Zbrush to Daz (Geometry) Help Please

edited December 1969 in New Users

Hi guys,

I'm working on online games. I'm using Unity 3D (GameEngine).

I want to get the characters properly. "As the trial."

Instead,
1 - http://i.hizliresim.com/x383Qj.png 2 - http://i.hizliresim.com/KqqaVV.png

I want this to happen.
1 - http://i.hizliresim.com/ekraov.png 2 - http://i.hizliresim.com/KlY8lp.png

So smooth.
When using smoothing happens. > http://u1312.hizliresim.com/1j/y/w135q.jpg So separately. This is bad. As such, morph does not work.

I thought,
to smooth a new Morph.

ZBrush program (Geometry) how the transfer is made?

1 - http://i.hizliresim.com/KrLDd7.png
2 - http://i.hizliresim.com/KdjJWX.png < Is this possible?

Or is there another way? For to "smooth". (as Morph)

Waiting for your help.

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