DS 4.6 Shader Builder: Does DS support displacement shaders?
JonnyRay
Posts: 1,744
I've never seen a shader specifically assigned to the displacement channel of a surface. I'm thinking it would need to be built into the surface shader code rather than writing a standalone displacement shader that could be plugged into any other surface.
Comments
If you look at the existing sahder files, in the applications folder, you will see that they have separate displacement shaders. Presumably the stitching together is handled by the rendertime scripts though I don't know for sure.
So it looks like they could be used as building blocks in surface shaders, but not like you could take a shader designed to accept a standard texture map and just plug in a shader instead. Which makes sense.