how can I export MCM

hello i have been creating some rather extensive head and full body morphs for the Genesis model. i have done every thing needed to package the models and send them to vendors or friends who wish to use them but i have a problem.

The MCM or morph corrective morphs that I have created for the face will not export with the model. i have been unable to find anyone with a similar problem so i do not know what i am doing wrong.

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Comments

  • AVP_hattonslaydenAVP_hattonslayden Posts: 33
    edited December 1969

    here is a visual example of what i am trying to explain.

    as you can see the MCMs are in the heirachry and properly linked to the genesis morph they are there to modify but when i load a new figure and dial up the morph, the MCMs no longer work

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  • Richard HaseltineRichard Haseltine Posts: 100,565
    edited December 1969

    If you expand the options under the two morphs what are they set to save with - the MCM morph itself or the controller?

  • AVP_hattonslaydenAVP_hattonslayden Posts: 33
    edited December 1969

    hmm i don't know... i will go through my process and post it here, then people can see if there is a step that i missed

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    if you store ERC formula in PHMs, it means you modify default genesis expression morph files.(or controller of them)
    so that, you may need to save ERC link with your original MCMs (sub components)

    then, after set ERC (which you have done already), and save type correctly, (save with Controller file, or sub components file)
    At curernt, only MCM instances have ERC links.

    To load them correctly, you need to overwrite modified files (add ERC links) as morph assets again.

  • AVP_hattonslaydenAVP_hattonslayden Posts: 33
    edited December 1969

    alright so if i understand correctly the issue is where the mcm is being saved. i will go over each step and hopefully figure this out to what i am missing

    step 1: 1st and second image: in a new scene i dial up my custom morph. the ERC is already been tweaked so it modifies the bones and i can export this to another computer.

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  • AVP_hattonslaydenAVP_hattonslayden Posts: 33
    edited December 1969

    step 2: 3rd and 4th image: i open up the properties editor (which seems to be missing in later versions of Daz 4.6) and parameters and dial up the 'left eye closed.

    step 3: import the corrective morph with morphloader pro and make sure revers deformations is on 'yes'

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  • AVP_hattonslaydenAVP_hattonslayden Posts: 33
    edited December 1969

    step 4: dial up the morph and open up the hierarchy to start linking
    step 5: drag and drop the MCM into the ERC full body morph sub components and change it to 'multiply'
    step 6: drag the same mcm into the correct PHME file

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  • AVP_hattonslaydenAVP_hattonslayden Posts: 33
    edited December 1969

    at this point i am unsure how to continue. all these morphs need to be packaged so that any other computer can use them just by dropping the files in the right folder.

    i tried "save modified assets" but that did not work

    i tried "save morph assets" and.....wait what?... it worked...

    i closed and re-opened the program twice just to make sure and dialed up the morphs again and tested the MCM each time. if i still did something wrong please tell me, so i will try to export it to another computer and see if it still works. if it does i can finish all those morphs i have

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