Head instead of eyeball in the eye socket

iSeeThisiSeeThis Posts: 552
edited December 1969 in New Users

I've tried to image map this head. I assume that after selecting FaceP.jpg everything should be good. But the author might do something wrong. The heads instead of eyeballs are in the eye socket. Do you please tell me what should I do.

Screen_Shot_2557-02-03_at_9.43_.45_PM_.png
1320 x 971 - 587K

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    What are you trying to do?

    What model is this, and what does the image map look like?

    If you are trying to replace a complete face map onto a model, you would need to select the correct part in the Surfaces pane. Have a look at the image below, which is Genesis with the face surface selected with the Surface Selection Tool (Alt+Shift+M).

    The face image has no eyes, these are added separately.

    Untitled-1.jpg
    774 x 598 - 147K
  • iSeeThisiSeeThis Posts: 552
    edited February 2014

    Thanks for your help, Jimmy. I've got this model from http://www.turbosquid.com/3d-models/male-head-3d-model/357993. It has eyes; the files named eye_green.jpg as shown in the picture. I've just tried to map the image file FaceP.jpg onto the model which I assumed that every file would be placed correctly. But eye_green.jpg doesn't go into the eye sockets as wished. FaceP.jpg seems to be placed into the eye sockets, too.

    Post edited by iSeeThis on
  • TjebTjeb Posts: 507
    edited December 1969

    I have an account there so I downloaded the head.
    It seems that the head has no material zones.
    I was able to change that in five zones.
    Give me a little time, see what I can do.

  • TjebTjeb Posts: 507
    edited February 2014

    Forget the right face.
    Most texturemaps don't make sense to me; I tried one in the displacement of the right head, but that is no good.

    Here is the link if you want to download the head:
    http://sta.sh/0vyatog2wvh

    Keep in mind that this face/head is not really for the DAZ/Poser platform.
    You cannot 'do' anything with it. It's not 'rigged'
    So no facial expressions, morph etc.

    TurboHead.jpg
    800 x 800 - 85K
    Post edited by Tjeb on
  • mjc1016mjc1016 Posts: 15,001
    edited February 2014

    Several things about this model...

    No materials assigned...yeah, it's UV mapped, but that's about it. As it stands, right now, the eyes are, each, the same material as the rest of the head, so the texture map is being individually applied to each eye (twice, to be exact).

    The eyes have 2 layers of basically the same geometry.

    No rigging or even broken down into groups to facilitate rigging...

    Basically, at this point, without doing a bunch of extra work in a modelling program (which is what I did in Blender to get the image), this would best be used as a statue/bust/mannequin instead of anything else (at least in DS/Poser).

    face.jpg
    640 x 800 - 219K
    Post edited by mjc1016 on
  • iSeeThisiSeeThis Posts: 552
    edited December 1969

    Thank you tjeb and mjc1016. I wish I could help people like both of you one day.

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