The Eyes Have It
I have a character called Leon and the Night http://www.daz3d.com/leon-and-the-night which I adore but a weird thing is happening with his eyes! It's like they eat up any light I put on him.
I've loaded a simple scene with Nadia, Leon and Michael 4, a simple camera and a single spotlight with intensity at 125% (to emphasize my point here). light is front and high and aiming 45deg down.
All eyes are default to the characters.
See how Leon's eyes render different from the others? I've played with some surface settings and the only one which made even a tiny difference was Reflection Active [OFF].
Newbie here! Especially with surfaces, lol :-)
Thanks in advance :-)
The_Eyes_Have_it_2.jpg
909 x 906 - 314K
Comments
It looks as if the Leon eyes have quite a strong reflected image applied to them which is swamping any other effect - something I find annoying but which some users love. You almost certainly have eye settings as separate items with some or all of your other characters, there's no reason not to use one of those sets after applying the base Leon materials.
Also check ALL the eye surfaces...and, in the Surfaces pane, diffuse color, look at the texture map...make sure it doesn't have anything 'baked' on it...and don't forget the 'cornea' surface...sometimes it has a reflection map applied to it.
You can change the UV mapping for the eyes to M4 or V4 and use any eye preset for them, you want...like Richard said.
Thank you both for the advice! i had thought using a different eye mat might be the answer but wanted to 1) see if i was crazy and 2) learn how others with more experience would handle this. Thanks again!
I've been out of town so am just now getting back to applying your thoughts.
@mjc1016 - thanks for sending me on the juicy journey of understanding what "baking" is. I've been wondering for awhile and with your post decided to get out there on the internet and learn. I've looked at the surface parameters with Leon eyes and can't quite figure out how to tell if something is "baked" on or not.
@richard - yes.. the simple solution was to change the eyes to M5 eyes.
Another question I have - when you "change" materials, like I did with the eyes, do they "stack" or completely replace each other? based on the Surface editor, I'm voting for replace.
A layered material preset will stack, but otherwise yes they replace (though if you hold down the ctrl(Win)/cmd(Mac) key as you load the preset you will get an option dialogue that allows you to keep the existing maps with the new settings).
@Richard - will the Surface tab call out BOTH materials if they are stacked?
If you mean the ctrl key option, there's only one material - you are just keeping the maps from the original while applying the numeric settings from the other. If you mean a layered image, you will have to open the Layered Image Editor (it appears, along with the Browse and Image editor option, in the texture selection menu for any property that will take a texture file) to see the constituent image layers.