable the limits on one of the morphs to get what I have.), added some sparks flying from the side of the pursuing vehicle as well as rising said vehicle a bit because I noticed that the tires were poking into the ground.
I like the sparks. From which product they are?
Merry Christmas!
There from this product that I got back in 2015 over at renderosity.com.
Here is lovely Sunny, doing her aerial work above the Cloud City....wrapping up what I have learned since my first render in July. I hope to learn more in the first half of 2020!
Photoshop was for the texturing and color grading, and a tiny bit of burning to match everything to the light.
I'm sorry I haven't been around much this month. Real life is unexpected busy this month, having nothing to do with the holidays. Anyway, I wanted to stop in and say:
Happy Holidays
May the Treasures
of the Season,
Peace, Joy & Love,
Be With You Always!
-L'Adair
Great idea a cool posing, but I wish you did not downgrading the light. I think it would be even more spectacular with this sun rays.
Hello,
I present the latest iteration of my entry. First of all, thanks everyone who offered constructive criticism. I tried to integrate every criticism that made sense to me.
And boy, did I learn much this time around.
What I wanted to add as a finishing touch were spectators. But this presented quite a technical hurdle. Using more actors in the same scene was more than my
PC could handle. It ran out of VRAM. Doing renders with only the spectators with the idea of adding them in post processing also did not work. The single actors
were so far away from the camera and the world center, that they did not render correctly (textures in the face didn't show up). My research suggests, that this
is a problem with the Iray renderer.
My next idea came from a product called Now-Crowd. Fantasy Crowds I and II are in my collection. This is of course not useful for my contemporary image and
I looked for crowds that might fit. However, there is no "superhero-admiring-crowd" I fear, so I needed to create my own. So I researched how to do billboards,
and the first results are in the current iteration of the scene.
So here is the changelog from the previous version:
Because of my remaining time this year, I think this will be the last iteration. Although if there is critique that can be implemented in short time, I will probably do it.
Best regards and a happy new year everyone.
Hello everyone!
I want to submit my entry:
'WELL, I LIKE TO DO SOME THINGS THE OLD-FASHIONED WAY'
Starring Edward 8 as Daniel Craig as James Bond.
Many, many morph applied + auto face enhancer. I think it ended up looking more like 50% Craig, 25% Gene Hackman 25% Bruce Willis, but that's my best effort.
Using i13 Estate Agency Office as the window wall and Stonemason's excellent Urban Sprawl 3 buildings as background.
It's using Sun+Sky + a single spotlight behind the blinds for extra drama.
Rendered on Iray, tone mapped and some mild post done on Photoshop.
Hope you like it!
Just for you, Daybird... the ungraded version with a tiny bit of extra sun on her face.
I thaught I was seeing Bruce Willis as the image loaded. Nice one, and Happy New Year.
I've had an idea for this thread since day one, but I probably won't be able to finish it in time, so here's my latest render instead.
Mother-Daughter Time
Gordig Lol funny idea
AZDigitalArtist :)
t0mg well done
LOL, thank you!. You're right. I think he's 25% Daniel Craig, 25% Bruce Willis, 25% Doom Guy 25% Gene Hackman :)
I did some changes to the scene,basically, I wanted a colder, more cinematic ambiance, so I shifted around the buildings, added some decorative spotlights, changed some mats, gave him a new wardrobe, dialed in some extra head morphs and gave the final render a slightly different tone mapping (I'm a total noob on Photoshop).
Hope you like it!
Adjusted the lighting some more to make the scene just a bit brighter. This will be my final version for this challenge.
"Tara and Tango Chilling"
Title might be: "Niah, Furtive, in the ruins of the city"
Image created with DAZ Studio 4.12 Beta - minor levels touchup and unsharp mask in Photoshop.
Cheers,
Olo
This challenge is now closed.
Thanks to everyone for participating!
And Have A Happy New Year, Too!
December 2019
Showcased Participants for the December Free Render Challenge
Oh the Stores You Tell - Given to the person who created an image that told a story that evoked emotion from the viewer.
The New User we felt best showed that this month was Gordig
Come Together - Given to the person who created an interesting and complex image that had many layers to the story it told.
The New User we felt best showed that this month was AZDigitalArtist
Holy Smoke - Given to the person that created an image that caught your attention and transported you into the image.
The New User we felt best showed that this month was Olo_Ordinaire
New User Welcome
Wicked Whomp
Wow, thanks!!! And congrats to the others showcased, I absolutely loved your work!!!!
Congratulation to all the winner. :)