Genesis 2 materials

inspired_designerinspired_designer Posts: 63
edited December 1969 in New Users

How do you use other figures skin materials on genesis 2 ?

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Genesis 2 Female, is UV Mapped for 'Base Female', 'Victoria 6' and 'Victoria 5', and you make the UV selection in the Surfaces pane under 'UV Set'

    You would need this http://www.daz3d.com/victoria-4-for-genesis-2-female to use the V4 skins.

  • mark128mark128 Posts: 1,029
    edited December 1969

    How do you use other figures skin materials on genesis 2 ?

    The other figures skin materials have to use a UV set that is supported by Genesis 2 and they have to be in DUF format.

    Out of the box G2F supports G2F UVs and V5 UVs. If you purchase any of the V6 products, you will also have support for V6 UVs. If you purchase Victoria 4 for Genesis 2 Female you get support for V4 UVs. Gia and Olympia also have their own UVs. There are a few gen 5 skins that used some other UVs, like S5, that are not supported for G2F and probably will not be (too few skins to justify the work).

    V4 UVs are the most common. Lots of Genesis 1 characters used V4 UVs. Almost none of these will be in DUF format though. To get them into DUF format you need to load them onto V4, if you have her, or Genesis 1 if you don't have V4, in DAZ Studio 4.6. Then do File -> Save As -> Material preset. This will save the skin in DUF format. You can then apply this to G2F. If you see gaps in the skin, it means the UVs were not automatically set correctly. You need to go to the surface tab and manually set the UVs to V4 or whatever UVs the skin used.

    If this sounds too complicated, you can buy V4 Skins Auto Converter for Genesis 2 Female(s). This is a script that runs in DAZ Studio and automates most of the conversion.

    I have converted several V4 skins to use on G2F. I have done it manually and don't own the auto converter product.

  • inspired_designerinspired_designer Posts: 63
    edited December 1969

    Thanks for your help guys.

    If I buy the following: "V4 Skins Auto Converter for Genesis 2 Female(s)"

    Do I need to buy "Victoria 4 for Genesis 2 Female" too?

    What about M4 to Genesis 2 Male ?

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Thanks for your help guys.

    If I buy the following: "V4 Skins Auto Converter for Genesis 2 Female(s)"

    Do I need to buy "Victoria 4 for Genesis 2 Female" too?

    What about M4 to Genesis 2 Male ?

    You'll need Victoria 4 for Genesis 2 Female and Michael 4 for Genesis 2 Male if you want to use their textures. The auto-converter is only to make it easier to apply the materials and does not give you the necessary UV sets to make them look correct.
  • LeanaLeana Posts: 11,749
    edited December 1969

    "V4 Skins Auto Converter for Genesis 2 Female(s)" requires “Victoria 4 for Genesis 2 Female” to work.
    Basically "V4 to G2F" gives G2F the ability to use the V4 textures on G2F, but if will only work with presets saved in .duf format. The auto-converter adds support for presets saved as .DS, .DSA and .PZ2 files, so you don't have to convert them all by hand.

    "Michael 4 for Genesis 2 Male" and "Michael 4 Skins Auto Converter For Genesis 2 Male(s)" products are available in the store too.

  • inspired_designerinspired_designer Posts: 63
    edited December 1969

    Great that will take care of the V4 and M4

    What about Gen 1 to Gen 2?

    I tried David 5 texture on genesis 2 and it was not applied correctly.

    I thought gen1 to gen2 conversion was using the same uv maps but maybe I am wrong

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Great that will take care of the V4 and M4

    What about Gen 1 to Gen 2?

    I tried David 5 texture on genesis 2 and it was not applied correctly.

    I thought gen1 to gen2 conversion was using the same uv maps but maybe I am wrong

    I thought David5 was like Stephanie5...a unique UV. And since Steph isn't supported, I don't imagine Dave is either.

  • inspired_designerinspired_designer Posts: 63
    edited December 1969

    I see... For a moment I thought I was doing something wrong.

    Have you ever tried to adjust uv mapping of the unsupported figures on a 3D software and load them on Genesis 2 or is that too much trouble?

  • Herald of FireHerald of Fire Posts: 3,504
    edited February 2014


    I see... For a moment I thought I was doing something wrong.

    Have you ever tried to adjust uv mapping of the unsupported figures on a 3D software and load them on Genesis 2 or is that too much trouble?

    It can be done. I've created my own UV maps for Genesis before and tweaked existing ones, so there's no reason that you couldn't do the same. However, I will say that creating a UV map, or even altering one, is a LOT of work. Genesis 2 has over 21 thousand vertices which need to be repositioned to fit a given texture and you need to be careful not to stretch or squash the result. Another issue is that you also need to try and match sections of the original figure which may have different polygon counts (and therefore a different number of vertices), which can be a nightmare to do well.

    It's literally impossible to get a texture to match perfectly under those conditions, but you can get pretty close. That's one reason I'll happily stick with purchased items from the experts rather than try and develop my own. The only time I'll use my own is when there are no other options, such as using the Kids 4 skins on Genesis 2.

    Post edited by Herald of Fire on
  • JaderailJaderail Posts: 0
    edited February 2014

    It is NOT true that you need the V4 and M4 Shapes to use V4 and M4 textures on the G2 mesh figures. The G2 figures come ready to use any Genesis1 texture. The good part is the G1 can use any V4 or M4 texture without extra content. Here is all you have to do.

    Load the Basic Genesis 1 apply a V4 or M4 texture to it. In Surfaces you Select ALL the surface zones. Then do Save As>Materiel Preset, that will create a Genesis UVed .duf file of the Saved texture. That will now load on your G2 figure. I did that long before the V4 M4 shapes were made for the G2's. Works just fine. I will point out that the V4 and M4 textures FIT better if you DO use the shapes. But they are NOT needed if you are short on content money.

    Post edited by Jaderail on
  • mark128mark128 Posts: 1,029
    edited December 1969

    Great that will take care of the V4 and M4

    What about Gen 1 to Gen 2?

    I tried David 5 texture on genesis 2 and it was not applied correctly.

    I thought gen1 to gen2 conversion was using the same uv maps but maybe I am wrong

    Slosh, who did the M4 UV set for G2M, had a thread asking about other UVs for G2. I think the conclusion of that thread was there were not enough skin or customer interest to justify the development.

    So we probably will not see any of these supported, at least any time soon.

  • JaderailJaderail Posts: 0
    edited December 1969

    If a texture David for example uses a NEW UV it will not be supported on the G2 until that UV is transferred to the G2 by some one.

  • Herald of FireHerald of Fire Posts: 3,504
    edited February 2014

    Jaderail said:
    It is NOT true that you need the V4 and M4 Shapes to use V4 and M4 textures on the G2 mesh figures. The G2 figures come ready to use any Genesis1 texture. The good part is the G1 can use any V4 or M4 texture without extra content. Here is all you have to do.

    Load the Basic Genesis 1 apply a V4 or M4 texture to it. In Surfaces you Select ALL the surface zones. Then do Save As>Materiel Preset, that will create a Genesis UVed .duf file of the Saved texture. That will now load on your G2 figure. I did that long before the V4 M4 shapes were made for the G2's. Works just fine. I will point out that the V4 and M4 textures FIT better if you DO use the shapes. But they are NOT needed if you are short on content money.

    Sorry Jaderail, but I need to correct this. Victoria 5 UV's are the ones which are supplied with G2F by default. Only the V4 shape provides the necessary UV's to use the textures. Same goes for the G2M figure and M4 textures. While you could apply the older Gen 4 textures, you'd get obvious seams using the regular UVs. If you don't want to take my word for it, then look under the V4 for Genesis 2 description where it mentions that it includes the V4 UV set. The same goes for M4.

    Only the M5 and V5 textures are supported by default on Genesis 2 without further purchases.

    You might be confusing material presets with the map transfer utility (which I've never managed to get working without visible seams either). Mat presets will only save the texture information and the surfaces to apply it to. It does not alter the textures to fit the new figure in any way, since it simply loads the ones already stored on your drive. The map transfer utility will attempt to re-render the textures to match a new UV set, but again it's rarely a perfect fit.

    Post edited by Herald of Fire on
  • SloshSlosh Posts: 2,391
    edited February 2014

    Yeah, Jaderail, I think you got it confused a bit. You do need the M4 or V4 for Genesis 2 products, which will give you the necessary UVs to make the textures fit Genesis 2. As HoF said, V5 and M5 will work out of the box, and your method of saving the texture applied to Genesis as a DUF is correct, but for V5/M5. What is not necessary (though recommended) is the M4 or V4 Skins Autoconverter, which eases the process you described above by eliminating the "apply to Genesis" step.

    Edit: Let me add that Jaderail is partially correct. You don't have to have the M4 or V4 for Genesis 2 products to use their textures. But, you will have to apply them to Genesis, then Map Transfer them to M5 or V5, then save to use on Genesis 2. They will work, but may not be as good as you hope because they have already been converted once from M4/V4 to Genesis, then again to M5/V5. Gets messy

    Post edited by Slosh on
  • SloshSlosh Posts: 2,391
    edited December 1969

    mark128 said:
    Great that will take care of the V4 and M4

    What about Gen 1 to Gen 2?

    I tried David 5 texture on genesis 2 and it was not applied correctly.

    I thought gen1 to gen2 conversion was using the same uv maps but maybe I am wrong

    Slosh, who did the M4 UV set for G2M, had a thread asking about other UVs for G2. I think the conclusion of that thread was there were not enough skin or customer interest to justify the development.

    So we probably will not see any of these supported, at least any time soon.

    Interest has perked up quite a bit since the Legacy Shapes came out, so I am working on them now. I have been doing David 5, but due to some updates for other products of mine, I have had to put a temporary hold on them. I will get back to them on Monday. After David, I will do his counterpart, Stephanie 5. Then on to Aiko and Hiro 5, finally Freak 5. I will likely do the male genital maps as well like I did for Michael 4 for Genesis 2 Male, although my attempts so far have not been great. No promises on that one, just a big "I will try".

  • JaderailJaderail Posts: 0
    edited December 1969

    I put the M4 Drow on my M6 G2M figure with my method. If I had not I would not of of suggested it. But as every File involved has been updated except the M4 Drow texture in the time from then to now maybe it does not work any longer. I will stop posting the method as it probably does not work now, should not have worked when I did it. And I do have all the other tools installed (read Shapes UV's) now so can not test it anyway.
    But my Jaderail is STILL wearing the texture I made with my method. So...

  • SloshSlosh Posts: 2,391
    edited December 1969

    Jaderail said:
    I put the M4 Drow on my M6 G2M figure with my method. If I had not I would not of of suggested it. But as every File involved has been updated except the M4 Drow texture in the time from then to now maybe it does not work any longer. I will stop posting the method as it probably does not work now, should not have worked when I did it. And I do have all the other tools installed (read Shapes UV's) now so can not test it anyway.
    But my Jaderail is STILL wearing the texture I made with my method. So...

    Well, I believe you. I don't know every technique, so it just seemed to me that it would not work. M4's face, for example is several times bigger than the uv map for M6 or G2M face. I had to enlarge it just to get it to match the outline. Then the lips and eyes and nose were located in entirely different parts of the texture. His eyes were on his cheekbones and his mouth was on his chin.

  • mark128mark128 Posts: 1,029
    edited December 1969

    Slosh said:
    mark128 said:
    Great that will take care of the V4 and M4

    What about Gen 1 to Gen 2?

    I tried David 5 texture on genesis 2 and it was not applied correctly.

    I thought gen1 to gen2 conversion was using the same uv maps but maybe I am wrong

    Slosh, who did the M4 UV set for G2M, had a thread asking about other UVs for G2. I think the conclusion of that thread was there were not enough skin or customer interest to justify the development.

    So we probably will not see any of these supported, at least any time soon.

    Interest has perked up quite a bit since the Legacy Shapes came out, so I am working on them now. I have been doing David 5, but due to some updates for other products of mine, I have had to put a temporary hold on them. I will get back to them on Monday. After David, I will do his counterpart, Stephanie 5. Then on to Aiko and Hiro 5, finally Freak 5. I will likely do the male genital maps as well like I did for Michael 4 for Genesis 2 Male, although my attempts so far have not been great. No promises on that one, just a big "I will try".

    I'll definitely buy the David 5 and Stephanie 5 UVs for G2. There are some nice skin textures on those UVs. Would probably buy Freak 5 too. Don't have Aiko or Hiro so pass on those.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Slosh said:
    Interest has perked up quite a bit since the Legacy Shapes came out, so I am working on them now. I have been doing David 5, but due to some updates for other products of mine, I have had to put a temporary hold on them.

    For what it's worth, I'll be very interested in a David 5 UV set for Genesis 2. I bought the Pro pack and it came with some absolutely gorgeous character sets, my favourite of which being Neo. With GenX v.2 on the horizon, A D5 UV set would be like the delicious icing on a tasty chocolate fudge cake.
  • inspired_designerinspired_designer Posts: 63
    edited December 1969

    It would be nice to have the other figures incorporated in Genesis 2.

    Glad to hear you are working on David and Stephanie.

    What about Kids 4 or Genesis Baby. Is anyone working on those?

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    What about Kids 4 or Genesis Baby. Is anyone working on those?
    The Genesis baby uses the V4 UV set, so it's already compatible with Genesis 2 if you own the Victoria 4 shape. As for Kids 4, I have my own version which works okay-ish, but it's hardly at a level where I'm happy with it. I'm still very much in the process of tweaking it to make it better and remove the stretching in various places. There are also a couple of areas where the seams don't quite line up between surfaces either, so it's been a nightmare job to try and get everything looking smoothed out.

    Here's Kaelyn for K4 on the Genesis 2 figure using Zev0's Growing Up morphs and the AoA subsurface shader... and it's pretty darned terrifying if I say so myself. Should I ever get it at a level where I'm happy with it, I'll probably post it up on ShareCG or something.

    Kaelyn.png
    1000 x 2000 - 1022K
  • inspired_designerinspired_designer Posts: 63
    edited December 1969

    Your K4 looks so cute. Everything looks in place. I will be looking forward to your K4 release.

    I just tried Genesis Baby with V4 UV set for G2F and It worked fine.

    Also very happy with M4 for G2M from Slosh

    Please let us know if you develop UV maps for the other figures

  • MigzzMigzz Posts: 0
    edited December 1969

    I think I found the right place to ask this question. I have the Victoria 4 for Genesis 2 Female. So if I purchase a character or clothing made for strictly for V4 I can use it on the G2F? Would the workflow be to load the G2F then the V4 then the V4 item? Would I also be able to use the G2F Morphs? Thanks!

  • Richard HaseltineRichard Haseltine Posts: 101,091
    edited December 1969

    Textures would load, after saving the materials presets as .duf files if not in that form already. Clothing would AutoFit. Morphs, however, would not carry over - for that you would need the forthcoming update to Gen X (or to see Kattey's thread on DIY morph transfer with the Transfer Utility).

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    Is there any HD V4 ?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    No...if you are using HD in reference to the HD Genesis 2 stuff. That HD is a method of making morphs on the SubD 'cage' and is limited to TriAx figures only.

    If you are using HD to mean high resolution images...yes, the Elite series, RebySky and a couple of others are high resolution.

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    mjc1016 said:
    No...if you are using HD in reference to the HD Genesis 2 stuff. That HD is a method of making morphs on the SubD 'cage' and is limited to TriAx figures only.

    If you are using HD to mean high resolution images...yes, the Elite series, RebySky and a couple of others are high resolution.

    Thank you, mjc1016.

  • inspired_designerinspired_designer Posts: 63
    edited December 1969

    If I adjust UV map of Stephanie on another 3D software, How do I load that UV Map into Gen2F in Daz?

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    In the Surfaces pane, there is a drop down menu at the top right.

    One of the options is Load UV Set. I don't know what the criterion is for this to work, but you select the new OBJ of the figure you want, and load it from there. I tried this by loading the V4 OBJ, but it was 'invalid'.

    It is a very complex subject, and maybe someone else can give you a bit more information.

  • inspired_designerinspired_designer Posts: 63
    edited December 1969

    Great Thanks

    I tried that and also got "invalid" at first. Then I realised I had to change the figure resolution to "base" before exporting the figure as obj.

    Changed the UV just to test it and uploaded back on daz as you suggested.

    It worked OK

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