Question about the view window
I have been looking around and unless I am blind or have missed it (Both good possibilities) is there a way to change the properties of the view window in Daz to have finer detail?
For example if I am changing the fitness levels on Gia it is near impossible to see any muscular definition changes without changing a morph, spot render, change a morph, spot render etc and gets very tedious to do this for every morph change that may affect finer detail, especially on some figures like the HD ones where most of the HD details are near impossible to see unless rendered.
Comments
The only thing I know of us Spot Render.
I hope not because I can spend several hours with a new model to get the look I am looking for right and now with genesis 2 with so much more detail having to spot render and most likely needing the skin shaders and a light to get the true feel of how a particular morph is going to look with reflections and some shadow that could add a substantial amount of time.
I just need some depth in the view window, some definition to see some sort of detail. Gia doesn't even look muscular loaded default until rendered. then you see the six pack.
Then someone smarter than me will have to help you :-) Plenty of those folks around here. I'll be watching the thread.
The preview is just that, a preview. If you want render quality preview, you would have to wait for a full render for every change you made, thats why spotrender is your friend.
Spot render is the only FULL preview we have for DS studio. The Viewport is only a OpenGL screen driven by your GPU. Live displays of the Detail for 3DeLigth renders would take a PC much more powerful than mine and believe me mine is not week.
EDIT: You can try Per Pixel Shading in Preferences if it is not on but that is ONLY for textures.
Ok, thank you, I was hoping for some sort of depth or shading option, as that is most of the issue, the image has no depth to it in the view so detail is washed out, I will check my settings once my render in Bryce finishes cooking.
Per Pixel Shading is one area where a very good video card comes in handy. A good 'gamer' makes it a useful feature...but it should be a 2 GB or larger card, as it can eat up vram.
Also a larger screen will help with viewport details...to a degree.
Well, duel NVidia gtx770 mobility sli with 3 gb dedicated memory. It is a laptop but it is a pretty tricked out gaming laptop so quite powerful. I will give it the shading a try see if it helps and if it takes a minute or two for spot renders per tweak, well to get it perfect, then that's what I have to do. Probably have to tweak settings there for spot rendering as well.
And at work the 18 inch screen is the best I can do :)
I won the football pool at work and treated myself to a new 27" monitor (and, of course, more content sigh.....) It makes using DAZ and post work glorious!
per pixel shading, perfect. :)