how to create a render like products?

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Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Veltrax said:
    which is deep shadow map?
    Ideally you want raytracing. Shadow maps aren't generally the best quality, and as Jaderail mentions they can cause some errors in 3Delight at the moment. Raytracing on the other hand is a more accurate way of calculating shadows though it naturally takes longer to render as a result. Shadow maps might work fine for your purpose, but I haven't used them in over a year now since raytracing is only marginally slower (on my PC at least) and gives superior results.

    In 3Delight 10.x they spent a lot of time/effort on improving the ray-tracing speed, so not all of those speed ups you are seeing are due to hardware. Also, something that I don't see very often, is someone figuring the 'pre-render' time that is spent calculating the shadowmaps. I've had renders that ray-traced several minutes faster, once you added THAT time in (no, it's not logged and it's not added to the render time, so you have to manually time them)...and if you have more than one shadow casting light in a scene, it can easily be noticed. In general, according to the 3Delight docs/forums, rendertimes are close to par to slightly favoring ray-tracing now (not counting transmapped hair). The idea, as far as I can tell, is to 'fix' the shadowmap bug by making use of shadowmaps obsolete...it's been around a very, very long time and still no solution has been found for it...in fact, it's so old that almost ALL Renderman engines suffer from some form of it to some degree. Without trolling through all the release notes on the various versions of DS, I don't know for sure which version of 3DL is in the current stable release, but it is far enough along the 10.x tree that it incorporates those ray-tracing improvements.


    without the graphics card renders never, I say that I used daz 3.0 without graphics card and could not render well

    For now, 3DL only uses the CPU for rendering, so the graphics card has no impact on the render, at all. So, unless OpenGL rendering is done, there should be no difference in renders. Viewport...yes. Renders...no.

    Now, if you were using an onboard video 'solution' that used system memory, then you could have problems, especially on 32-bit systems with less than max memory.

  • veltraxveltrax Posts: 0
    edited December 1969

    mjc1016 said:
    Veltrax said:
    which is deep shadow map?
    Ideally you want raytracing. Shadow maps aren't generally the best quality, and as Jaderail mentions they can cause some errors in 3Delight at the moment. Raytracing on the other hand is a more accurate way of calculating shadows though it naturally takes longer to render as a result. Shadow maps might work fine for your purpose, but I haven't used them in over a year now since raytracing is only marginally slower (on my PC at least) and gives superior results.

    In 3Delight 10.x they spent a lot of time/effort on improving the ray-tracing speed, so not all of those speed ups you are seeing are due to hardware. Also, something that I don't see very often, is someone figuring the 'pre-render' time that is spent calculating the shadowmaps. I've had renders that ray-traced several minutes faster, once you added THAT time in (no, it's not logged and it's not added to the render time, so you have to manually time them)...and if you have more than one shadow casting light in a scene, it can easily be noticed. In general, according to the 3Delight docs/forums, rendertimes are close to par to slightly favoring ray-tracing now (not counting transmapped hair). The idea, as far as I can tell, is to 'fix' the shadowmap bug by making use of shadowmaps obsolete...it's been around a very, very long time and still no solution has been found for it...in fact, it's so old that almost ALL Renderman engines suffer from some form of it to some degree. Without trolling through all the release notes on the various versions of DS, I don't know for sure which version of 3DL is in the current stable release, but it is far enough along the 10.x tree that it incorporates those ray-tracing improvements.


    without the graphics card renders never, I say that I used daz 3.0 without graphics card and could not render well

    For now, 3DL only uses the CPU for rendering, so the graphics card has no impact on the render, at all. So, unless OpenGL rendering is done, there should be no difference in renders. Viewport...yes. Renders...no.

    Now, if you were using an onboard video 'solution' that used system memory, then you could have problems, especially on 32-bit systems with less than max memory.

    I use 32 bit Win_XP
    not lying, not the graphics card does not render well and took a lot

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Veltrax said:
    I use 32 bit Win_XP
    not lying, not the graphics card does not render well and took a lot

    That's probably more to do with your viewport and memory management than the actual render. Remember, that what you see and manipulate on-screen is being done largely by your graphics card, which is also why the textures are shown in a lower resolution (limited graphics memory storage). However, when you hit that render button your system RAM and processor takes the strain for all of the calculations in the 3Delight portion.

    RAM and CPU speed are the main factors which will improve render times using 3Delight. Your graphics card will only impact the performance of using the Daz Studio software such as moving about the scene and posing figures.

  • veltraxveltrax Posts: 0
    edited December 1969

    Veltrax said:
    I use 32 bit Win_XP
    not lying, not the graphics card does not render well and took a lot

    That's probably more to do with your viewport and memory management than the actual render. Remember, that what you see and manipulate on-screen is being done largely by your graphics card, which is also why the textures are shown in a lower resolution (limited graphics memory storage). However, when you hit that render button your system RAM and processor takes the strain for all of the calculations in the 3Delight portion.

    RAM and CPU speed are the main factors which will improve render times using 3Delight. Your graphics card will only impact the performance of using the Daz Studio software such as moving about the scene and posing figures.

    ok it may be that when I put 2 GB of ram increase my performance

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