Environment HDRI map is reflected in glass with 'draw dome' off
airlegacy22
Posts: 34
Hi there!
So I have a building with huge windows on one side. Basically, the entire wall section is just glass. Now the problem is, even though the "draw dome" option is turned off, there is still a silhouette-like reflection in the glass, courtesy of the HDRI map I'm using. So far, the only way to eliminate it is either using no map for the dome, or using the sun-sky option.
If anyone out there knows how to deal with this issue, your help would be much appreciated! Thanks!
Comments
That is the expected behaviour - reflective surfaces reflect the light sources. It's the same as turning Render Emitter off for Scene lights, they still show in reflections.
use a plain HDRi with gradients
I have a few that are basically just light maps
you might find some here in your library
C:\Users\Public\Documents\My DAZ 3D Library\Runtime\textures\omnifreaker\Environment
Also, if you don't need ANY reflections in the glass, you can always reduce the reflectivity on the glass surface to remove it. Doesn't work as well though if you want to have some reflections but not the dome.
Well, it wouldn't hurt them to make a complete render emitter off and a draw dome off feature. After everything ease of use was the main reason why this software got massively popular.
Hurt who? Daz does not develop Iray. I think it is probably at least partly down to Daz that we have the new ghosting options at all.
If you don't want the light from the environment map, set the Environment Map value to 0!