character lost when loaded into scene?

AristocAristoc Posts: 254
edited December 1969 in New Users

I opened a large scene (Piazza) set it up and then loaded a character I previously made. I had trouble as a newb finding my character.
How do I load her into my scene right there?

Thanks a million?

Comments

  • McKinnanMcKinnan Posts: 0
    edited December 1969

    I don't know much, so there could be another answer, but I believe everything in DAZ loads in the same spot. When you start a new file, if you look closely, there are two lines that cross and are a little thicker than the rest of the grid. They represent 0,0,0. Everything loads there.
    You could also select your character in the scenes tab and just see where the xyz handle pops up.

  • AristocAristoc Posts: 254
    edited December 1969

    must be an easier way to bring the character into the spot you are looking at on the screen?

  • JaderailJaderail Posts: 0
    edited February 2014

    Hold down ALT click your item and DRAG it to the Viewport, you will get a Yellow Red target. The Item will load to the targets location when you release the mouse button or the alt key. This works on most content.

    EDIT: Items only load to the default ground plane never on top of items.

    Post edited by Jaderail on
  • McKinnanMcKinnan Posts: 0
    edited December 1969

    There you have it.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Jaderail said:
    Hold down ALT click your item and DRAG it to the Viewport, you will get a Yellow Red target. The Item will load to the targets location when you release the mouse button or the alt key. This works on most content.

    EDIT: Items only load to the default ground plane never on top of items.

    Holy mother of usefulness. Where'd you find this trick out?

  • JaderailJaderail Posts: 0
    edited February 2014

    DAZ Studio 3 manual.

    I also Highly suggest the Align Tool as a fast tool for setting items on other items. You will learn its power by trying it a few times. Keep undo handy until you learn the options. Once learned you might like it as well.

    Post edited by Jaderail on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    There are also a couple of scripts for dropping things on top of other things...

    This one, by Casual works great...if the 'dropped' object has a 'sane' bounding box and origin (a cylinder with the origin at the 'top' will drop bellow the item...)

    https://sites.google.com/site/mcasualsdazscripts/mcjdroptotop

    And this one is fun to play with...

    http://www.sharecg.com/v/66900/browse/8/Script/Come-On-Down-Collisions

    it needs this one from mCasual...

    https://sites.google.com/site/mcasualsdazscripts2/mcjcolliderds45

  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    McKinnan said:
    I don't know much, so there could be another answer, but I believe everything in DAZ loads in the same spot. When you start a new file, if you look closely, there are two lines that cross and are a little thicker than the rest of the grid. They represent 0,0,0. Everything loads there.
    You could also select your character in the scenes tab and just see where the xyz handle pops up.

    Strictly speaking, the item is loaded to exactly the same X, Y and Z co-ordinates that it was saved from. I suspect most people create a character in a bare viewport at 0, 0, 0, hence it is loaded to this point as a default.

  • AristocAristoc Posts: 254
    edited December 1969

    McKinnan said:
    I don't know much, so there could be another answer, but I believe everything in DAZ loads in the same spot. When you start a new file, if you look closely, there are two lines that cross and are a little thicker than the rest of the grid. They represent 0,0,0. Everything loads there.
    You could also select your character in the scenes tab and just see where the xyz handle pops up.

    Strictly speaking, the item is loaded to exactly the same X, Y and Z co-ordinates that it was saved from. I suspect most people create a character in a bare viewport at 0, 0, 0, hence it is loaded to this point as a default.

    yes this is probably what is happening. then I created a scene and merged my character who appeared on another area. had some newbie trouble trying to get her to where I wanted. couldn't find the fast way of doing it.

    thanks for the suggestions.

  • AristocAristoc Posts: 254
    edited December 1969

    I was looking for the Align tool? I can't find that in Daz 4.6

    When I open a scene and work on it and then load a new figure such as genesis, it shows up far away from where I have been working on the scene. it takes forever to get it to where I need it.

  • JaderailJaderail Posts: 0
    edited December 1969

    You can Use the ALT load trick on figures. You only get all the Menus that DAZ Studio has if you Run the City Limits Layout. the Align Tool is in Windows>Panes (Tabs)>Align Tool

  • McKinnanMcKinnan Posts: 0
    edited December 1969

    @alexhcowley - thanks for the deeper insight :-)

  • JaderailJaderail Posts: 0
    edited December 1969

    Okay As mentioned the ALT key feature only works for a DRAG of the content. To load a figure you will have to do it from the People folder form the Content Library View or from the Figures list of the Smart Content view.

    The method is Hold down the ALT key (or corresponding Mac key) then LEFT click the figures icon, hold both the ALT key and the left mouse button down and DRAG your pointer to the Viewport. You then get the Yellow Red load target. Both must be held down until you have your target placed. Then releasing either key (Alt or the Mouse) will start the load at the targets position.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    As a point of note, if your saved file has characters in a certain position that you don't want changed, you can use File -> Merge to essentially blend the two files. This copies everything in the file into the exact same locations they were originally. Bear in mind however, that it will also add in the cameras and lights, which may cause unwanted duplication. You can always deleted any unwanted extras though.

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