Head instead of eyeball in the eye socket
I've tried to image map this head. I assume that after selecting FaceP.jpg everything should be good. But the author might do something wrong. The heads instead of eyeballs are in the eye socket. Do you please tell me what should I do.
Screen_Shot_2557-02-03_at_9.43_.45_PM_.png
1320 x 971 - 587K
Comments
What are you trying to do?
What model is this, and what does the image map look like?
If you are trying to replace a complete face map onto a model, you would need to select the correct part in the Surfaces pane. Have a look at the image below, which is Genesis with the face surface selected with the Surface Selection Tool (Alt+Shift+M).
The face image has no eyes, these are added separately.
Thanks for your help, Jimmy. I've got this model from http://www.turbosquid.com/3d-models/male-head-3d-model/357993. It has eyes; the files named eye_green.jpg as shown in the picture. I've just tried to map the image file FaceP.jpg onto the model which I assumed that every file would be placed correctly. But eye_green.jpg doesn't go into the eye sockets as wished. FaceP.jpg seems to be placed into the eye sockets, too.
I have an account there so I downloaded the head.
It seems that the head has no material zones.
I was able to change that in five zones.
Give me a little time, see what I can do.
Forget the right face.
Most texturemaps don't make sense to me; I tried one in the displacement of the right head, but that is no good.
Here is the link if you want to download the head:
http://sta.sh/0vyatog2wvh
Keep in mind that this face/head is not really for the DAZ/Poser platform.
You cannot 'do' anything with it. It's not 'rigged'
So no facial expressions, morph etc.
Several things about this model...
No materials assigned...yeah, it's UV mapped, but that's about it. As it stands, right now, the eyes are, each, the same material as the rest of the head, so the texture map is being individually applied to each eye (twice, to be exact).
The eyes have 2 layers of basically the same geometry.
No rigging or even broken down into groups to facilitate rigging...
Basically, at this point, without doing a bunch of extra work in a modelling program (which is what I did in Blender to get the image), this would best be used as a statue/bust/mannequin instead of anything else (at least in DS/Poser).
Thank you tjeb and mjc1016. I wish I could help people like both of you one day.