v4 eyebrows help
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Greetings everyone!!
I would like to ask if anyone could tell me how to change v4's eyebrow color and perhaps shape.
I am trying to build my own character but I can't seem to be able to work with the eyebrows, like give them shape and color.
I believe the color can be done by editing templates in photoshop ( I think, I don't really know) and if so, could anyone tell me then, where can I locate said templates?
If you require any additional info, let me know!
Thank you!
Comments
To find the texture file used on V4, load and select V4, then go to the Surfaces pane as shown. Select 1_SkinFace from the dropdown list, then use Browse to get to the correct folder.
You can then load the image into Photoshop, but make sure to save it with a different name, or you risk overwriting the original.
Thanks Jimmy! It sure worked exactly how I wanted it to! :)
To add to what Jimmy is saying...
99%+ of all V4/M4 eyebrows are painted on to the face texture map...
I really want to work with the V4 eyebrow "figure", can anyone direct me to a tut, template or map (free). I've been pulling my hair out over this for days. I'm trying to create an original character and need to utilize this feature.
Thank you in advance.
The vast majority of V4 characters have the eyebrows painted on to the face textures. There are only a few V4 textures that do not have eyebrows on them.
V4 has a separate material zone for eyebrows, but most characters do not use it. You can create eyebrows by creating maps for this material zone. You can probably use bump and/or displacement maps to make them look slightly 3D. Note: Genesis and G2F/M do not have the eyebrow material zone.
If you have a texture that does not have eyebrows on it, then you can use Garibaldi Express Hair System or Look At My Hair to create eyebrows. I have seen examples of eyebrows made with Garibaldi and I assume you can do the same with Look At My Hair. These system create 3D geometry for hair.
Also, you can get the V4 Templates here : http://www.daz3d.com/victoria-4-2-base from the Resource tab