BigTrouble with BVH

edited December 2013 in New Users

Hello@all

i have trouble with BHV Files.
when i import BHV for M4, V4.2 and G2M i will have crazy poses.
look at the picture.
what i doing wrong?
i use the DS 4.6pro
the same BHV file for Genesis and G2F work well

thank you for your helps

dean

BVH_import3.jpg
1396 x 625 - 140K
Post edited by deaneau_b3a7a8c427 on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,625
    edited December 1969

    can you save the BVH off the figures that works as an animated pose and apply it to another?
    you need PFE (Poser format exporter) a free script in the store for V4 & M4
    if you have animate2 can create an aniblock from timeline keyframes.

    it looks like fingers affected, maybe untick those in advanced view in import.

    also what is the source of the BVH files are you using? ie CGspeed, secondlife, iClone 3dx5 pipeline, Mixamo for example? and who are they made for?

  • edited December 2013

    Hello wendy

    thank you for your answer.

    aniblocks works. i dont know why M4,V4.2 and G2M doesnt work.
    ani block is only a temporary solution, because some BVH have a long sequence.

    any body know the reason, why this doesn´t work directly?

    tnx dean

    p.s. the source is from here

    http://truebones.com/

    Post edited by deaneau_b3a7a8c427 on
  • MakeamoMakeamo Posts: 2

    Hello wendy

    thank you for your answer.

    aniblocks works. i dont know why M4,V4.2 and G2M doesnt work.
    ani block is only a temporary solution, because some BVH have a long sequence.

    any body know the reason, why this doesn´t work directly?

    tnx dean

    p.s. the source is from here

    http://truebones.com/

    Hi, Which pak Specifically is those Truebones from? because If they are older than 5 years they have been updated.

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