Planes - help required.

sindweller.kj13sindweller.kj13 Posts: 45
edited December 1969 in New Users

Hello!

I have an issue when trying to create a 2 planes set.

The issue is as follows: 2 planes created, 1 raised 90 degrees to act as background while the other remains in it's normal position to act as floor.
I can easily put a background image but whenever I try to place say.. the same image on the floor, everything is messed up.

I took some screenshots and I will show them below - as you can see, the viewport image is what I want both my background and floor to look like, however when I hit render, second image, you can see how the floor just turns grey as if the image I wanted to use isn't even there.

To clarify - when I placed the image on both planes, I went to 'surfaces' selected the plane and at the 'diffuse color' option I 'uploaded' the image. I don't know if that's the way it's supposed to be done so please, help me out :)

render.jpg
1280 x 1024 - 603K
viewport.jpg
1280 x 1024 - 722K

Comments

  • TrishTrish Posts: 2,625
    edited January 2014

    Did you try to raise the floor plane just a bit...??? It might be below the grid area.....hope this helps Trish

    badexap.jpg
    1034 x 589 - 225K
    Post edited by Trish on
  • XoechZXoechZ Posts: 1,102
    edited December 1969

    I see that you have a distant light in your scene that goes parallel to the floor. Is this the only light? Then the floor does not catch any light and therefore the texture is not visible.
    Either give your light an angle, so that the floor is also lit, or use a second light that brings some light on the floor.

  • sindweller.kj13sindweller.kj13 Posts: 45
    edited December 1969

    Oh that was silly.. raising the floor plane worked *bonks self on the head* should have thought of that, thank you very much Bullit!

  • sindweller.kj13sindweller.kj13 Posts: 45
    edited December 1969

    And to XoechZ, I also have a spotlight aimed at the character + a test one from above illuminating the floor and it didn't do the trick - because, like Bullit said, the floor plane was under the grid, not above it. It's fixed now, thanks guys for the quick replies :)

  • TrishTrish Posts: 2,625
    edited December 1969

    Glad :It worked I had to play with that also....LOL

  • TjebTjeb Posts: 507
    edited December 1969

    I must say: this is very strange. The grid floor has nothing to do with it.
    Everything withing the Aspect Frame should be rendered. I hardly use the grid floor.
    In my render you can tell from Genesis' feet that the floor is below the grid but still showing in the render.
    But I could not replicate the gray floor though.

    Gridfloor.png
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  • jestmartjestmart Posts: 4,449
    edited December 1969

    It shouldn't be the grid plane as that isn't 'real'. I was able to kind of replicate the issue when the only light source was a Distant light set parallel to a ground plane, except it came out black not grey. Do you have some special shader applied to the ground plane?

  • JaderailJaderail Posts: 0
    edited December 1969

    IMHO this was all light angle. I have seen this many many times. a Simple fill light set to no Shadows often fixes the issue.

  • TrishTrish Posts: 2,625
    edited December 1969

    Sorry guys....my bad I was thinking Bryce...but it all worked out in the end...Trish

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