Creating Clothing Against a Genesis Morph Shape with M6
I am trying to follow the tutorial "Creating Clothing Against a Genesis Morph Shape". It says that it is a WIP (work in progress) but its been so for ages. But there are no similar for M6 so I go ahead..
I create my rigging, using "Reverse Source Shape From Target" and it fits perfectly but is a little disfigured. That is to be expected according to the tutorial it can be fixed be loading the original modeled obj with the same id, so that it replaces the faulty. And it works, looking good expect for that the new one is a little larger and positioned slightly above the correct position.
What is wrong?
Comments
Before exporting a figure to use as a tailor's dummy you need tore move any scaling - not doing that will cause the sort of problem you are seeing as the scaling is built into the shape and inherited from the figure, giving you a doubled up effect.
Richard,
Thank you. Amazing. Marvelous result with M6!