Saving the complete character w/ all rigging clothes, skin etc

blue6stringblue6string Posts: 60
edited December 1969 in New Users

is the simplest way of doing this to just save the scene? Right now it seems like I'm saving a little bit of everything, and never saving everything completely. After finalizing a character I saved it as a modified asset. To my disappointment when I reopened it....The only thing that was saved was the hair!

Comments

  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    is the simplest way of doing this to just save the scene? Right now it seems like I'm saving a little bit of everything, and never saving everything completely. After finalizing a character I saved it as a modified asset. To my disappointment when I reopened it....The only thing that was saved was the hair!

    File--Save As--Scene subset, and save in the "Scenes" folder. Then you can still load from library instead of merge. Deselect the camera from the popup if you don't want that to load with it.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    After finalizing a character I saved it as a modified asset. To my disappointment when I reopened it....The only thing that was saved was the hair!

    FWIW, what happened here was that you must have had the hair selected, so that asset was saved (whether or not you'd made any modifications to it). In this context, an "asset" is one whole object, not part of an object, and not (I think) more than one object, that's been selected in the scene; e.g. V4 clothes to Genesis. It's mostly used for saving earlier generation clothes or hair that you've loaded and fitted to a newer figure than it was made for. This is the only way to save the conversion, otherwise you have to re-do the conversion every time you load the old clothes-or-whatever.
  • blue6stringblue6string Posts: 60
    edited December 1969

    thanks, info was what I needed,... thanks for the patience

Sign In or Register to comment.