Laggy Genesis8

Until last Genesis8 update, the posing and the animations of Genesis8 were smooth and fast.

Now, if I pin the feet and move around the hips, I get somo sort of "laggy" behaviour, like if my PC is under heavy load.

Same thing happens when previewing the animations, they were fast and smooth, now it skips lots of frames.

I thought it could be DAZ 4.12 but it happens in old versions too, the only other change is the latest figure's update, I can't imagine any other reason.

I looked in the forum if someone else got same issue but found nothing... Maybe someone knows how to fix it?

Thanks in advance.

Comments

  • What view mode are you using (wireframe, shaded, etc.)? Do you have the Iray preview window open?  Did you increase subdivision on your meshes?

  • ImagoImago Posts: 5,152
    edited October 2019

    Always used same textured view mode and never changed any options. I work in 3Dlight so no Iray, it's totally disabled.

    Saved previous scenes that worked fine, now are very slow to use and preview the animation.

    Post edited by Imago on
  • BobvanBobvan Posts: 2,652

    G8F takes 8 minutes to load now forget about merging to a large scene. Waiting on support tikit...

  • My g8 females have taken FOREVER to load for months...
  • fastbike1fastbike1 Posts: 4,077
    edited October 2019

    I think that the more morph packages (shapes, expressions, etc. the longer it will take. I haven't done a lot of testing, so this is a guess. That said, I have a lot of G8F characters and a lot of shape, expression, etc morph packages. G8F takes 2 minutes and 9 seconds to load from a new scene. Win7 64bit, 32GB Ram.

    It looks like it takes about 2 minutes to "clear the scene", after a previous load, even if there is nothing in the scene. For example, after the deleting the G8F from the 2min, 9 second time, loading a different G8F took 3 min 46 seconds. After loading a new empty scene, the 3min 46 second character loaded in 1 min 46 seconds. This timing is repeatable.

    Post edited by fastbike1 on
  • ValkeerieValkeerie Posts: 159

    I am finding that all routine posing is now slow and jerky - in fact, I came on here to complain about just that and found this thread.

  • BobvanBobvan Posts: 2,652
    edited October 2019

    With both my i7 1070 laptop and monster i7 10 core 1080i mcahines 1 minute 10 seconds loading fresh 45 secs after clearing & reloading. Before removing certain morphs it was over 10 minutes.. So what's the message do not purchase and install too much content? Kinda conter productive if you ask me..

    Post edited by Bobvan on
  • PadonePadone Posts: 3,686
    edited October 2019
    Bobvan said:

    Before removing certain morphs it was over 10 minutes..

    So it seems the new 4.12 G8 update is no more "friendly" to some morphs, and it takes forever to load them. While the previous 4.11 G8 was fine. Is this correct ? Could you please let us know what morph packages are lagging down daz studio ? Did you try contacting the PA and/or reporting the issue to DAZ ?

     

    EDIT. As for my personal workflow this doesn't happen because I only install in the content folder the assets I need for the current project. Then when I switch the project I switch the content folder. But I understand that for anyone keeping a large assets library this is a serious issue.

    Post edited by Padone on
  • BobvanBobvan Posts: 2,652
    edited October 2019

    So we are penalized for content hoarding and purchasing a large amount of content outstanding!

    Post edited by Bobvan on
  • fastbike1fastbike1 Posts: 4,077

    @Padone "So it seems the new 4.12 G8 update is no more "friendly" to some morphs, and it takes forever to load them. While the previous 4.11 G8 was fine."

    Not my experience. No noticable difference between 4.11 and 4.12 for G8 loading.

    @Bobvan "So we are penalized for content hoarding and purchasing a large amount of content outstanding!"

    How would you expect the program to work when you have a large amount of potential options for a scene? How is the software supposed to predict what you neend?
     

     

  • QuixotryQuixotry Posts: 912

    I'm finding the opposite to be true. In 4.10 and 4.11, Genesis 8 Female figures took 5-7 minutes to load. Scenes with more than one female figure would take 10-15 minutes. Male figures never lagged that much, if at all.  Since installing 4.12, they take significantly less time. They're still slow to load - probably averaging 2 minutes now - but it's an improvement. I'm running DS on a 2010 Mac Pro with High Sierra (whatever OSX version that is; I don't remember off the top of my head), so it's not like my system is cutting-edge modern and speedy. It seems this lag problem varies a lot between users. 

  • BobvanBobvan Posts: 2,652

    This seems to be more character related not rooms shaders & such. I am going to try rolling back to 10 on my laptop due to my 1070 failing to render some large scenes. The scene renders fine on my 1080i beast at home.

  • jestmartjestmart Posts: 4,449

    I think it is more badly made character related as I have no lag with G8.

  • davegvdavegv Posts: 164
    edited October 2019

     

    My Genesis 8 loading time went from minutes (2-6 sometimes) to about 5 seconds without haveing to load all those extra morphs and pose morphs, 

    Post edited by davegv on
  • fastbike1fastbike1 Posts: 4,077

    I think you're not reading what people are saying. This willhappen with G8F. How many G8 Characters and morph packages do you have? I have 558 G8F characters and 135 G8F related morph packages.

    @Bobvan "due to my 1070 failing to render some large scenes. The scene renders fine on my 1080i beast at home."

    Do you not understand how Iray works? The 1080TI has 3 GB more Vram than the 1070.

    jestmart said:

    I think it is more badly made character related as I have no lag with G8.

     

  • BobvanBobvan Posts: 2,652
    edited October 2019

    I figured it was a memory issue.. As for the G8 loading so one is penalized for installing alot of content from a company that makes its buisness in...selling content....

    Post edited by Bobvan on
  • jestmartjestmart Posts: 4,449

    The Genesis figures do not load every morph they have it is just 'hooks' to the morph data that add a little to the figures' file size.

  • hookflashhookflash Posts: 169
    Imago said:

    Until last Genesis8 update, the posing and the animations of Genesis8 were smooth and fast.

    Now, if I pin the feet and move around the hips, I get somo sort of "laggy" behaviour, like if my PC is under heavy load.

    Same thing happens when previewing the animations, they were fast and smooth, now it skips lots of frames.

    I thought it could be DAZ 4.12 but it happens in old versions too, the only other change is the latest figure's update, I can't imagine any other reason.

    I looked in the forum if someone else got same issue but found nothing... Maybe someone knows how to fix it?

    Thanks in advance.

    I'm having the same issue, and it seems to be caused by pins. The Timeline essentially becomes unusable (extremely laggy when scrubbing, for example) for me when an animated figure has pins enabled. Disabling the pins fixes the problem. It makes the new IK system pretty useless for animation.

  • Hi everyone. I've had a problem for a while with very slow posing and unresponsive morph sliders and posing on G8F. I finally appear to have fixed it this morning after many months, so I thought I'd share. The symptoms are that the lower neck bend slider is on G8F is incredibly unresponsive, taking seconds, sometimes 10s of seconds, to respond at all. And setting a pose on G8F - custom or vendor provided - is extremely slow. I've been waiting to get a shiny new laptop, with 64g of ram, 8 i9 cores, a 2tb SSD and a fast graphics card with 8g of VRAM, as I figured (foolishly) that this would fix everything. Well, it fixed a lot, and is very nice for real time rendering in iRay, but it didn't fix this. I've slowly been uninstalling characters and morph packages over the last 48 hours - no change. I then removed the morphs and data associated with 2 character conversion tools from G3F, by Riversoft. Bingo - everything is working *very* fast again. Neck bends are ok, setting a pose is 100x faster - takes a second or less instead of a minute or more. The products that produced this apparently problemmatic morph data are https://www.daz3d.com/hair-converter-from-genesis-3-female-to-genesis-8-female and https://www.daz3d.com/character-converter-from-genesis-3-female-to-genesis-8-female both by Riversoft - generally, I've loved his products, so not blaming anyone - maybe I just reached a tipping point removing stuff, but it was a drastic change when I removed these conversion morphs. Hope this helps someone! Incidentally, I'd only converted one hair product and 3-4 characters with these tools, so it wasn't as if they were adding megabytes of morphs...

  • henrikmkhenrikmk Posts: 15

    I think it might make sense to have a tool that removes unused morphs for a figure, if we don't have that already.

    I've also noticed that RAM consumption is very high, eating 4-6 GB of RAM for a single G8 figure. That is *nuts*!

    So, I think that loading a hundred morphs might be the problem here, and so it would be no wonder that posing is dead slow, if DAZ Studio has to chew through all that deformation data, every time you move an arm or a leg.

    DAZ Studio should have some method to only load morphs on demand, and only have the default morphs loaded at first.

  • LeanaLeana Posts: 11,683

    Morphs are not loaded in memory until they're used. The morph files are parsed once when the figure is loaded so that DS can create the list of dials to display in parameters and shaping panes, but the actual morph data is not loaded until you set a non-zero value to the morph.

    High RAM usage is most probably due to using high resolution textures or high subdivision level.

  • twitchewtwitchew Posts: 123

    Hi everyone. I've had a problem for a while with very slow posing and unresponsive morph sliders and posing on G8F. I finally appear to have fixed it this morning after many months, so I thought I'd share. The symptoms are that the lower neck bend slider is on G8F is incredibly unresponsive, taking seconds, sometimes 10s of seconds, to respond at all. And setting a pose on G8F - custom or vendor provided - is extremely slow. I've been waiting to get a shiny new laptop, with 64g of ram, 8 i9 cores, a 2tb SSD and a fast graphics card with 8g of VRAM, as I figured (foolishly) that this would fix everything. Well, it fixed a lot, and is very nice for real time rendering in iRay, but it didn't fix this. I've slowly been uninstalling characters and morph packages over the last 48 hours - no change. I then removed the morphs and data associated with 2 character conversion tools from G3F, by Riversoft. Bingo - everything is working *very* fast again. Neck bends are ok, setting a pose is 100x faster - takes a second or less instead of a minute or more. The products that produced this apparently problemmatic morph data are https://www.daz3d.com/hair-converter-from-genesis-3-female-to-genesis-8-female and https://www.daz3d.com/character-converter-from-genesis-3-female-to-genesis-8-female both by Riversoft - generally, I've loved his products, so not blaming anyone - maybe I just reached a tipping point removing stuff, but it was a drastic change when I removed these conversion morphs. Hope this helps someone! Incidentally, I'd only converted one hair product and 3-4 characters with these tools, so it wasn't as if they were adding megabytes of morphs...

    how did you remove the riversoft morphs, just rename and move the folder?

     

  • wintoonswintoons Posts: 375

    twitchew said:

    Hi everyone. I've had a problem for a while with very slow posing and unresponsive morph sliders and posing on G8F. I finally appear to have fixed it this morning after many months, so I thought I'd share. The symptoms are that the lower neck bend slider is on G8F is incredibly unresponsive, taking seconds, sometimes 10s of seconds, to respond at all. And setting a pose on G8F - custom or vendor provided - is extremely slow. I've been waiting to get a shiny new laptop, with 64g of ram, 8 i9 cores, a 2tb SSD and a fast graphics card with 8g of VRAM, as I figured (foolishly) that this would fix everything. Well, it fixed a lot, and is very nice for real time rendering in iRay, but it didn't fix this. I've slowly been uninstalling characters and morph packages over the last 48 hours - no change. I then removed the morphs and data associated with 2 character conversion tools from G3F, by Riversoft. Bingo - everything is working *very* fast again. Neck bends are ok, setting a pose is 100x faster - takes a second or less instead of a minute or more. The products that produced this apparently problemmatic morph data are https://www.daz3d.com/hair-converter-from-genesis-3-female-to-genesis-8-female and https://www.daz3d.com/character-converter-from-genesis-3-female-to-genesis-8-female both by Riversoft - generally, I've loved his products, so not blaming anyone - maybe I just reached a tipping point removing stuff, but it was a drastic change when I removed these conversion morphs. Hope this helps someone! Incidentally, I'd only converted one hair product and 3-4 characters with these tools, so it wasn't as if they were adding megabytes of morphs...

    how did you remove the riversoft morphs, just rename and move the folder?

    Same I want to know too. 

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