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Comments
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i prefer to set times simply because i have so many projects in the queue. having renders on infinity till they max out is a bit of a gamble on some of these simple sets will just blow through but I'd really hate to see just how long 15k iterations of the citynight scene would have been. currently building a pretty involved house because the ones i have simply don't work for the scenario i'm working on not to mention too many mistakes where textures can't be changed without changing items i don't want to.
It fits my workflow, though with 4.12, I'll be able to drop down the Max Samples considerably.
While I normally set Max Time to 0, it is equally easy to set Max Samples very high and use Max Time as the Stop Condition. Either way, you have more control over the length of the render than when Quality Enable is set to On. Although as Iray and DS continue to evolve, it may became less of an issue.
I have a GTX 1080, and I've been known to render 30+ hours to get the look I want. Heart of Winter was close to 36 hours. All those snow shaders on 35 or so geometry shells, plus the Iray Blizzard prop slowed things down to a crawl. (And that wasn't 15K samples, either!) I usually just let an image render while I sleep, and then change the Max Samples to something not quite reached if I like how things look when I get up. (If I need to do any spot renders, knowing the exact number of samples can come in handy.)
This is my final version I have repositioned the blue lights to get some shadows on the window on the right. I also changed the colour of the guy's T shirt
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Much much better well done!
UGH really need the ability to kill off all the extra quotes it just gets too buggered up.
Max time gives me the "It'll be as good as its going to get" the other setting could be at infinity I've been surprised at times when a scene turns out to be IRAY friendly and it hits 100% in such a short time I can't believe it did it even though I tossed 50k seconds on them. some projects simply don't need to be better than "that looks good" stuff like war scenes until environment is added then it simply drags on and on regardless
Thank goodness, Black Friday is done and over with. The internet was positively glacial yesterday. I felt like I was back on dial up!
This thread has been silent the last couple of days, and I'm guessing the sluggish internet may have contributed to that. Regardless, you shouldn't have any trouble posting and uploading today, if you have a final version of any image you'd like to include in the challenge.
But don't wait too long. Today is the last day of the month, and the challenge ends at Daz Midnight tonight.
Fairy Friends Abella and Loxy were captured in the wild by the witch Cassandra. When Cassandra left for awhile Loxy was able to wiggle her stopper and free herself from the bottle but instead of stopping and helping Abella remove her stopper Loxy got curious and wanted to see what the witch was up too. Abella looks on from her bottle annoyed at Loxy for getting distracted and worried that Cassandra could be back at any minute!
And whom might be the onlooker on the roof?
Final Image for the contest. Rendered in Daz Studio Iray. Just about every texture/surface has been changed to some degree or another.
This challenge is now closed.
Thanks to everyone for participating!
I have not fallen off the face of the earth....it only feels like it.
Busy month but a bit at a time I have gotten an entry together. Lots of material reworks, geometry shells, alpha masks, ghost lights, and emissives...it's hard to believe how much I've learned this past year. These challenges are sooo helpful.
Entered just a little too late but I did want to contribute.
Lair of the Gorgon
There was a reason these ruins held unplundered riches
Rendered in Daz Studio with minor postwork in PS.
November 2019
Showcased Participants for the November Materials Challenge
Reality Doesn't Bite - Given to the person who changed materials in such a way that adds realism to the overall composition.
The New User we felt best showed that this month was Daventaki
Mad Chemist - Given to the person who changed most of the materials in the scene to experiment with the look and feel of the image and created something new and unique.
The New User we felt best showed that this month was Sisyphus1977
Altered Reality - Given to the person that experimented with a material in a way that changed the look or feel of the original piece entirely.
The New User we felt best showed that this month was AZDigitalArtist
New User Welcome
cloth1975
Awesome! Congrats everyone, and thanks!
Congratulations to all the participants and I learned something from each of your submissions as I thought this was a really interesting challenge and will use some new techniques in the future.
Congratulations everyone!!!
@Linwelly. Sorry about not getting back to this thread real life and alot of things got in the way. forgot i even put this render in the challenge, i think i will use it in next months challenge.