Baking morphs?
I have a dress which I made to fit G2Female with a clon. I wasn't 100% satisfied with it so I replaced it with a 'beautified' version using Morph Loader Pro with the same id as the auto generated morph. All works fine as long as the new morph is dialed up.
But the new morph is causing problem when I use other morphs, (the effect is cumulative). So is there any way to "bake" the new morph permanently into the base G2Female version?
Comments
Yes, if you mean you want the shape to apply to the base G2F with no morphs - Edit>Figure>Geometry>Update Base Geometry..., select Update Vertex Positions since the fact that you can load the shape as a morph means it is vertex matched, then select the OBJ file to load.
Thank you, thank you, thank you!
Fortunatly you work on sundays too! I will remember you in my will.
And for Richard Haseltine who was there for me on a Sunday to help me with my morph woes; who assisted me in creating a Genesis 2 garment when nobody else did; to you I leave..... A BOOT TO THE HEAD!
*THUD* *OOF!!*
Hmm, should help me make my fortune selling second-foot shoes.