I Broke It?
xweetok_lover06
Posts: 0
I had just started with this program, and so I loaded a male and female model. Eventually I right-clicked and clicked the delete option. Now I can't find how to re-load them. "Actors, Wardrobe & Props" only gives me Materials, Props, and Shaders. How do I fix it? Or will I need to redownload?
Comments
Reinstall that item with DIM.
Nooo... dont re-install. Deleting an item from the scene does not uninstall. its probably the "smart content" selection that's giving his issues. In DAZ Studio the "smart content" tab only displays content that appropriate for the SELECTED item in the scene browser. Click the bottom of the browser or select none, then all available options will be displayed in the smart content tab. Check you are on the FILES tab, otherwise SMART CONTENT displays just the product rather than the individual prop/material/pose items. If you dont want to use smart selectoon use the CONTENT tab which you brows and search w/o smart filters applied.
I uninstalled everything, via the DIM, then reinstalled everything, and I still don't see any models. I also tried uninstalling the Genesis 2 Female and Male things then reinstalled, but no luck
EDIT: Looks like a got Ninja'd x)
I wasn't aware there WAS a Smart Content tab. I haven't seen the phrase in program yet. Erm. I'm just clicking the empty coloured background, and nothing's changing. I'm probably just derping from not haven slept yet, but I have no idea what you're telling me to do. ><;; sorry!</p>
Does my reply make sence? Are you familiar with the content selectoers? I have never have to reinsall. Where is the figures not being displayed? SOUNDS MORE LIKE A FILTER ISSUE.
Oh my, Ninja;d again! >< It looks like this right now
OK, on your "Scene" tab (Node Tree, The hierarchical scene object browser) , what is selected (Highlighted Orange), because that affects what is available in this Smart Content Panel. Get it?
Also be aware that SCENE browser node hierarchy (parent/child) relationship holds for grouping objects for common translations and inter operation. For instance if you want a gun prop to be in the hand of your figure, and to stay in the hand when you translate the figure or its arm or hand then assign that gun prop node to be a child of the hand. Do this by dragging it (gin) under the hand node in the scene browser. Ask if you dont understand this fundamental concept because you will run into problems if its not clear.
Well. I'm don't think this is what you meant. But I clicked "Pose & Animate" -> "Content Library" and managed to bring a model back >< At this rate, might need a picture guide....Sorry, I'm really bad at this ;;
Erm nevermind. After doing that if I switch to Actors, Wardrobe Props, the figure becomes blank, it's just a bunch of those white lines indicating the boundaries of it, I guess.
That IS what I am referring to. THERE IS A DIFFERENCE between SMART CONTENT and CONTENT LIBRARY. Content Library always shows all your content, where smart content is a filter tool that works only on genesis and up (smart content, is content with special with meta data added for the DS Content Manager Service (CMS) database. THe DS CMS runs on your PC in the background and manages your content data for DAZ Studio. Smart Content meta items associates only what is selected in the scene that IS genesis format so thats why you often cant see the item you expect in teh smart content browsers. It based on your scene selected item. See this clear youtube tutorial on it http://www.youtube.com/watch?v=1riyRFPD3UY
OK - I see your confusion is based on lack of familiarization with the DAZ Studio user interface. Each panel is independent, yet the options in that panel affect other aspects of the application. I think the white lines you are referring to is in the Camera VIEW window, and if they are rectangles surrounding the part of the scene you have SELECTED in the SCENE panel, then YES - The SMART CONTENT is associating ONLY to the part of the scene (figures & props are broken into polygon groups (poly group, figure grouping important to know: [google POSER STANDARD GROUPING] as sub-nodes.
Going deeper in the topic - not needed now but may help you understand why it works this way.
Will try not to confuse... :P
These mesh "groups" are polygons (quad shapes from vertices points in the 3d mesh) that usually define a jointed limb or different material, yet still part of the mesh. In DAZ and Poser world the systems like quad based, closed mesh figures and props. You probably are familiar with the .OBJ 3d format (editable text files of mesh vertices that define perimeter coordinate of a spatial form, and its associated .MTL file (also text editable) which defines material and textures for groupings of vertices in that mesh.) s based on. It is that structure which DAZ and Poser figures are fundamentally based on, although the file types (.cr2, .duf etc) and names differ somewhat. Basically the more sophisticated animated figures like Genesis add many more data to the file structure to associate more parameters to the vertices so that the magic happens when rendering and posing. Also understand figure and prop groups can be separate mesh objects, one mesh literly split or integrated yet defined by a dense "smoothing' boundary too alow joint skin to strech better. The amount of give and take "stretching" in skeletal bone "rigged" figures is defined by joint parameters and/or weight mapping techniques that again, is defined in the mesh by data appended vertices records that define ratios and factors for poly stretch blending between groups at the boundary.
Understanding who its done, may help understand why you need to build a 3d scene reference so many tools and panels in concert with eachother.
I think the delete was from the Content Browser...
I think the delete was from the Content Browser...
Right clicking from the Content browser does not give you an option to delete, that's why I figure he has a scene node selected. COntent installed by DIM is also uninstalled by DIM.
Right clicking from the Content browser does not give you an option to delete, that's why I figure he has a scene node selected. COntent installed by DIM is also uninstalled by DIM.
Oh, it does. I use it often to remove bad freebees I've collected.
The Content Library pane under ... Formats lets you do stuff to the actual file - rename, delete, find it on disc. The CMS-based views and panes (Smart Content, Categories etc.) let you do things to the record, and allow you to go to the file in the Content Library under its ... Formats heading.
Right clicking from the Content browser does not give you an option to delete, that's why I figure he has a scene node selected. COntent installed by DIM is also uninstalled by DIM.
Oh, it does. I use it often to remove bad freebees I've collected.
I am using DS 4.6, right clicking a comtent item in either Smart Content or Content Library does not have this menu option(s). I see a delete when I click on the Content Library TAB menu though and its not clear what is deleted (did not test) but assume its what is selected. Again not sure if it deletes content fies from the runfime or just the reference to it..
Formats is a menu option?? Are we talking DS or am I did my brain check out to lunch (again).
Oh, it does. I use it often to remove bad freebees I've collected.
I am using DS 4.6, right clicking a comtent item in either Smart Content or Content Library does not have this menu option(s). I see a delete when I click on the Content Library TAB menu though and its not clear what is deleted (did not test) but assume its what is selected. Again not sure if it deletes content fies from the runfime or just the reference to it..
In Content Library and yes, it does delete files.
Formats is a menu option?? Are we talking DS or am I did my brain check out to lunch (again).
I meant the items listed in the Content Library pane under DAZ Studio Formats, Poser Formats etc. - right clicking there gives options that affect the actual file, right-clicking in other sections gives options relating to the database.